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Made in us
Been Around the Block




Seattle, Wa

Final remake
--------------
170 Farsight
112 Fireknife bodyguard with 2 shield drones, targeting array
112 Fireknife bodyguard with 2 shield drones, targeting array
112 Fireknife bodyguard with 2 shield drones, targeting array
130 Airburst/ion, Multi-tracker failsafe, 2 shield drones, targeting array

62 Fireknife
62 Fireknife
102 Fireknife w marker drone

54 Fusion/missile/multi-tracker
54 Fusion/missile/multi-tracker
94 Fusion/missile/multi-tracker/marker drone

12x fire warrior - 120
Fish (disruption pod) - 85
12x fire warrior - 120
Fish (disruption pod) - 85
12x fire warrior - 120
Fish (disruption pod) - 85

2x broadside (advanced stabalization) - 160

I'll deepstrike the fusion squad hopefully 2nd or 3rd turn and take out any pesky armour. The firewarriors fish of fury and the suits destroy anything, I have a little problem with horde armies but with a little luck and skill I should be fine

I decided to put the warriors in the fish for mobility in goal missions and for security, I kept thinking about how cool it would be to have so many fire warriors but ultimately I decided if they get shot by anything or looked at by anything they go down hard so I should add some protection, besides most of what I'm shooting at anyway would rather use the armour save than the cover i'm giving him by shooting under the tank. The biggest problem I'll have is farsight can't be everywhere so diversity for maximum damage is key.

For posterity this is the original list.

170 Farsight

112 Fireknife bodyguard with 2 shield drones, targeting array
112 Fireknife bodyguard with 2 shield drones, targeting array
112 Fireknife bodyguard with 2 shield drones, targeting array
120 Airburst/ion, failsafe, 2 gun drones Target lock
99 Flame/plasma w/ 2 gun drones, targeting array, target lock
99 Flame/plasma w/ 2 gun drones, targeting array, target lock
99 Flame/plasma w/ 2 gun drones, targeting array, target lock

12x fire warrior(bonded) - 120
12x fire warrior(bonded) - 120
12x fire warrior(bonded) - 120
12x fire warrior(bonded) - 120
12x fire warrior(bonded) - 120

2x broadsides (advanced stabalization) - 160
Tank(railgun, 2xburst, disruption,multi) - 165

So yea I'm getting tired of playing my ork lists. I'm gonna throw together a tau list I'm looking forward to fish of fury but for now before i get my devil fish i want to try out a classic remix of farsight. 4 anti-troop crisis suits that can shoot independently else they all have plasma guns. Then we have 60 fire warriors to hold points and shoot the crap out of anything in view. broadsides a hammerhead for some sweet sweet anti-tank action. Not sure if this will work but I like the look of it. What do you think?

This message was edited 2 times. Last update was at 2009/04/26 12:10:35


1000 1500

After serving in a 'big gunz' regiment Grots often loose their hearing and have to resort to a rudimentary system of sign language. This is rarely successful as there are only so many signs a Grot can carry.

 
   
Made in gb
Towering Hierophant Bio-Titan



UK

The death squad wont go away without alot of attention..

...yet, thats alot of firewarriors!

All I could suggest is either drop 1-2 FW's per squad or an entire squad & equip some target locking marker-lights to allow you bs4 fire warriors. Ive seen plenty of rhinos obliterated by these guys when used synergistically.

Looks good


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Wow, that's a lot of eggs in one basket

At this point level it looks like you've got all of your elites slots open, why not split off some of the suits and make them their own squad?

You're right about the fireknives configuration, apparently this and "deathrains" (TL missilepods) are the most common. I've just started using fireknives and have been very impressed by them in squads!

Why the flame/plasma combination? You're always going to be wasting one or the other!

So I'd keep this lsit as-is, except take two squads of three, or three squads of two, crisis suits as elites, and a smaller bodyguard. Again that's for this point level, once you've used up your elites slots you can supe up the HQ

I think your hammerhead tank wants a target lock (so that it can fire the burst cannons at a different target from the rail gun)

Alright, that's my feedback Would love to see your revised list, if you do decide to revise!
   
Made in us
Focused Fire Warrior




Atlanta

Looks like it could be fun, although without any transports you're going to run in to some situations where you're forced to decide between shooting with a Fire Warrior squad or starting to move them towards a midfield objective. Also, as a former Tau player, I would say never leave home without the Flechette Launchers on any skimmer (Piranhas being a possible exception). A suicide assault by an infiltrating or outflanking unit against your Hammerhead would be greatly hindered by that 4+ wound.

And I agree with RiTides about using your elite slots, could save points on those Target Locks by splitting off those models into monat squads. Alternatively, the Nob-happy Warboss in me says if you want to run all of your Crisis Suits as a single team, you should diversify their equipment to exploit wound allocation rules. For example, give one of your Fireknife two Shield Drones, one a Shield Drone and a Gun Drone (Can do that, right?), and one of them two Gun Drones, repeating the process with your Flame/Plasma Crisis Suits. Same net allocation of Drones, but at that point each of your suits is unique, allowing you to take up to 24 wounds (26 if Farsight has Drones, been a while since I read through the Tau codex) without taking a second wound on any of your Crisis Suits. Cheap? Maybe. Necessary to make the one unit wonder work right? Probably.

Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. -- Sun-tzu
The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on. -- Ulysses S. Grant
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Made in us
Longtime Dakkanaut






Los Angeles, CA

WOW

heh, on those fire warriors i think you get a free bonding knife, but I thought that you would still need to buy the 'ui to hold it. I don't have the dex, handy, if it just says "counts as being bonded" but not, "free bonding knife" then i will retract.

I think the wound spreadiness should be absolute on the big daddy. Too many 'identical in game terms' suits for my taste. Although i will concede that with so many drones, it will be a few turns before wounds are even being allocated to the suits.

The list as a whole feels a little light in the anti-tank department, I see the missile pods there, I just have been seeing a lot of armor lately.

And I have absolutely no comment on the fire warriors other than, wow. I want to hear what you managed to do with them. (I don't like fire warriors at all. But when you spam something like that, crazy things can happen with them)

If you did feel like adding a bit more anti-tank, a piranha unit with fusion (don't just take 1), or deep striking TL fusion suits would be what I'd do. I'd drop fire warriors for the points.

I tend to like farsight list with more suits. But I can't wait to hear about how this does for you

thanks for sharing it.

Please check out my current project blog

Feel free to PM me to talk about your list ideas....

The Sprue Posse Gaming Club 
   
Made in us
Been Around the Block




Seattle, Wa

170 Farsight 913

112 Fireknife bodyguard with 2 shield drones, targeting array
112 Fireknife bodyguard with 2 shield drones, targeting array
112 Fireknife bodyguard with 2 shield drones, targeting array
120 Airburst/ion, Multi-tracker failsafe, 2 gun drones Target lock
99 Flame/plasma Multi-tracker w/ 2 gun drones, targeting array, target lock
99 Flame/plasma Multi-tracker w/ 2 gun drones, targeting array, target lock
99 Flame/plasma Multi-tracker w/ 2 gun drones, targeting array, target lock

54 Fusion/missle/multi-tracker
54 Fusion/missle/multi-tracker
54 Fusion/missle/multi-tracker

42 Missle/flame/multi
42 Missle/flame/multi

12x fire warrior(bonded) - 130
12x fire warrior(bonded) - 130
12x fire warrior(bonded) - 130
12x fire warrior(bonded) - 130

1x broadside (advanced stabalization) - 80
1x broadside (advanced stabalization) - 80

Shep you were right i needed to upgrade my firewarriors so i did that.

For those who suggest would allocation shenanigans for shame! I'm well aware of the possibility but as moral grounding i refuse to manipulate that. Besides I have enough meat shields in drones.

In this list i dropped my tank since it was a pretty big and easily destructible target so instead I'll deep strike the 3 fusion/missile guys. Which i may split to a team of 2 and a solo guy depending on how much armor is on the table.

Oh i also forgot to tell you all of farsights gaurd had multi-trackers so the plasma/flamer guys will always be firing that plasma gun.

I split up the broadsides so they won't run off and i can get more angles this way.

This is allot of crisis suits, more than I have but the list has potential so i may start hunting some cheap suits. Anyone selling? =P

1000 1500

After serving in a 'big gunz' regiment Grots often loose their hearing and have to resort to a rudimentary system of sign language. This is rarely successful as there are only so many signs a Grot can carry.

 
   
Made in us
Sure Space Wolves Land Raider Pilot





Needs markerlights bad, the farsight unit will really start to shine when you are disallowing cover saves from plasma fire. You also might think about shield drones for your other 2 crisis teams.

DT:80S++G++MB++I+Pw40k07+D++A++/areWD-R++T(T)DM+ 
   
Made in us
Been Around the Block




Seattle, Wa

Right that was the other thing, I really can't find a place for marker lights in the list and bah humbug to marker lights anyway, I have enough dakka that I'll hit most the time, and I can jsj close enough to negate any cover they might try and have not to mention templates ignoring cover to begin with. Marker lights would be cool if i could find a way to keep the markers mobile I'd mark em up for my fire warriors and watch the 3's roll. But I'm pretty happy with a marker less list unless someone has an idea how to give marker drones slow but purposeful or how to take a squad of marker lights that could light up more than one unit a turn and what to take out, i mean i could skim the body guard unit I'm not going to cut anymore troops, cause holding objectives is pivotal to me. As is it's a 10 killpoint list which I'd like to cut down on, but meh.

1000 1500

After serving in a 'big gunz' regiment Grots often loose their hearing and have to resort to a rudimentary system of sign language. This is rarely successful as there are only so many signs a Grot can carry.

 
   
Made in us
Sure Space Wolves Land Raider Pilot





I dunno the fusion missile teams don't really make sense to me you are pairing two weapons with vastly different ranges and it seems to me you have enough fusion out there already how many heavy tanks are you really planning on coming up against? clipping that out you could add marker drones to crisis teams which makes them jump infantry and thus relentless and can then fire heavy weapons on the move.

DT:80S++G++MB++I+Pw40k07+D++A++/areWD-R++T(T)DM+ 
   
Made in us
Been Around the Block




Seattle, Wa

Updated final list, this is what I'm going to start building. After a proxy game of it last night it did pretty well. Fish of fury is freaking ridiculous. The far sight squad ended up going head to head with a squad of 4 nobs and a warboss on bikes and actually took em out in CC. The broadsides preformed admirably taking down the two battle wagons by turn 3 (stupid KFF) the fusion team deepstriked in right next to the looted wagon and blew that to hell, leaving me with no more armour to destroy so instead the squad JSJ'd a squad of orks and thinned the numbers enough so the warriors could rapid fire the rest to death. Since I'm new to tau I'm not used to dealing with such small squads I usually have 100+ models on the board it so now i need to remember to constantly move and be within range of my opponent without getting close enough to be charged.

Other wise great game and list i can't wait to play it more.

This message was edited 1 time. Last update was at 2009/04/26 20:50:10


1000 1500

After serving in a 'big gunz' regiment Grots often loose their hearing and have to resort to a rudimentary system of sign language. This is rarely successful as there are only so many signs a Grot can carry.

 
   
 
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