From
the blog:
I tried out my
750 Epic Severius list last night at Black Sun Games in Chicago. No pictures this time, and I have other things I wanted to post in its stead, but this particular game was notable because I'm gearing up to playing this list on Saturday and I predict that bitter irony will have me playing the same opponent with the exact worst list.
Hierarch Severius
Hierophant
Blessing of Vengeance
Allegiant of the Order of the Fist
Covenant of Menoth
Exemplar Seneschal
Gorman di Wulfe, Rogue Alchemist
Vassal of Menoth
Wrack
Wrack
Choir of Menoth
Holy Zealots and Unit Attachment
Idrian Skirmishers and unit attachment
Temple Flameguard
Visgoth Juviah Rhoven & Honor Guard
An epic Thagrosh nothing but warbeast list.
Thagrosh, Prophet of Everblight
Shredder
Shredder
Shredder
Shredder
Shredder
Nephilim Soldier
Seraph
Seraph
Teraph
Carnivean
Carnivean
Woah, that's a lotta beast.
In his list, Matt employed
Thagrosh's
Glory of Everblight spell that allowed him to roll an additional attack and damage die on his warbeasts' rolls and drop the lowest die. This made them extremely accurate, and with two sprays, two strafing models, the
Massacre Animus, and plentiful disposable
Shredders, I was in for a world of hurt.
I went second, and so I inadvertently advance deployed my
Skirmishers far enough out to eat Assault sprays from both
Carniveans. There was little to fear with them from
Severius, but I've failed multiple command checks before.
My response was a terrible and utter fail. I know now that I should have crammed my tougher models down his throat and followed up with spelly goodness, but I felt confident in the warjack support I provided the
Blessing of Vengeance to advance it with minimal meatshields. The
Choir,
Vassal, the Blessing's Heavy Repulsor Shield and epic Severius's Warjack Bond gave the warjack the ability to shrug off most attacks, but I hadn't factored in additional dice rolls against my models.
Instead of using the Warjack for cleanup, I tried to put him forward with
Holy Zealots meatshields. I ate some
Strafe attacks with my Zealots before the
Monolith Bearer used
Greater Destiny , and so when the Zealots softened up the nearby
Carnivean with grenades, I thought a charge from the Blessing of Vengeance would finish off the warbeast.
It didn't. So I used an additional attack instead of repulsing it and casting spells on it
with Severius.
It wasn't dead.
I also played my
Idrian Skirmishers too conservatively. There was a linear obstacle on the table and their
Intercept ability wouldn't allow them to charge over it on the opponent's turn, so I kept bringing them back and back, counting on cover and
Holy Ward to keep their defense high enough to keep them alive.
It wasn't.
They died to
Strafe,
Carniveans, a
Nephilim with
Massacre, and
Rabid Shredders. They died and they died, and eventually I dropped Holy Ward in order to give Severius the
Focus needed to boost and spellcast.
The
Teraph and multiple Rabid Shredders tore apart the
Blessing of Vengeance on Thagrosh's feat turn. Using the feat allowed them to move, attack and move again, and it was the feat attacks that caused them to disable the warjack.
Severius ate Strafe attacks bounced off his Hierophant, among other things, and at the end of the turn he was down to three or four wounds.
My response was small and piss poor. I tried to eat enough free strikes to sneak Zealots past the
Teraph and throw
Firebombs at the Messiah skulking behind cover (as if!), but the Teraph only missed against the Warpriest. The
Temple Flameguard tried to use their
Combined Melee Attacks against a Seraph, and I used other infantry to jam up the second
Carnivean.
This was probably a mistake.
I should have opened a way for the
Allegiant to come through and charge and use his
Pugilist skills against the
Seraph, and
then followed up with the Temple Flameguard. I suspect I would achieved more damage against the Ligh Warbeast and possibly even killed it.
The
Hierarch, now without his
Hierophant, but still able to power himself with
Wrack provided Focus, tried to bounce his
Reign of Fire attack off the first Seraph to finish off the second one, but it didn't do enough additional attacks. Then he tried to
Immolate his way to a dead Seraph, and did very little damage. It took waterfalling
Idrians charging the Seraph to finish it off.
It was all moot, however. Though the
Covenant of Menoth was protecting the area with an anti-spell zone, the
Teraph was able to finish it off and allow
Epic Thagrosh to fly in and use magic. He healed his Seraph, who promptly finished off the Old Man.