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![[Post New]](/s/i/i.gif) 2009/04/12 23:29:53
Subject: IG dealing with enemy armor?
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Fixture of Dakka
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hello.
well i know it's time for alot if indepth pondering. one question i've had completely nagging of late is dealing with enemy armor. in the previous IG codex i really liked dropping Vets and command squads loaded up with Meltas. now dropping isn't going to be as easy unless you have a Valkyrie / Vendetta or 3. i do have a Valkyrie, but i don't have alot of disposable cash to buy more at the moment. and i'm thinking about loading Vets / PCS into Chimeras to deal with armor. i just don't see them as surviving very long. i know the Chimera price drop will help me to run more of them, so having 1 or 2 extras running interference might help.
thoughts, and suggestions fellow generals?
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"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC
"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC
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![[Post New]](/s/i/i.gif) 2009/04/13 00:18:58
Subject: Re:IG dealing with enemy armor?
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Graham McNeil
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-Lascannons with that twinlinked order? I think that would work pretty good as the Imperial Guard can have access to a lot of lascannons. (probably you're best option)
-Hydra's look like a good option against an eldar or dark eldar player, also for taking down walkers reliably, basically anything AV12 and under a couple Hydras should help (but forgeworld costs....)
-Perhaps a Vanquisher Tank (the one that rolls 2d6 for armour penetration) but take 2... cause BS 3 isn't the best.
-The "Knight Commander Pask" upgrade for a tank seems pretty viable as well, staying still and is it re rolling armour pen? or just +1... either way is seems also like a good option.
There was a post earlier where someone math hammered out all the details of the new IG codex, it might have been a while back though, I'll see if I can find it.
Edit: http://www.dakkadakka.com/dakkaforum/posts/list/234631.page
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This message was edited 2 times. Last update was at 2009/04/13 00:21:15
DC:90-S+++G+MB-I+Pw40k02#++D+A+++/aWD-R++T(T)DM+
I refute you're reality and substitute my own!
"He who laughs last, thinks the fastest" |
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![[Post New]](/s/i/i.gif) 2009/04/13 00:24:22
Subject: IG dealing with enemy armor?
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Longtime Dakkanaut
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So far in my eyes the best anti tank weapon for cost outside Lascannons and orders is a Medusa with the BB Shell upgrade.
Range 48'' Str 10 Ap 1 +D6 AP Heavy 1, Blast..............for 140 points each.
So even if you dont face enemy vehicles you still get a small template of Str 10 Ap 1 killyness.
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This message was edited 1 time. Last update was at 2009/04/13 00:26:40
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![[Post New]](/s/i/i.gif) 2009/04/13 17:02:36
Subject: IG dealing with enemy armor?
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Rough Rider with Boomstick
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jp400 wrote:So far in my eyes the best anti tank weapon for cost outside Lascannons and orders is a Medusa with the BB Shell upgrade.
Range 48'' Str 10 Ap 1 +D6 AP Heavy 1, Blast..............for 140 points each.
So even if you dont face enemy vehicles you still get a small template of Str 10 Ap 1 killyness.
While any Tau player can vouch for S10 ap1 (and 2d6 for pen on top of that!), AV 12/10/10 open topped is not exactly a platform that can take any form of abuse.
Yes you can give it camo and/or closed top, but then you are looking at a very expensive AV12 tank.
Personally, I am thinking Vendettas, melta PCS in a chimera, and perhaps a LC HWS if have the points.
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The Happy Guardsman
Red Templars
Radical Inquisitor
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![[Post New]](/s/i/i.gif) 2009/04/13 17:09:55
Subject: IG dealing with enemy armor?
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Executing Exarch
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Forget that, Vendettas coming in from the flanks with vets inside with 3 meltaguns will deal with pretty much anything short of the monolith.
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Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
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![[Post New]](/s/i/i.gif) 2009/04/13 17:58:29
Subject: IG dealing with enemy armor?
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Longtime Dakkanaut
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vets with meltas are pure gold. keep the command squad near by (easily done with chimeras) and when you are ready to strike, issue the order of "Bring it down". 3 twin-linked meltaguns kill tanks easily. Spam these units if you have troubles, but 2 would seem to be plenty.
Capt K
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![[Post New]](/s/i/i.gif) 2009/04/13 18:16:15
Subject: IG dealing with enemy armor?
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Rough Rider with Boomstick
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CaptKaruthors wrote:vets with meltas are pure gold. keep the command squad near by (easily done with chimeras) and when you are ready to strike, issue the order of "Bring it down". 3 twin-linked meltaguns kill tanks easily. Spam these units if you have troubles, but 2 would seem to be plenty.
Capt K
I can see this as a reason to take Bastonne.
DS a squad of Vets out of a Valk w/ 3 meltas and Bastonne and they can give themselves "Bring it Down!" without a CCS.
Wish it wasn't so pricey though.
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The Happy Guardsman
Red Templars
Radical Inquisitor
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![[Post New]](/s/i/i.gif) 2009/04/14 00:20:23
Subject: IG dealing with enemy armor?
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Longtime Dakkanaut
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Thats great and all, until your air cav runs into another guard player with Hydras or a massive HWS army with few/no vehicles.
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![[Post New]](/s/i/i.gif) 2009/04/14 00:23:35
Subject: Re:IG dealing with enemy armor?
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Fixture of Dakka
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or, if you don't have any air cav to do that with. my lone Valk isn't going to do much by itself, and it'll be
a little bit before it get's any company.
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"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC
"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC
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![[Post New]](/s/i/i.gif) 2009/04/14 00:52:50
Subject: IG dealing with enemy armor?
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Stalwart Veteran Guard Sergeant
Kansas
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A personal enjoyment I found with the new dex is the Punisher. S5 may not be the best at penetrating armor, especially at AP- (so it's definitely not anti-tank) but if you place Hark on him, Heavy 20 hitting on 3+'s, and put in some HB spons/hull and maybe a pintle(if you're willing to pay for it lol) and you could most likely lay down all sorts of massacre, even on MEQs I bet. Could prolly do some damage on a Godfex (5 wounds, saves on 2+) but I'm not too sure about that yet lol
I'd also invest in some HWS, as alot of people have mentioned. But one thing my friend pointed out to me is, you can roll a tank squadron side-by-side (with room for a free rotation) and place some heavies behind the tanks. helps if the heavies are maybe Meltas, but basically anything. Then you could tank shock to an extent, and when you're in close enough range to unleash Melta fury, either move the tanks out of the way entirely, or split em apart or however you wanna do it. the down side would be if someone brought alot of strong ordnances.. if they got some happy-go-lucky dice and a perfect scatter(for them), they could take out both tanks and a good number of the HWS possibly... but it could be a risk worth taking, just know your opponet's army
I'm pretty sure with this dex, there will be few players willing to go against a Guard in high point battles lol
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Love Me, Hate Me, Say What You Want About Me. But Everyone Knows All The Girls Want To "If You Seek Amy." |
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![[Post New]](/s/i/i.gif) 2009/04/14 00:58:58
Subject: IG dealing with enemy armor?
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Avatar of the Bloody-Handed God
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Can the new sentinels out flank? if they can maybe squad of 3 with auto cannons can sneak behind and shoot the av 10 spots ?
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Paused
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ʳʷ ᵖˡᵃʸ ᵖᵃᵘˢᵉ ˢᵗᵒᵖ ᶠᶠ |
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![[Post New]](/s/i/i.gif) 2009/04/14 15:42:38
Subject: IG dealing with enemy armor?
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Executing Exarch
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jp400 wrote:Thats great and all, until your air cav runs into another guard player with Hydras or a massive HWS army with few/no vehicles.
Hence why the army will be using outflank, 9 twinlinked lascannons make a mess out of Hyrdras side armour.
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Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
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![[Post New]](/s/i/i.gif) 2009/04/14 17:09:10
Subject: IG dealing with enemy armor?
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Dominar
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3x Medusas with Bunker Busters (140x3=420 pts)
Park them behind a chimera, now you've got 3+ cover saves due to the rear-mounted gun and 100% concealed front facing.
Rain shells on Land Raiders turn 1, and your opponent has to kill a throwaway tank or waste shots on your cover saves.
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![[Post New]](/s/i/i.gif) 2009/04/14 17:14:37
Subject: IG dealing with enemy armor?
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Regular Dakkanaut
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Vanquisher Tank with Knight Commander Pask. It's a BS 4 72" Multi Melta.
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![[Post New]](/s/i/i.gif) 2009/04/14 17:25:32
Subject: Re:IG dealing with enemy armor?
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Pyromaniac Hellhound Pilot
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This is the easiest question so far, bs4 melta gun.
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![[Post New]](/s/i/i.gif) 2009/04/14 22:37:59
Subject: IG dealing with enemy armor?
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Stalwart Veteran Guard Sergeant
Kansas
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Wow, I must have missed the Vanquisher stats.... Seriously, a 72" melta?
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Love Me, Hate Me, Say What You Want About Me. But Everyone Knows All The Girls Want To "If You Seek Amy." |
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![[Post New]](/s/i/i.gif) 2009/04/14 22:52:41
Subject: IG dealing with enemy armor?
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Longtime Dakkanaut
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That hits ona 4+
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![[Post New]](/s/i/i.gif) 2009/04/14 23:14:44
Subject: IG dealing with enemy armor?
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Stalwart Veteran Guard Sergeant
Kansas
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Well ya it might not be the best choice for it being the only shot... but still. I was used to 12" Melta ranges lol
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Love Me, Hate Me, Say What You Want About Me. But Everyone Knows All The Girls Want To "If You Seek Amy." |
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![[Post New]](/s/i/i.gif) 2009/04/14 23:23:18
Subject: IG dealing with enemy armor?
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Regular Dakkanaut
Odessa, TX
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ifyouseekamy wrote:Wow, I must have missed the Vanquisher stats.... Seriously, a 72" melta?
Almost ...it's Ap 2 which is very different than Ap 1 Meltaguns. Also, you'd think that for 155 points they could have at least given it something like a coaxial weapon or made it BS 4 or even just let the thing fire normal battle cannon shells.
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![[Post New]](/s/i/i.gif) 2009/04/14 23:45:48
Subject: IG dealing with enemy armor?
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Nimble Pistolier
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im going to run commander pask in a demolisher. this give the S10 main gun and the lascannon all with bs4 and +1 armor penetration. also special weapon squads with melta guns (and possibly melta bombs?)
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501 Agathonian Grenadiers
Blood Angels strike force
Glory for the first man to die!
the caption says " when there is something scary at the front, put something even scarier at the back." |
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![[Post New]](/s/i/i.gif) 2009/04/14 23:55:16
Subject: Re:IG dealing with enemy armor?
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Towering Hierophant Bio-Titan
UK
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2-3 Vanquishers with lascannons. You point at a vehicle within 54" and it should die or loose somthing.
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2009/04/15 00:06:30
Subject: Re:IG dealing with enemy armor?
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Fixture of Dakka
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i like the Demolisher. it's just that i'm affraid the 24" range is really going to hurt it for vehicle hunting.
i like the Vanquisher too. but i feel the BS3 is it's biggest drawback. Pask will help, one tank. :(
and the Vanquisher lost it's Coaxial weapon?!?! WTF? they're freakin' high if they think i'm going to
"remove" them! Arby strikes again!
ps
@Luna
only the Scout sentinel has the Scout ability. the uparmored one lost the Scout move. and the Scout sentinel can even have Lascannons if you wanted to arm them as such.
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This message was edited 3 times. Last update was at 2009/04/15 03:56:10
"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC
"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC
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![[Post New]](/s/i/i.gif) 2010/01/16 11:35:34
Subject: Re:IG dealing with enemy armor?
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Frothing Warhound of Chaos
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I know this isn't really a proper answer but a 3 lascannon HWS can deal with most stuff. IG are quite lucky because no one else can really field a huge amount of blast weapons so with proper use of cover and orders I usually can deal with 1-2 tanks by ignoring them, ( you fried a guardsmen, im so botherd).
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![[Post New]](/s/i/i.gif) 2010/01/16 13:02:00
Subject: Re:IG dealing with enemy armor?
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Dakka Veteran
Arkahm
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alarmingrick wrote:
ps
@Luna
only the Scout sentinel has the Scout ability. the uparmored one lost the Scout move. and the Scout sentinel can even have Lascannons if you wanted to arm them as such.
I love taking armoured Sentinels because almost 90% of troops and Elites cant do jack squat to it in Close Combat.
Also, sniper squads are pretty good against tanks, because snipers have rending even if it is an AV anything you still have a 1/6 chance to penetrate.
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Orkeosaurus wrote:But can he see why kids love Cinnamon Toast Crunch?
xxmatt85 wrote:Brains for the brain god!
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![[Post New]](/s/i/i.gif) 2010/01/16 21:57:45
Subject: Re:IG dealing with enemy armor?
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Sneaky Sniper Drone
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Meltas are very effective as most defenses on tanks are over 12" range (DP), -6" of your range but is on AV10 Dark eldar, can't remember the name, Cover from intervening things (hard to get at under 12" range). Melta is your freind (apart from non-spammed vanquishers).
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And the Lord spake, saying, "First shalt thou take out the Holy Pin. Then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in my sight, shall snuff it. |
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![[Post New]](/s/i/i.gif) 2010/01/16 22:36:30
Subject: IG dealing with enemy armor?
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Stalwart Veteran Guard Sergeant
California
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Wow, what happened to Dakka? We're suddenly recommending a bunch of meh units. Just a month ago people were going on about how Vanquishers are terribly overpriced. Of the below, I personally use 1, 3, and 4 exclusively.
1. Veterans with 3 meltaguns in a chimera. Cheap, effective, scoring. Don't overdo it, though - this is a common list error that people make - more than 3 squads is overkill. I personally run 2.
2. Hydras. Excellent with autocannons, no speed-based saves.
3. Manticores. Multiple S10 blasts? Closed-top standard? Can fire indirectly to get side armor shots? Holy hell, I'll take 10.
4. In a pinch, sentinels. Multilasers are better AV10, autocannons against 11, and lascannons against 12+. Personally I think lascannons are a bad idea (sentinels are supposed to be cheap and expendable), and run mine with multilasers. I personally run multilaser scout sentinels.
5. DO NOT USE INFANTRY SQUADS, IF YOU TAKE PLATOONS, AS ANTI-TANK. Cheaper to take Hydras/Manticores/Vendettas. However, loading up on autocannon heavy weapons squads will serve you nicely. Take 4 of them for a total of 24 autocannon shots, holy hell. Use BiD with Creed (since he has 4 orders) and that's 18 hits.
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![[Post New]](/s/i/i.gif) 2010/01/16 23:33:22
Subject: IG dealing with enemy armor?
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Terminator with Assault Cannon
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Blob squads can provide effective anti-tank shooting, especially since the effects of Orders on the unit is amplified.
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![[Post New]](/s/i/i.gif) 2010/01/17 00:01:11
Subject: IG dealing with enemy armor?
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[MOD]
Making Stuff
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makr wrote:Wow, what happened to Dakka?
We stepped through a time portal into last year.
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