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Made in us
Fresh-Faced New User




Hey everyone!

This is my first post and i need some advice on what to use for an upcoming game, thought some of you gents could help me a bit..

I am going o fight a small game in an escalation league, the points is 500. One of my opponents is my friend who is playing brettonians. He fileds 2 small lances of 5 men, each with a hero, and a unit of bowmen. I am using the beast men and at 500 pt, i dont have aot that i can use to stop those 2 lances smashing through my lines!

I was thinking of fielding 1 herd of 21 gors and ungors, with my hero with chaos armor and a g. weapon, 2 units of 9 chaos hounds, and 2 chariots.

The plan was to try and lure his errant knights into a charge with my warhounds, have them flee and then counter-charge with a chariot. Same with the other unit, the 21 strong beast herd with hero will go after his knights of the realm unit and try and support the chariot, if it lives.

Does this sound like it could work?


I also was thinking of maybe taking a small unit of beasts, maybe 14 strong, 2 heroes, one the general/two hand weapons and the other the BsB with the virilic totem and throw them into the same unit to add to maximize killing power with all those 6's. Maybe throw in a giant with and a couple units of warhounds to divert those errant knights and negate bonuses...i just hve t stop the errant knights from charging the giant and bring him down.

I dunno, its going to be really hard to stop those tin cans with my half naked beasts....

This message was edited 1 time. Last update was at 2009/04/22 21:59:56


 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Allow me to be the first to welcome you to Dakka.

I am a Bret player not a beast player and would be more worried about your chariots and warhounds than your herd. The herd offers little to combat resolution and will be prey to knights no matter if you get the charge. Really you need the flank bonus from the dogs and the impact hits from the chariot to get anywhere. When facing 3x2 knight blocks you lose nothing by flank charging even with weak easy to kill units as the flank will attack anyway on the charge and the one S3-S4 attack extra on the flank will not offset the loss of rank bonus and the flanking penalty.

Ideally though what you also need is magic, Nurgle magic is good for the stat drain curses and armour negating attacks, the spells are also easy to cast.
Supplement the shaman with a minotaur or other monster hero, the strength boost alone is far more valuable than a Gor with a magic item. Being more than man size you also cannot be instant killed by Bret items with this ability and are not yet a large target, so cannot be instant killed by the Virtue which does same.

Meanwhile cut the herd to a minimum and use it to see off the archers. It really is of little use against the knights.

After all this get a second opinion from a beast player, I am only pushing forward what I would consider the most dangerous options from the point of view of a Bret player.

This message was edited 3 times. Last update was at 2009/04/22 22:41:41


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in au
[DCM]
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Toowoomba, Australia

I like that you are trying bait and flee.

However I'd run both chariots at 1 of the lance units. You'll need 2 to be sure of smashing him.

I'd also split the gor unit to 2 and hide in terrain as you move forward to the bowmen. If he charges you with his knights he'll be tied up the rest of the game trying to get out of the terrain.

2025: Games Played:13/Models Bought:174/Sold:169/Painted:166
2024: Games Played:8/Models Bought:393/Sold:519/Painted: 207
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Made in au
[DCM]
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Toowoomba, Australia

ALso why 9 hounds per unit?

4 units of 5 or 3 units of 5 (if you only have the models for that) would be much better for bait and flee.
To be honest I don't think I have ever seen chaos hounds run in a unit larger than 6.

2025: Games Played:13/Models Bought:174/Sold:169/Painted:166
2024: Games Played:8/Models Bought:393/Sold:519/Painted: 207
2023: Games Played:0/Models Bought:287/Sold:0/Painted: 203
2020-2022: Games Played:42/Models Bought:1271/Sold:631/Painted:442
2012-19: Games Played:781/Models Bought: 1935/Sold:1108/Painted:704 
   
Made in us
Regular Dakkanaut



carson city nv

I am a Brit player and they are very hard to beat at this point level. Especially if he takes archers. Of course with him getting an additional hero really makes it hard.

Bait and flee with counter charges set up is probably the only way. Recently I played 6 games, 5 victories and one draw. But bear in mind that when you increase points then the Brits will tend to fall behind on the power curve. Their archers are cheap and shoot a longer range than normal. Knights as core units, even mandatory ones are just awesome at this level. At 1000 points I had more losses than wins.

garythewargamer  
   
Made in us
Regular Dakkanaut



carson city nv

really bait and flee and counter charges is the only thing that worked against me. And poor rolling on his part allowed me to pull off a draw. But do not be surprised if it does not work because the knight might well be a better general than me. Which would not be saying alot.

garythewargamer  
   
 
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