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Made in us
[MOD]
Madrak Ironhide







From the blog:

I tried out my 750 Epic Severius list last night at Black Sun Games in Chicago. No pictures this time, and I have other things I wanted to post in its stead, but this particular game was notable because I'm gearing up to playing this list on Saturday and I predict that bitter irony will have me playing the same opponent with the exact worst list.

Hierarch Severius
Hierophant
Blessing of Vengeance
Allegiant of the Order of the Fist
Covenant of Menoth
Exemplar Seneschal
Gorman di Wulfe, Rogue Alchemist
Vassal of Menoth
Wrack
Wrack
Choir of Menoth
Holy Zealots and Unit Attachment
Idrian Skirmishers and unit attachment
Temple Flameguard
Visgoth Juviah Rhoven & Honor Guard


An epic Thagrosh nothing but warbeast list.

Thagrosh, Prophet of Everblight
Shredder
Shredder
Shredder
Shredder
Shredder
Nephilim Soldier
Seraph
Seraph
Teraph
Carnivean
Carnivean
Woah, that's a lotta beast.

In his list, Matt employed Thagrosh's Glory of Everblight spell that allowed him to roll an additional attack and damage die on his warbeasts' rolls and drop the lowest die. This made them extremely accurate, and with two sprays, two strafing models, the Massacre Animus, and plentiful disposable Shredders, I was in for a world of hurt.

I went second, and so I inadvertently advance deployed my Skirmishers far enough out to eat Assault sprays from both Carniveans. There was little to fear with them from Severius, but I've failed multiple command checks before.

My response was a terrible and utter fail. I know now that I should have crammed my tougher models down his throat and followed up with spelly goodness, but I felt confident in the warjack support I provided the Blessing of Vengeance to advance it with minimal meatshields. The Choir, Vassal, the Blessing's Heavy Repulsor Shield and epic Severius's Warjack Bond gave the warjack the ability to shrug off most attacks, but I hadn't factored in additional dice rolls against my models.

Instead of using the Warjack for cleanup, I tried to put him forward with Holy Zealots meatshields. I ate some Strafe attacks with my Zealots before the Monolith Bearer used Greater Destiny , and so when the Zealots softened up the nearby Carnivean with grenades, I thought a charge from the Blessing of Vengeance would finish off the warbeast.

It didn't. So I used an additional attack instead of repulsing it and casting spells on it with Severius.

It wasn't dead.

I also played my Idrian Skirmishers too conservatively. There was a linear obstacle on the table and their Intercept ability wouldn't allow them to charge over it on the opponent's turn, so I kept bringing them back and back, counting on cover and Holy Ward to keep their defense high enough to keep them alive.

It wasn't.

They died to Strafe, Carniveans, a Nephilim with Massacre, and Rabid Shredders. They died and they died, and eventually I dropped Holy Ward in order to give Severius the Focus needed to boost and spellcast.

The Teraph and multiple Rabid Shredders tore apart the Blessing of Vengeance on Thagrosh's feat turn. Using the feat allowed them to move, attack and move again, and it was the feat attacks that caused them to disable the warjack.

Severius ate Strafe attacks bounced off his Hierophant, among other things, and at the end of the turn he was down to three or four wounds.

My response was small and piss poor. I tried to eat enough free strikes to sneak Zealots past the Teraph and throw Firebombs at the Messiah skulking behind cover (as if!), but the Teraph only missed against the Warpriest. The Temple Flameguard tried to use their Combined Melee Attacks against a Seraph, and I used other infantry to jam up the second Carnivean.

This was probably a mistake.

I should have opened a way for the Allegiant to come through and charge and use his Pugilist skills against the Seraph, and then followed up with the Temple Flameguard. I suspect I would achieved more damage against the Ligh Warbeast and possibly even killed it.

The Hierarch, now without his Hierophant, but still able to power himself with Wrack provided Focus, tried to bounce his Reign of Fire attack off the first Seraph to finish off the second one, but it didn't do enough additional attacks. Then he tried to Immolate his way to a dead Seraph, and did very little damage. It took waterfalling Idrians charging the Seraph to finish it off.

It was all moot, however. Though the Covenant of Menoth was protecting the area with an anti-spell zone, the Teraph was able to finish it off and allow Epic Thagrosh to fly in and use magic. He healed his Seraph, who promptly finished off the Old Man.

This message was edited 1 time. Last update was at 2009/04/16 14:55:42


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