George Spiggott wrote:Do you think I'll get any use out of it with just four Ravagers?
Maybe. Storm Wall helps protect against ranged attacks so you can probably make it into melee relatively unscathed.
MAT 7 is pretty good. If you want to add to the unit, I'd get a Shaman before filling out the squad.
Woldwardens still have their place with
eKrueger, but they aren't as important as they used to be. Lightning Storm and Rag Doll aren't the most spammable of spells, but I won't say no to a free 3" AOE that does POW 10 to models that enter it.
Gatormen also aren't as helpful for
eKrueger. Forked Lightning is an efficient way of spreading a little damage on multiple models so the Gators would benefit from their Blood Crazed ability, and Lightning Tendrils increases the threat range of the whole unit. Now you have Wind Blown that only affects one model and Lightning Storm that when cast is only POW 7 to the secondary targets. You could put down a swamp and push a few models into it with Rag Doll/Hurricane/Wind Strike, I suppose.
Honestly, I think the most important unit
eKrueger can take is Druids +
UA.
eKrueger has Storm Wall to protect you against ranged attacks, so take Druids and now they can't spell you either. Then they have Wind Strike so you can constantly mess with your opponent's models with this, repeated castings of Rag Doll, and Hurricane.
Some people suggest taking a Woldwatcher or Argus to try to take advantage of Consume Vitality and Electro Leap, but
eKrueger really shouldn't be messing around in melee. I think the beasts that suit him best are the Woldwyrd (just because they're that good) and the Gnarlhorn (Counter Slam keeps ranged models in Storm Wall from getting close enough to shoot you).
Those are my thoughts on him, but I haven't had a chance to use him either.