WARMACHINE MKII Field Test Update
April 27th, 2009
The WARMACHINE Mk II field test has already yielded mountains of data, and we encourage everyone to continue submitting feedback during this final week of the Mk II field test. The feedback site will close at 9:00 a.m. Pacific Daylight Time on Monday, May 4, 2009.
We value the feedback you have given and will continue evaluating the thousands of feedback reports over the next few weeks. Any changes will then go through the development and playtest process and will be a part of the final WARMACHINE Mk II release in 2010.
One question that has come up repeatedly on the forums is “Where are the changes?” The short answer is that the changes are in progress. To give you an idea of where your feedback is already having an impact, here is just a sampling of models/units that are on our watch list, along with the potential change for those models that we will be testing next:
Darius—Modify the Fortify spell to prevent Push and Slam effects.
High Reclaimer, Testament of Menoth, and Reclaimer Solo – Change ability wording to allow gathering of souls from models destroyed by continuous effects.
Idrians—Reduce unit point cost to 6 minimum/10 maximum.
Assault Kommandos – Modify the Cumbersome rule to allow Assault & Battery to also function much like the old Fumigate order.
Kovnik Markov—Add an ability to reroll failed command checks for his elite cadre.
Vlad—Alter Wind Wall to affect non-magical ranged attacks instead of all ranged attacks.
Terminus—Add the Pitch rule to the Scything Claw and change the target restriction of Ravager from a friendly warjack to a model in Terminus’ battlegroup.
Defiler—Change RNG 10 to RNG SP.
Nightwretch—Add Powerful Attack to the Doomspitter.
Hammerfall High Shields—Add the Combined Ranged Attack icon to their stat line.
Press Gangers—Add the Tough icon to their stat line.
This is by no means a comprehensive list of changes but merely the tip of the iceberg. Dozens of models are already being considered for tweaks in the final Mk II, and more will be added before all is said and done. January will not be a return to the days of field test but rather the start of a new era for WARMACHINE: one that you, the players, helped shape. We cannot express how valuable your input has been as well as how significant of an impact you will have on the final product coming out next year. Until then, keep sending us your feedback . . . and play like you’ve got a pair!
It's good to see our feedback having an effect on the game.