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![[Post New]](/s/i/i.gif) 2009/04/21 21:46:05
Subject: The Return of the common Powerweapon
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Twisted Trueborn with Blaster
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Was just wondering, what is the thought of the regular vet sarge being able to take power weapons again? I think that the regular GM squad has become a threat once more.
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![[Post New]](/s/i/i.gif) 2009/04/22 15:13:09
Subject: The Return of the common Powerweapon
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Emboldened Warlock
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GM? Guardsman?
The WS3, S3 is still not much of a threat. even with WS5, my S3 spider exarch has trouble killing stuff.
Dont base your plans around it working.
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DC:80S++G++M+B++I+Pw40k99+D++A+++/mWD219R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2009/04/22 15:17:23
Subject: The Return of the common Powerweapon
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Serious Squig Herder
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Even with a Power Weapon, he'll still get his ass kicked in CC.
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blarg |
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![[Post New]](/s/i/i.gif) 2009/04/22 15:22:34
Subject: The Return of the common Powerweapon
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Ambitious Acothyst With Agonizer
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I think the fact that you could possibly have 5 sergeants with power weapons in a 50 man squad, plus 5 commissar with the same, plus a character like Straken nearby would make them pretty intimidating. Heck if they can get a charge off (again with a character giving them Furious charge, ie: Straken or Creed) the sergeants and commissars have good chance of killing a whole marine squad. and the Guardsmen don't have to do anything but take the hits from the Marines.
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This message was edited 1 time. Last update was at 2009/04/22 15:23:17
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![[Post New]](/s/i/i.gif) 2009/04/22 15:29:32
Subject: The Return of the common Powerweapon
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Fixture of Dakka
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Power fist > power weapon
Shhhhhhh.... Don't tell the Deadshane.
G
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![[Post New]](/s/i/i.gif) 2009/04/22 15:35:19
Subject: The Return of the common Powerweapon
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Tunneling Trygon
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I think the fact that you could possibly have 5 sergeants with power weapons in a 50 man squad, plus 5 commissar with the same, plus a character like Straken nearby would make them pretty intimidating. Heck if they can get a charge off (again with a character giving them Furious charge, ie: Straken or Creed) the sergeants and commissars have good chance of killing a whole marine squad. and the Guardsmen don't have to do anything but take the hits from the Marines.
Getting the charge with that unit will be tough though. However something that could help is Chenkov's conscripts. They take the initial charge and then are yanked, leaving the enemy open to assault next turn.
I think Creed helps this idea a bit more then Straken by letting you scout the conscripts.
So gimmicky and a crapton of points but sounds like fun
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snoogums: "Just because something is not relavant doesn't mean it goes away completely."
Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." |
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![[Post New]](/s/i/i.gif) 2009/04/22 15:41:22
Subject: The Return of the common Powerweapon
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Ambitious Acothyst With Agonizer
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I agree with the recycling conscripts taking the charge, then pulling them. You could also try to pin things that are getting close too. A psychic choir could really help this idea. Ratlings + psychic choir should pin just about anything that isn't fearless.
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![[Post New]](/s/i/i.gif) 2009/04/24 20:13:28
Subject: The Return of the common Powerweapon
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Ladies Love the Vibro-Cannon Operator
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Well, S3 power weapons are not worth considering.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/04/24 20:24:52
Subject: The Return of the common Powerweapon
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Mutilatin' Mad Dok
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Honestly though, how much would 50 guardsmen plus 5 commissars cost, inc. power weapons? Isnt it around 400 pts? All that for, what, 30 power weapon attacks? Doesnt seem worth it in my opinion, not to mention that the squad would have to kill 25 or so marines to make its points back. It really seems like a bad tactic, and one that costs points that would be better spent on tanks.
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