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Made in us
Storm Trooper with Maglight





CT, USA

Answer me these questions 3, ere the other side ye see.

I recently started playing Radical Daemonhunters, and a few questions came up.

1. Blood Boil
In the Daemonhunters' Shooting phase place the Ordanance blast template with the central hole over the Daemonhost. All models underneath the template (except the Daemonhost!) take a S3 hit at AP2.


How does this power work with running? Can the daemonhost run during the shooting phase? It doesn't say at the START of the shooting phase, but it doesn't say after you ran right next to a group of termies either.

2. Timeshift
Daemonhost can move 12" and assault 12", and doubles the amount of attacks it makes (before modifiers).


How does this rule work with difficult terrain? Can you simply 'timeshift' though it? It doesn't say that you move as a bike, or jump infantry, just that you move 12. Same question with assaulting as well.

3. Timeshift
Daemonhost can move 12" and assault 12", and doubles the amount of attacks it makes (before modifiers).


How long does timeshift last? Do I get to double my attacks in the opponent's assault phase? (see above disscussion for 'casting' rules)


Thanks for your help.

This message was edited 2 times. Last update was at 2009/04/23 19:28:41


...one amongst untold billions.
DR:90S+G+M+B++I+Pw40k05+D++A++/hWD318R++T(G)DM+
 
   
Made in us
Longtime Dakkanaut







The answer to #3 is simple. The power lasts from the start of the demonhost's turn until the start of the demonhost's next turn, and that would include the opponent's assault phase.

#2 is less clear, but in the absence of text saying that difficult terrain is ignored, taking the highest of 2D6 times 2" would be consistent with precendent.

For #1, since the bloodboil would presumably go off even if the demonhost was locked in combat, I suppose it should happen even if the demonhost runs. It really is even less clear than #2, though.

This message was edited 1 time. Last update was at 2009/04/23 21:39:35


 
   
Made in us
Trigger-Happy Baal Predator Pilot






#1 Well none of the deamon hosts psychic abilities are shooting they take place at the begging of the players turn. The only psychic powers in the DH codex that take place in the shooting phase are scourging and holocost. So During Bloodboil you simply place a ordanince blast over the deamonhost and anything underneath it gets hit. You are not techincally shooting so you can run.

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1500 points "You don’t want to play Blood Angels to be different you play them because you finally realized that they go crazy and drink blood yet haven’t been killed off by the Inquisition. Proving that they are just bada**”  
   
Made in au
Quick-fingered Warlord Moderatus






You guys are missing the point of question 1, it's not a matter of can you run, it's can you run BEFORE bloodboil goes off, personally I see no reason you can't it only stipulates that it happens in the shooting phase, so any time in the shooting phase is satisfactory, even after he ran.

Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).


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Made in us
Storm Trooper with Maglight





CT, USA

Thanks for the answer to #3 solkan.

Drunkspleen is right on for what I am asking with #1.

So far what we have decided to do for #2, is let the daemonhost move a full 12" unaltered, then assault like a beast. It's still up in the air.

This issue with #1, is that is not a clear cut thing. I'm really looking for opinions on the following.

Can a Daemonhost place the bloodboil template after running?

Does a Daemonhost using bloodboil have the template "gathering" wounds the entire phase?


...one amongst untold billions.
DR:90S+G+M+B++I+Pw40k05+D++A++/hWD318R++T(G)DM+
 
   
Made in us
Longtime Dakkanaut







Iboshi2 wrote:Can a Daemonhost place the bloodboil template after running?

Does a Daemonhost using bloodboil have the template "gathering" wounds the entire phase?


Wow, that's both an amazingly overpowered reading of that ability and an incredibly tortured reading of that ability to which I can't imagine anyone agreeing. There is simply no permission in the rules for starting to apply one ability and then interrupting that ability to apply another, let alone just leaving the large blast just hanging over the top of the model like that.

This is so henious that I'd like to make a public service statement that whenever there are ambiguities in the rules for a codex, the player using that codex needs to ask their opponent about the ambiguity and needs to reach an agreement before playing. If you tried to do this and your opponent packed his stuff up and left, you'd be at fault for violating the first rule on page two.

Seriously.
   
Made in us
Apprehensive Inquisitorial Apprentice




The Labyrinth

As to the after running effect, I'd say it can. During the shooting phase can be just before the end of it.

As to the gathering effect, I agree with Solkan. Not only no, but HELL NO.

Further, I don't quite follow what you're saying about #2, but it seems that you're saying that your group has decided that the daemonhost ignores difficult terrain while moving in Timeshift? Generous of them, and that's fine. Personally, I'd say result of the test x 2 in inches, and I'm the DH player in my group.
   
Made in us
Trigger-Happy Baal Predator Pilot






Sorry I thought I had stated that. You only drop the template once in the Deamonhosts shooting phase. Weather Before or after it runs. You do not get a wall of st 3 ap 2 ordance blast.

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Made in gb
Hanging Out with Russ until Wolftime







Iboshi2 wrote:1. Blood Boil
In the Daemonhunters' Shooting phase place the Ordanance blast template with the central hole over the Daemonhost. All models underneath the template (except the Daemonhost!) take a S3 hit at AP2.


How does this power work with running? Can the daemonhost run during the shooting phase? It doesn't say at the START of the shooting phase, but it doesn't say after you ran right next to a group of termies either.
It doesnt say anything about running because there WAS no running when this codex was written. RaW it is not a Psychic Shooting attack, so you may run and still use it. I would however say that you can use it either before or after you run, and not "during" the run. So you can either Drop the Blast marker, work out the wounds, remove the Blast Marker and then run, or run then drop the blast marker.
Iboshi2 wrote:2. Timeshift
Daemonhost can move 12" and assault 12", and doubles the amount of attacks it makes (before modifiers).


How does this rule work with difficult terrain? Can you simply 'timeshift' though it? It doesn't say that you move as a bike, or jump infantry, just that you move 12. Same question with assaulting as well.
Another sticky situation. There are no rules regarding it, although I suppose a very Strict RaW standpoint would be that he rolls 2D6 and picks the highest, as he is still infantry and nothing changed that, even if he "moves 12" and assaults 12" ". However, as its such an old codex, it is only reasonable that you do take a difficult terrain test, but you do so as the only other thing comparable, which is calvalry (2D6, pick highest then Multiply by 2)
Iboshi2 wrote:3. Timeshift
Daemonhost can move 12" and assault 12", and doubles the amount of attacks it makes (before modifiers).


How long does timeshift last? Do I get to double my attacks in the opponent's assault phase? (see above disscussion for 'casting' rules)
All Daemonhost Powers last until "the beginning of its next turn".

This message was edited 1 time. Last update was at 2009/04/24 12:58:03


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Made in us
Storm Trooper with Maglight





CT, USA

@Solkan- Yes I agree completly, and if anyone tried it on me, I would immedietly protest. I merely suggested it to provoke thoughts, and apparently strong feelings too!

@AllWillFall2Me- I think I agree with you there, it's asking a little much of the Daemonhost to do an auto move of 12". I think it will be result of the test x 2 in inches from now on.

@Gwar!- I agree with your interpretation of Bloodboil. However, I think it's sllightly silly of you to bring in RaW to the disscussion of Timeshift, as I was hoping for opinions. I think the calvary-like move method will be the winner here.

Thank you very much Dakka, I hope to put up a DH report once the army is painted.

This message was edited 1 time. Last update was at 2009/04/24 18:12:48


...one amongst untold billions.
DR:90S+G+M+B++I+Pw40k05+D++A++/hWD318R++T(G)DM+
 
   
Made in gb
Hanging Out with Russ until Wolftime







Silly to bring in RaW? I thought the whole point was to use RaW lol.

Still, I thought it was prudent to bring it up just in case an opponent decided to try and enforce RaW, since that is what the RaW is. As I said, due to the Age of the codex and the utter uselessness of most of it, I am more than willing to adapt the new rules to it and use the Cavalry Difficult Terrain rules, and that's a Lot coming from me (if you know what I am like of course )

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
 
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