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Made in us
Confessor Of Sins






Scranton

There will be a BIG warhammer 40k doubles event in AUGUST 2009.

Where: Central NJ, East Windsor (Near Princeton), The Gamers realms ~~~> http://www.gamersrealm.com/
When: August, 15th 10:30 AM start time
How much: $30 per team pre registration, $45 at the door.

Prereg starts at 6:00pm june 19th 2009. please call: (609) 426-9339. Leave team members/team name and a contact number in case we move to a bigger hall (good chance we will do this!)

Need a team mate? Just show up. We'll get you one. We have a very good floating player

Currently expecting 20 teams of 2 players each. Each player with 1000pts. If the event gets bigger we will expand to a nearby VFW hall.

4 Rounds 2.5 hours each

Game 1) 10:30am -1:00pm
Game 2) 1:15pm-3:45pm
Game 3) 4:00pm-6:30pm
Break 1 Hour
Game 4) 7:30pm -10:00pm

Prizes awarded to
Best over all
Best General
Best painted
Best sportsman
Smoking crater

Requirements for models
1) WYSIWYG
2) 3 color standard painting for painting score. If you don't have 3 color standard, you can not win best over all or best painted or best sportsman. You can still win Best General. To compete the models must be at least base coated.
3) Conversions Must be 40% GW bits or scratch builds/sculpts. If your not sure, take a pic and send it to me

Each person on the team will need to make a list with the following restrictions:
1 HQ
1-3 Troops
0-2 Fast
0-2 Elite
0-2 Heavy

Battle points will be awarded for killing HQs so make sure your HQ can survive.

(borrowed/modified the below from adepticon.org which is a great tourny/con and you should go to it.)
We will use the Adepticon FAQ
Individual units that may have multiple rules versions will follow the rules presented in that army's codex. Yes, this means a Black Templar Land Raider will function differently than a standard Space Marine Land Raider. Please take the time to review the relevant GW/Adepticon FAQ's for clarifications.
In order to keep the event on schedule, all players must drop the dice and stop playing when time is called for a round. Because of this, please be aware of the time left in the round and do not start a game turn you cannot finish. A penalty will be applied to games that continue after time is called.
If illegal units or rules violations are found in a Team Member's list, at a minimum, the models in violation will be removed from all subsequent play. Tournament points may be deducted and award eligibility may be forfeited. Please use the feedback form on this website to ask any questions you or your team may have regarding rules issues or legal units in advance!
Tournament Judge rulings are final and arguments or poor conduct by players will not be tolerated. The Judge reserves the right to remove players from the tournament or store itself with no refunds allowed. Don't be TFG.
No forgeworld or Apocalypse will be allowed.
--------------------------------------------------------------------------------------------
The following units from various Codices may ignore any unit prerequisites in their codex, but they DO take up the following Force Org slots within the 40K DoublesTournament:

* Dark Angel and Blood Angel Techmarines count as Elites (normal prerequisites still apply)
* Dark Angel Command Squads count as HQ
* Blood Angels Honour Guards count as HQ
* A Chaos Greater Daemon counts as HQ
* Chaos Lesser Daemons count as Troops
* Chaos Spawn count as Fast Attack
* Space Marine Honour Guard count as HQ
* Space Marine Command Squads count as HQ
* Space Marine Servitors count as Elites
* The Emperor's Champion counts as HQ
---------------------------------------------------------------------------------------------
The inclusion of Special/Unique/Named Characters is dependent upon the composition of the Team, which is defined as follows:

Single Codex Teams: Both Members of a Team use the same codex to build their army lists then the Team is a "Single Codex Team".

Any member of a Single Codex Team may take a single instance of a Special/Unique/Named Character as long as the character would be available to every Team Member of the Team and is normally allowed in games of 2,000 points or less. Note that this allows Single Codex Teams to field multiple, different Special/Unique/Named Characters.
Exception: A Team that uses the "Using Witch Hunters as Allies" or "Using Daemonhunters as Allies" rule to fill any Force Org Selection is no longer considered a "Single Codex Team".
Witch Hunters or Daemonhunters may use Inducted Guard or Allied Space Marines without losing their Single Codex Team status.


Mixed Codex Teams: If a Team uses more than one codex to the Team's army lists then the Team is a "Mixed Codex Team".

One Team Member in a Mixed Codex Team may take a Special/Unique/Named Character that is available to that Team Member and is normally allowed in games of 2,000 points or less. Mixed Codex Teams may never field more than one Special/Unique/Named Character.
If any Team Member's army list includes one or more units using the "Using Witch Hunters as Allies" or "Using Daemonhunters as Allies" rules, then the entire Team is considered a "Mixed Codex Team". .
Special/Unique/Named units that alter an army's force organization selections WILL affect other Team Member's 1,000-point lists that use the same codex (e.g. Belial or Sammael) - see Clarifications below.
Special/Unique/Named Characters can only join units from your Coalition Team Member's force if their codex includes said Special/Unique/Named Character in question.
Special/Unique/Named Character abilities (including psychic powers) that affect your own force do not affect your Coalition Team Member unless their codex includes Special/Unique/Named Character in question.
Special abilities (other than alterations to the FOC) that would affect an entire "army" may affect both Team Members of a 2-Player Coalition, but will not affect forces in another Coalition.
Special/Unique/Named Characters that are upgrades to a squad (e.g., Boss Snikrot, Sergeant Telion, the Changeling) must adhere to the above restrictions.

----------------------------------------------------------------------------------------------------

Any unit designated as a "required" choice (i.e., a "1" or "1+" unit) by a codex becomes an "optional" choice for the Team Tournament (e.g., Emperor's Champion, Fire Warriors, etc.). Note: Each army must include a single HQ and Troops choice from the selected "parent" codex.
For the purposes of Commander's Heads, Special/Unique/Named Character HQs must always be chosen as the Commander first. If you are fielding an HQ selection without a distinct commander model (e.g. a unit of Tyranid Warriors or a Dark Angel Command Squad) you must nominate one single model at the beginning of the game as your Commander. As such, during the course of game play, it may be entirely possible to have to destroy the entire HQ unit to claim the Commander's head.
Tyranid Team Members may count Carnifexes that costs less than 115 as an Elites choice for the Team Tournament.
The Blood Angels Death Company unit does not take up an Elites force org slot.
If both Team Members of a 2-Player Coalition are using the Blood Angels codex, then all Death Company models will form a single unit.
The Emperor's Champion in a Black Templars army counts as a possible HQ choice for a Black Templar force (i.e., a Commander, Chaplain or Emperor's Champion could be chosen by a Black Templars Team Member as their designated HQ choice for their army).
If two Black Templar forces form a Coalition during a game and both field Emperor's Champions as their HQ choices, then the Coalition must choose ONE (and only one) vow that they have already purchased that will affect both of their Black Templar forces during that particular game.
Non-special/Unique/Named units that alter an army's force organization selections WILL affect other Team Member's 1,000-point lists that use the same codex, for example a Space Marines Master of the Forge allows all members of the team (whose armies also come from the Space Marine codex) to take Dreadnoughts, Venerable Dreadnoughts and Ironclad Dreadnoughts as Heavy Support choices as well as Elites choices.
Icons of Chaos (from Codex: CSM) and the Chaos Icon (from Codex: Chaos Daemons) can be used to summon daemons from either codex. They technically work exactly the same. Daemonic Gifts are the daemon version of Wargear and should be treated as such in regards as to how they affect your Coalition partner. Keep in mind that Icons MUST be on the table at the beginning of the turn and that only Daemons from Codex: CSM (Greater/Lesser) can assault the turn they are summoned (as per Codex: CSM).
Wargear and abilities that affect enemy forces are cumulative.
Wargear and abilities (including Psychic powers and Special/Unique/Named Characters abilities) that affect your own force are not cumulative with your Coalition player unless he/she is able to normally purchase/use the Special/Unique/Named Character, wargear or ability in question (e.g. if an all-Eldar Coalition Team Member "Doomed" an enemy squad then both Team Members would get re-rolls with their Howling Banshees to wound against that unit).
Wargear and abilities that affect your Coalition's forces do NOT stack. (e.g. two Inquistors with Emperor's Tarots do not potentially add +2 to the die roll to go first nor do two Space Wolf Venerable Dreads allow you to re-roll the first turn twice).
Vehicles with the transport capability CANNOT be used to transport troops from another codex (e.g. a Black Templar Land Raider Crusader brought as a Heavy Choice for one Team Member cannot transport a squad of Khorne Berzerkers from another Team Member).


This message was edited 8 times. Last update was at 2009/06/19 15:55:37


 
   
Made in us
Confessor Of Sins






Scranton

Thread updated. Make sure you register. I have 5 teams registered as of now.

 
   
Made in us
Grumpy Longbeard




New York

Maybe I'm just not seeing it, but how many points are permitted per team/player?
   
Made in us
Longtime Dakkanaut



Somewhere in the confinds of central Jersey

Let me know if i'm reading this correctly, each player must have -
1 HQ no more no less
1 elite up to 2
1 troop up to 3
1 fast up to 2
1 heavy up to 2

Does this mean out of my 1000 point army I must have 1 selection from every slot on the force org chart?
   
Made in us
Stabbin' Skarboy





Jersey

I would like to get answers to the other two questions as well, and also, are there any restrictions or rule changes for orks? I don't see any.

early bird gets the worm
second mouse gets the cheese
ANYTHING POSTED AFTER 1AM MAY NOT MAKE ANY SENSE YOU HAVE BEEN WARNED 
   
Made in us
Dipping With Wood Stain







Needs more special rules


good luck with the event!


take care
   
Made in us
Confessor Of Sins






Scranton

Fixed mistakes with force org.

made points thing more obvious.

what kind of rules changes do you mean for Orks? I can't think of any off the top of my head.

As for special rules... too many special rules kills it. I am trying to get this Just Right and head off potential problems as they go. While the post may LOOK like it has a lot of special rules, it is simply setting guidlines for who each codex will interact.

This message was edited 2 times. Last update was at 2009/04/29 17:34:14


 
   
Made in us
Stabbin' Skarboy





Jersey

What I mean by rule changes is, are there any special rules like the double blood angel rule, the Emperors champion counting as an HQ, or chaos spawn counting as fast attack changes that would apply to orks.

This message was edited 1 time. Last update was at 2009/04/29 20:28:06


early bird gets the worm
second mouse gets the cheese
ANYTHING POSTED AFTER 1AM MAY NOT MAKE ANY SENSE YOU HAVE BEEN WARNED 
   
Made in us
Confessor Of Sins






Scranton

So you're saying like if you take Wazzdakka?

If you take a character that alters force org it does so for your teammate also if they have the same codex.

If you're taking a warboss to get Nobz to count as troops then one of your two lists (if both orks) can count a single nobz unit as a troops choice.

If you are both Orks and one of you takes nobz bikers then kudos for finding the points to do so : p

 
   
Made in us
Stabbin' Skarboy





Jersey

Alright that helps, and thanks for the scary fast response. As for the bikers man that warboss makes them the mandatory troop choice and i can get a decent amount with 200ish left, i'm not going to do this, but it would be possible... stupid but possible.

early bird gets the worm
second mouse gets the cheese
ANYTHING POSTED AFTER 1AM MAY NOT MAKE ANY SENSE YOU HAVE BEEN WARNED 
   
Made in us
Confessor Of Sins






Scranton

yep. I kinda expect some people to bring that list. Just make sure they are modeled correctly. If you put a regular biker on the table and call him a nob, he won't be a Nob. WYSIWYG (Use Nob head/arms, or just stick a nobz model on the bike)

 
   
Made in us
Possessed Khorne Marine Covered in Spikes



NY

just to make sure i'm clear cause I have a headache. If a team is both playing salamanders out of codex amrines and 1 takes vulkan, he will affect both armies?

Where is your saviour now?

"War is an act of force, and there are no limitations to the application of that force" - Clausewitz 
   
Made in us
Confessor Of Sins






Scranton

Khornatedemon wrote:just to make sure i'm clear cause I have a headache. If a team is both playing salamanders out of codex amrines and 1 takes vulkan, he will affect both armies?


As long as your lists are both pure Codex marines (No allied sisters for example) Both lists are affected.

adding allies makes you a multi-codex team and the special rules would only affect the one player.

 
   
Made in us
Fixture of Dakka






Lancaster PA

How are you ruling on inducted guard in DH/WH armies? Is it one single Russ, or a squadron? How are platoons going to work? Etc.


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
Confessor Of Sins






Scranton

Wehrkind wrote:How are you ruling on inducted guard in DH/WH armies? Is it one single Russ, or a squadron? How are platoons going to work? Etc.


The inducted guard will have one single russ. The codex says 0-1 Leman Russ.

The platoons will work as if you selected the guard platoon from the new codex.

Sorry for the delayed response!

This message was edited 1 time. Last update was at 2009/05/12 14:17:53


 
   
Made in us
Dakka Veteran





next to a stop sign

Will have to check calendar and talk to a partner about this - but looks quite possible !

"...you don't run internet lists, except for when you make a list and it becomes an internet list..." 
   
Made in us
Confessor Of Sins






Scranton

NICE!

 
   
Made in us
Longtime Dakkanaut





This sounds cool and is local, will have to see about getting a partner. Should have IG ready by then.
   
Made in us
Fixture of Dakka






on board Terminus Est

I might try to make it up for this one.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Confessor Of Sins






Scranton

News:
Preregistration opens today.

$30 prereg, $45 at the door.

There is A LOT of interest in this event.

Prize payout is based on attendance

 
   
Made in us
Longtime Dakkanaut





This is coming up soon.

I had a question.

If you are using Imperial Guard as the base list and then ally in Grey Knights and Grey Knight Terminators as per the Daemonhunters codex can they ride in Imperial Guard transports like Chimeras and Valkyries?
   
Made in us
Confessor Of Sins






Scranton

GKTs can not ride in the valks

 
   
 
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