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![[Post New]](/s/i/i.gif) 2009/04/20 04:19:08
Subject: 1850 Competitive Necrons
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Grisly Ghost Ark Driver
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I have been thinking lately about how to run a Necron list that is really hard to deal with and still capable of grabbing objectives and handling multiple types of missions. This is what I have come up with after thinkig a while and talking to some friends:
HQ
Necron Lord with Veil of Darkness, Resurrection orb
Troops
10 warriors
10 warriors
10 warriors
Elites
9 Immortals
9 immortals
9 immortals
Fast Attack
10 scarabs
10 scarabs
9 scarabs
With that many scarabs you can either turbo-boost into the face of a shooty army, or wall off your phalanx from assault. The firepower of the immortals and warriors is enough to handle most everything. What do you think?
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Falcon Punch!
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![[Post New]](/s/i/i.gif) 2009/04/21 17:24:08
Subject: 1850 Competitive Necrons
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Sadistic Inquisitorial Excruciator
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You badly need some Destroyers and a Monolith or two in an army of this size. You will be useless without.
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![[Post New]](/s/i/i.gif) 2009/04/21 18:23:15
Subject: 1850 Competitive Necrons
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Longtime Dakkanaut
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Three squads of Scarabs won't be enough to protect your army from close combat. I'd much rather rely on Monoliths to screen your army from assault, as they can physically block line of sight, almost never get destroyed and can do significant damage to the opponent.
Destroyers seem to be superior to Immortals as well, as they are more mobile and you need that mobility to be able to avoid combat (Monoliths can't screen your entire army).
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![[Post New]](/s/i/i.gif) 2009/04/21 18:41:14
Subject: 1850 Competitive Necrons
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Sybarite Swinging an Agonizer
Pleasant Hill CA 94523
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With jetbikes being relentless you really should never not take Destroyers for competitive games. They can move and shoot and keep the opponent at bay. Just 1 monolith will also do the trick.
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![[Post New]](/s/i/i.gif) 2009/04/22 01:01:24
Subject: 1850 Competitive Necrons
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Grisly Ghost Ark Driver
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I have run destroyer heavy lists in the past, but I think this is potentially a better idea. I have run multiple monoliths at one time but my force has never been mobile enough to win objective games. With this many scarabs, I can form 3 layers around the phalanx. that is AT LEAST 3 turn of defense from assault.
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Falcon Punch!
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![[Post New]](/s/i/i.gif) 2009/04/22 01:40:12
Subject: 1850 Competitive Necrons
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Longtime Dakkanaut
Somewhere in the confinds of central Jersey
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here's a thought, it's 5th ed.
that means transports for assult troops>all else (unless they're orks)
Transports can tank shock.
Transports like land raiders can tank shock.
Transports like landraiders often carry termies who will run over your army.
"But I can shoot down the transport before it gets there"
With your S 4 & 5 guns good luck.
Your army idea has potential but you need more diversity.
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![[Post New]](/s/i/i.gif) 2009/04/22 03:34:28
Subject: 1850 Competitive Necrons
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Bounding Assault Marine
Los Angeles
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You can lose 43 models before you lose the game.
That really isn't that much.
There isn't really alot of hitting power in this army, which means that you are going to be fighting to stay alive in each game.
Find a way to put more hurt on the other guy.
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Not enough 殺氣 ( sorry i have to apologize i honestly dunno how to say this in english ... ) "kill aura" xD -Lunahound |
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![[Post New]](/s/i/i.gif) 2009/04/22 04:02:36
Subject: 1850 Competitive Necrons
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Longtime Dakkanaut
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yermom wrote:here's a thought, it's 5th ed.
that means transports for assult troops>all else (unless they're orks)
Transports can tank shock.
Transports like land raiders can tank shock.
Transports like landraiders often carry termies who will run over your army.
"But I can shoot down the transport before it gets there"
With your S 4 & 5 guns good luck.
Your army idea has potential but you need more diversity.
This.
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![[Post New]](/s/i/i.gif) 2009/04/22 04:58:27
Subject: Re:1850 Competitive Necrons
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Grisly Ghost Ark Driver
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You can lose 43 models before you lose the game.
That really isn't that much.
Having to lose 43 models before phase out IS alot of models to lose.
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There isn't really alot of hitting power in this army, which means that you are going to be fighting to stay alive in each game.
Find a way to put more hurt on the other guy.
I would call 27 immortals alot of hitting power. Do the math, it kills alot.
As for stopping charging transports, I know I do not have any heavy destroyers, but I do have alot of Gauss. I know that I probably will not kill alot of transports, but immobilizing a Land raider when it is still 18 or so inches away still stops the cargo from connecting with my lines.
Even with all of my counter criticism, I see some of the points you guys are making. I will think a while and come up with a revised version of this.
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This message was edited 1 time. Last update was at 2009/04/22 04:59:04
Falcon Punch!
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![[Post New]](/s/i/i.gif) 2009/04/22 07:35:34
Subject: 1850 Competitive Necrons
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Bounding Assault Marine
Los Angeles
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Mathhammer alert!
27 immortals will kill in one turn of shooting
30 guardsmen in the open
24 orks in the open
15 guardsmen in cover
12 orks in cover
8 marines
4 Terminators
3 plague marines
1 nob biker (+1 wound)
now take into effect that a 24" range means that the immortals will NEVER fire the first turn, unless there are advance elements of the opposing army (scouts, infiltrators) who have somehow purposefully put them selves in your line of fire, or you are fighting podding marines or a demon army. In either of the latter case, it isn't likely that you can kill enough of the opponent in one turn of shooting to avoid the charge that will wipe out the squads.
there are just too many armies that have an answer to this one, for whom this army's answer is sub-par.
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Not enough 殺氣 ( sorry i have to apologize i honestly dunno how to say this in english ... ) "kill aura" xD -Lunahound |
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