Cruentus wrote:No rulebook handy, but what does it say under the difficult/dangerous terrain section? Anything that might have a bearing on the question?
Nope. That section only describes the rules in general, not pertaining to units with specialized rules like Skimmers.
loomisc wrote:I have a question that I thought I would toss out to see what every one thinks. Here is the scenario..
A fast skimmer moving flat out ends it's movement inside/over dangerous terrain. When making the dangerous terrain check they roll a 1 thus immobilizing the vehicle. Is the vehicle destroyed?
My first thought was yes, but after looking at the rules I am not sure.
You are correct from a
RAW perspective. It is fine to play that way provided you stick with it all the time. So, for example, if you're playing that way you have to remember that if a Skimmer moved flat-out in its previous turn and then in this turn you move it only 6" into difficult terrain and it fails the dangerous terrain check then it would be destroyed.
The same thing would apply to a skimmer that moved flat-out in its previous turn and then was immobilized via Tank Shock in this turn, etc.
As long as your opponent is cool with playing this way (and you mention it ahead of time) I'm sure you'll have no problems.
However most people tend to want to play the way that makes more logical sense: That the penalty for moving fast applies based on how fast the skimmer moved last (or is moving currently), regardless of which player turn it actually happened in.
Again, as long as you discuss this with your opponent ahead of time it shouldn't be a problem.