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![[Post New]](/s/i/i.gif) 2009/04/15 11:50:26
Subject: Is guide useless for normal blast weapons?
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Quick-fingered Warlord Moderatus
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I was just re-reading some of the eldar psychic power rules and I couldn't help but notice that guide says that "This unit re-rolls any failed to hit rolls made in that turn's shooting phase, If the unit is using a guess range weapon (such as a D-cannon) you may re-roll their scatter dice instead."
Since I can't find anything in the FAQ regarding guide and a blast weapon such as a missile launcher firing in plasma mode is neither a guess range weapon nor does it make "to hit" rolls that guide has no effect on such a weapon.
Is this correct?
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Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).
-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers |
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![[Post New]](/s/i/i.gif) 2009/04/15 12:11:58
Subject: Is guide useless for normal blast weapons?
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Junior Officer with Laspistol
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In the rule book it mentions that blast weapons with a re-roll simply get a reroll to the scatter dice.
Guide works fine for them.
Guide, however, does not do anything to template weapons (flamers, destructor, etc) as it does not "twin-link" the weapons.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2009/04/15 12:34:04
Subject: Is guide useless for normal blast weapons?
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Quick-fingered Warlord Moderatus
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ah thanks for that, I had thought that rule was specifically for twin linked blast weapons but it is much broader.
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Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).
-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers |
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![[Post New]](/s/i/i.gif) 2009/04/15 12:37:55
Subject: Is guide useless for normal blast weapons?
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Slaanesh Chosen Marine Riding a Fiend
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Blast weapons that gains a reroll to hit must reroll both the scatter die and the 2d6 (or similar) for range. See rulebook page 30 - Blast weapons and rerolls. I think that interpretation of Guide is pretty consistent with how guess range (=Barrage in 5th edition) work.
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![[Post New]](/s/i/i.gif) 2009/04/15 15:16:06
Subject: Is guide useless for normal blast weapons?
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Hanging Out with Russ until Wolftime
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Anything that lets you "re-roll to hit" with a Blast Marker Weapon allows you to re-roll BOTH the Scatter Die and the 2D6, with the second result being the final result, even if you would rather have the first result.
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2009/04/15 16:33:13
Subject: Is guide useless for normal blast weapons?
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Eternally-Stimulated Slaanesh Dreadnought
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So at what point to you decide to re-roll? if the 2d6 is greater than 7?
this is besides the obvious situations where the blast lands in the middle of nowhere or on your own unit etc.
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I have a love /hate relationship with anything green. |
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![[Post New]](/s/i/i.gif) 2009/04/15 16:36:42
Subject: Is guide useless for normal blast weapons?
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Hanging Out with Russ until Wolftime
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Deuce11 wrote:So at what point to you decide to re-roll? if the 2d6 is greater than 7?
this is besides the obvious situations where the blast lands in the middle of nowhere or on your own unit etc.
You re-roll it after you have rolled the first time but before you work out how many hit's it has caused. So say you roll the first time and roll 9 + an arrow (Resulting in 6" Scatter), you can then immediately re-roll it if you so wish. If for that second roll you then roll a 12 and an arrow, you are stuck with it
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2009/04/15 16:48:27
Subject: Is guide useless for normal blast weapons?
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Eternally-Stimulated Slaanesh Dreadnought
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i am asking more generally as a rule of thumb. Or is it impossible to to make a rule of thumb?
i guess its a mathhammer question. any blackjack or craps players out there haha
oh yeah and do you measure to find where the blast lands before deciding to re-roll?
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This message was edited 1 time. Last update was at 2009/04/15 16:50:27
I have a love /hate relationship with anything green. |
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![[Post New]](/s/i/i.gif) 2009/04/15 17:07:49
Subject: Is guide useless for normal blast weapons?
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Hanging Out with Russ until Wolftime
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Deuce11 wrote:i am asking more generally as a rule of thumb. Or is it impossible to to make a rule of thumb?
i guess its a mathhammer question. any blackjack or craps players out there haha
oh yeah and do you measure to find where the blast lands before deciding to re-roll?
It actually doesn't say either way, so clear it up with your opponent first.
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2009/04/15 18:26:19
Subject: Is guide useless for normal blast weapons?
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Slaanesh Chosen Marine Riding a Fiend
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Here is from a statistics point of view, all percentages are averages:
42% of all 2d6-rolls end up 8+, so if you reroll a deviation of 8 or more you have a 72% chance of getting a better result (that means a Hit or a deviation of 2 to 7).
58% of all 2d6 rolls end up 7+, so if you reroll a deviation of 7 or more you have a 61% chance to improve the result.
72% of all 2d6 rolls end up 6+, so if you reroll a deviation of 6 or more you have a 52% chance to improve the result.
83% of all 2d6 rolls end up 5+, so if you reroll a deviation of 5 or more you have a 45% chance to improve the result.
In practice, a deviation in a good direction might be just as good as a hit. If your opponent has spread his 25mm bases in a perfect 2"-spaced hexagon grid you will actually get more hits with a small blast template on a 1" scatter than on a hit, since you need to center the marker over a model.
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![[Post New]](/s/i/i.gif) 2009/04/15 18:59:49
Subject: Re:Is guide useless for normal blast weapons?
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Eternally-Stimulated Slaanesh Dreadnought
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 perfect
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I have a love /hate relationship with anything green. |
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