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Poll: How much Gue'vesa should be allowed.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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So, What Imperial Guard units should be allowed?
Conscripts
Conscripts, Stormtroopers
Conscripts, Stormtroopers, Basalisk
Conscripts, Stormtroopers, Basalisk, Leman Russ
Conscripts, Stormtroopers, Basalisk, Leman Russ, Baneblade.

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Made in us
Dangerous Outrider




Maine USA

After being told I had posted it in the wrong area, how much would you allow your Tau opponent to use of Imperial Guard for His/Her Gue-Vesa.

If you do not know what Gue'vesa is here is a quick description.

Gue'Vesa - Humans loyal to the Tau Empire and the Greater Good, mentioned sevreal times in books and fluff, entire worlds of the Imperium have fallen to the Tau simply by negotiation.


((this is Non Apocalypse))

This message was edited 2 times. Last update was at 2009/04/13 16:35:57


 
   
Made in us
Sneaky Kommando



Texas

Where is the none outside Apocalypse option?

Copy at your own risk 
   
Made in us
Dangerous Outrider




Maine USA

This is suppose to be Non Apocalypse, just edited my original post.
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

Conscripts to represent the standard Gue'vesa and stormtroopers to represent elite Gue'vese.
why would tau want to use the inferior imperial tanks?
   
Made in us
Dangerous Outrider




Maine USA

I suppose because some Tau generals would scold their "military geniuses" for not using Ordnance lol
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

Meh still sounds like a cherrypicking attempt to me.
   
Made in us
Dangerous Outrider




Maine USA

I suppose other than that, the Imperial Guard that would fight for them would be most familiar with that weaponry, I suppose it's why Kroot are still running around with Kroot rifles and Krootox, it's what they are use to...a Kroot in a hammerhead would just be...awkward.
   
Made in us
Hunter with Harpoon Laucher




Castle Clarkenstein

I'd allow just exactly what is allowed in the Tau codex.

or you can go play apocalypse

....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

mikhaila wrote:I'd allow just exactly what is allowed in the Tau codex.

or you can go play apocalypse

This.

I'd let you do 'counts as' Kroot or Fire Warriors with Guard models, but that's about as far as I'd personally let it go.

Or you can do a Guard army with a Tau theme.
   
Made in us
Servoarm Flailing Magos







Much like the Cookie Monster must now describe cookies, I think non-Codex stuff is a 'some-time food'. If someone wants to sue a squad or two of guard, maybe even a Leman Russ, because both parties agree they want a different game experience (maybe they're tired of Tau vs. SM battles) that's cool. If the Tau player only has 1,000 points but the opponent has 1,500, then adding a 500 point block of Guard is cool.

However, I would get annoyed if I played the same guy weekly and he used something optional like Gue'vesa as a crutch instead pf playing Tau.

I admit my personal 'sometime food' list is a lot of stuff that is now 'Apocalypse' material, but it's still valid.

Tyranids could occasioanlly take IG (Genestealer Cults).
The LatD, although I'd be a little nicer as they (a) seem to usually be dedicated players with fun, converted armies, and (b) I never heard of the old LatD list being particularly exploitable anyway.
Eldar seem to occasionally ally with jsut about everybody in fluff, although they don't mind breaking the partnership so they can skip town moments before the bombs hit.
There's a few references to orks acting as mercenaries, so they can work with some factions.

However, if it's not in the codex, don't expect to get much 'steeet cred' from a win with it.

Working on someting you'll either love or hate. Hopefully to be revealed by November.
Play the games that make you happy. 
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

There are no rules for Gue'vesa. You would need to get your opponent's permission. If the person agreed to let you use them, I would only use conscripts as the other units don't make as much sense fluff wise, let alone have rules permitting them.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
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Made in us
Been Around the Block




I'd allow just exactly what is allowed in the Tau codex.

or you can go play apocalypse


I'd go with the above
   
Made in gb
Long-Range Black Templar Land Speeder Pilot







Grotsnik wrote:
I'd allow just exactly what is allowed in the Tau codex.

or you can go play apocalypse


I'd go with the above


Third that for game balance reasons (see my post in your other thread)
   
Made in us
Lead-Footed Trukkboy Driver





Auburn, CA

First of all, this thread is redundant.

You should have asked a mod to get the original thread moved to a different subforum, instead of creating a second thread where the discussion is simply being regurgitated by those who haven't seen it yet [we've already covered many of the same points]

Here is what I said in the last thread:

"You're only going to be able to use Human auxillaries in friendly matches.

End of story.

If you play with random people then every person you play with will have different expectations/standards on what they'll find acceptable.

There isn't going to be one "correct" answer as you so desperately seem to be looking for.

What a bunch of members on this forum think will have little to no bearing on what your local gaming scene is like and what will be acceptable.

For what it's worth i'd let you play with whatever you wanted so long as you had some good backstory to support it and it was clear you weren't coupling Tau with IG to exploit some powerful cross faction combos. "

On second though I guess I wouldn't let you use a Baneblade, because I don't think the Imperium would let that fall in to the Tau's hands.

Once again I have attached the "Chapter Approved" rules for Tau Human Auxiliaries that were from the old GW website for those who are looking for them.
 Filename tau-human-auxiliaries(2).pdf [Disk] Download
 Description
 File size 13 Kbytes

This message was edited 2 times. Last update was at 2009/04/14 05:51:50


Waagh! Lagduf
Sons of Vulkan
Cadian Mountain Division
 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

mikhaila wrote:I'd allow just exactly what is allowed in the Tau codex.

or you can go play apocalypse


/thread
   
Made in us
Longrifle




Based on what it looks like you're looking for, you asked this question in the wrong forum.
What this boils down to is that you asked in the rules interpretation forum, meaning that the people who are responding here are responding from the viewpoint of how the rules published by gw ARE, not how we would LIKE for them to be. Therefore, any questions you answer here are going to be answered in the context of 'show up and play' or tournament setting formats, where the rules are what they are so everyone is happy and nobody gets hit with something stupid (The chaos + 'nids example) In that kind of situation, the only way you're using Gue'vesa are as 'counts as tau' units, or in Apocalypse I think some of the people here think you were wanting to use Gue'vesa with your tau army all the time, which isn't really acceptable. (This has been said to death so I'm going to leave it there)

ON THE OTHER HAND, if you have a gaming club that is willing/likes to work with house rules and variant lists, then have a sit down with them to work out what is appropriate. For HOUSE rules and HOUSE campaigns, whatever goes as long as your opponent agrees to it and you work together to come up with something fair. Gaming is about having fun, and if that is fun for both you and your opponent then you surely can work it out.

Now, from a purely fluff standpoint (again the wrong forum for this but I do feel the need to input).
From what I recall, the Gue'vesa are equiped with lasguns, but they're not their imperial issue ones, they've made something that is functionally similar. Imperial tech is messy, noisy, clunky, and without the Adeptus Mechanicus, very difficult to maintain. I find it highly unlikely that they would have been allowed to keep much, if any, of their original vehicles. Tau vehicles are superior to imperial ones in almost every way (especially the ones that matter to the earth cast) so even if they did keep their tanks they probably wouldn't keep using them very long. Slow moving, ground bound vehicles are not going to be much use to a way of war that is built around fast moving skimmers/jump troops. I would say it's probably best to stick to the original article, and maybe come up with some form of 'heavy weapon teams' like how they are in regular IG codexes, but I wouldn't take any guard tanks.

"Dah Duh!! Bum bum Bum bum Bum bum....."
--Zoroaster 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

If your pals let you play with them, then whatever, but I don't think that Storm Troopers belong anywhere on your list.

They are not really a part of the regular Guard organization, but were trained and heavily indoctrinated at the Schola Progenium by the Ecclesiarchy into unswerving faithfulness to the Emperor and the Imperium of Mankind. If there were any Storm Troopers alive on a planet controlled by Tau, they would be valiantly leading resistance cells to fight the Xenos scum.

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