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Chaos Warriors are pretty good in combat, especially nurgle. The problem is getting your expensive blocks of warriors into combat with your slow movement. You are going to need flanking units like knights and marauder horsemen to prevent your opponent from just moving around you and getting your flank. Since your main blocks are slow, it is especially important that you have a good magic defense. More turns getting into combat equals more turns magic can hurt you.
Another important consideration is model count: Warriors are expensive, if you go with multiple full block you won't have much on the field. Its not a bad idea to use marauders to bulk up your force. In fact using marauders as you static resolution, and small blocks of chaos warriors is probably the most point efficient way to do it. MSU of flail wielding marauders supporting a big block of warriors is also a good tactic.
War dogs are a very useful, and cheap, unit to slow the enemy advance, so you can engage where and how you want to. They won't do much in combat, but they are useful for screening, march blocking, redirecting chargers, war machine hunting, and threatening solo casters running around.
As for the dragon: I've only face the chaos dragon once, and that was with my DE. He was really hard to bring down with shooting, and whatever he charged pretty much died. The problem being that he didn't really get all of his points back. He did dictate my tactics, as in anything in his front arc was probably dead. His first goal is to take out war machines, after that he is free to run around flaming big blocks, and charging flanks/rears. Like all dragons, if he is on the board, he will be the focus of much of the game. Vs some armies that means he will be very dead very quickly. Its a very high risk, high reward choice.
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