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Made in us
Longtime Dakkanaut





Im loveing how many builds one can come up with useing the new Guard Codex. This is a short themed list that I threw together. C&C is welcome, and... "How would you make it better?"

HQ:
Company Command Squad
+Vox +Heavy Bolter
+Creed + Chimera

HQ:
Primaris Psyker

TROOP:
Infantry Platoon...
Platoon Command Squad
+Vox + Heavy Bolter

Infantry Squad
+ Vox +Heavy Bolter

Infantry Squad
+ Vox +Heavy Bolter

Heavy Weapons Squad
+Lascannon x3

Heavy Weapons Squad
+Lascannon x3

TROOP:
Infantry Platoon...
Platoon Command Squad
+Vox + Autocannon

Infantry Squad
+Vox + Autocannon

Infantry Squad
+Vox + Autocannon

Heavy Weapons Squad
+Lascannon x3

Heavy Weapons Squad
+Lascannon x3

ELITE:
Psyker Battle Squad
+5 Psykers

Psyker Battle Squad
+5 Psykers

Ordo Malleus Inquisitor
+Mystic x2 +Psychic Hood

HEAVY SUPPORT:
Griffon x3

Griffon x3

Griffon x3

Prim. Psyker Gets stuck in with the CCS Chimera and provides support. Creed's 24'' command range and 4 orders a turn +Vox's will be critical with this list. I picture sitting in a corner/obj and blasting the enemy with pie useing line squads as buffer. Then towards the end Move Move Move and hopefully cap or contest middle Obj.
   
Made in us
Stalwart Veteran Guard Sergeant






I have to say that is a lot of Griffons. The idea is a pretty clever one but I don't know how those 9 Griffons will practically fair on the battle ground.

Also, in my experience the Move Move Move, while VERY nice, will not in and of itself be able to get your guys to those objectives in the other guy's deployment zone.

Your biggest problem though is gonna be 2+ saves dropping into your lines. We have a pretty fair amount of Space Marine players where I play and all of them love teleporting in Termis on top of homing beacon Dreds. While your 12 lascannons (if you get um twin linked) could put a dent in something of that nature, it couldn't wholly destroy it. Plus all his other stuff lurking in his deployment zone would go unscathed.

In short, give your Platoon Command Squads plasma.

A soldier will fight long and hard for a bit of colored ribbon

W/D/L
44 1 3 
   
Made in us
Scuttling Genestealer





I feel you need a Master of Ordinance, to complete the theme.

"In Tyranid Russia, crabs get you!" - JOHIRA

Fac et Spera 
   
Made in us
Longtime Dakkanaut





Manstein wrote:I have to say that is a lot of Griffons. The idea is a pretty clever one but I don't know how those 9 Griffons will practically fair on the battle ground.

Also, in my experience the Move Move Move, while VERY nice, will not in and of itself be able to get your guys to those objectives in the other guy's deployment zone.

Your biggest problem though is gonna be 2+ saves dropping into your lines. We have a pretty fair amount of Space Marine players where I play and all of them love teleporting in Termis on top of homing beacon Dreds. While your 12 lascannons (if you get um twin linked) could put a dent in something of that nature, it couldn't wholly destroy it. Plus all his other stuff lurking in his deployment zone would go unscathed.

In short, give your Platoon Command Squads plasma.


Honestly, I dont care about the Obj is his deployment zone. If I blow whatever can sit on it off the board in the first 2 turns, it doesnt matter anymore. Plus if I control mine and the middle obj, problem solved. 2>1.

And as for teleporting anything... thats where the Inq Lord and Mystics comes into play. I get free shooting the second they come on from any unit within 4d6. And since they will all be in neat little bundles.... pie will love them even more!

CrimsonTurkey wrote:I feel you need a Master of Ordinance, to complete the theme.

I would have put him in, but he is a complete waste of 30 points. Even when he hits he still scatters... ugh how pointless.
   
Made in gb
Towering Hierophant Bio-Titan



UK

For maximum pie-per-point ratios;

Swap out the lascannon h.weapon crews from the first platoon for Valkyries with dual rocket pods (theres two str 4 large blasts right there). Find 30pts for this. Load up your platoon squads inside each - arm with either lots of flamers and/or grenade launchers. More pie/template)

Arm your company command squad with as many grenade launchers & mortars.

Do the same for all of your infantry squads.

With the second lascannon teams.. Swap them out for a couple Devil dogs. Some more pie.. but this time str 8 ap 1! 12" = 2D6 armor pen. Fast vehicle. Roar. Will need to find about 50pts for this swap.

Swap out one griffion squadren for 2 medusas. Drop the primus psyker (and creed) if you must.

Pie doesnt really need creed. All you will need is perhaps a couple 'Fire on my targets' for your infantry platnoons with thier limited pie weapons. This can be done from a standard CCS. The removal of creed also removes the need to keep that (now in) expensive squad specifically safe via the primus psyker - saving you more points.

2 meduas, 6 griffons, 2 rocket pod valkyries, 2 devil dogs, a bunch-load of mortars & grenade launchers should rightly be feared.

This message was edited 2 times. Last update was at 2009/04/29 23:12:15


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Longtime Dakkanaut





Hmm,
Good food for thought, however I feel that Nade Launchers and regular mortars are junk, even in mass. I used to run Max Mortars in early 4th Edition and god I cant tell you how many times they didnt do squat the entire game, espically against MEQ.

Tweaking list as you all read this.....

   
Made in us
Stalwart Veteran Guard Sergeant






Mortars + Fire on my Target (re-roll cover saves) = death upon anything without a 3+ trying to hide in cover. Plus people tend to freak out about them, even targeting them before Lascannons.

A soldier will fight long and hard for a bit of colored ribbon

W/D/L
44 1 3 
   
Made in us
Regular Dakkanaut





San Francisco

-Your Inquisitor has a Psychic Hood, but only LD 8. Since ties go to the caster, and most casters are LD 10, I don't see you doing much with that hood. If you really want it to work, you should bring an HQ Inquisitor Lord. Which brings me into my next point...

-I could be missing something obvious, but I don't get the point of the Primaris Pyscher. It seems the weakest of all the possible HQ options. Either take an Inquisitor Lord or the excellent 2nd CHQ squad.

-You need assault weapons. Grenade Launchers may not be great, but they're cheap enough that they should be worthwhile. You also need some meltaguns somewhere. I've been playing Lascannon-heavy lists, and still find that I'm not able to deal adequately with Land Raiders without melta support. Since they can keep moving forward on Immoblizied results, you really need that +1 on the damage roll if you want to reliably stop them.

-I'm of the belief that heavy bolters should no longer be taken. Autocannons have one less shot, but the extra strength and range more than makes up for it. Stopping a Rhino on Turn 1 is far more important that doing slightly more damage to the occupants once they disembark.

-Chimeras are cheap, give mobility to your infantry in objective missions, put out decent firepower and (most importantly) are great at screening Griffon mortars. They're also a good way to store Psyker Battle Squads.
   
Made in us
Longtime Dakkanaut





Still reworking the list....

@everyone:
Points taken..

This message was edited 1 time. Last update was at 2009/04/29 23:40:54


 
   
Made in us
Longtime Dakkanaut





New list! 1997/2000 **UPDATED**

HQ:
CCS
+ Vox +AutoCannon +Chimera

TROOPS:
INF PLATOON...
Platoon Command Squad
+Vox +AutoCannon +Grenade Launcher x2

Inf Squad
+Vox +AutoCannon +Grenade Launcher

Inf Squad
+Vox +AutoCannon +Grenade Launcher


TROOPS:
INF PLATOON...
Platoon Command Squad
+Vox +AutoCannon +Grenade launcher x2

Inf Squad
+Vox +AutoCannon +Grenade Launcher

Inf Squad
+Vox +AutoCannon +Grenade Launcher

ELITE:
Battle Psyker Squad
+5 Psykers +Chimera

ELITE:
Battle Psyker Squad
+5 Psykers +Chimera

ELITE:
Ordo Malleus Inquisitor
+Mystic x2

FAST ATTACK:
Devil Dog

Devil Dog

Devil Dog

HEAVY SUPPORT:
Griffon
Griffon
Griffon

Griffon
Griffon
Griffon

Medusa
Medusa
+Enclosed Crew Compartment x2

This message was edited 1 time. Last update was at 2009/04/30 01:35:02


 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Okay.. looks good.

If you were (typing out loud) to drop platoon A 3rd infantry squad to net you 65pts, you could buy grenade launchers (krak rounds are good closer range counter-parts to autocannons) for all the PCS & infantry squads. thats 6 grenade launchers for 30pts. 6 str 6 ap 4 shots, or str 3 blasts. Comparative firepower to the lost infantry squad.

With the remaining 35 or so points, buy 2x Enclosed crew compartements for the medusas. Thats your serious ranged anti-tank (anti-everything) weapons so its a good idea to make them as tough as possible (camo-netting is overkill without a viable cover-screen. )


Looks good.

This message was edited 2 times. Last update was at 2009/04/30 01:23:39


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Longtime Dakkanaut





Changes made to list above.

Please people, comment away!
   
Made in gb
Towering Hierophant Bio-Titan



UK

I suggest blob-squading those infantry platoons where possible - use the company command squad to issues orders to the two 20man blob squad & allow the platoon command squad to issue orders to themselves.

In objective missions, give the the Compant command squad chimera to a infantry platoon. I.e start the game with it empty then first turn, load up a 10man infantry squad & have it scoot off - or use a platoon command squad to do the same, either way.

Oh & you may need to buy some more blast templates.

This message was edited 2 times. Last update was at 2009/04/30 01:44:37


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Manhunter




Eastern PA

not a fan of the cherrypicked inq with mystics. a good friend of mine that plays guard justified it in the old codex, but honestly guard have better tools now to deal with things coming in via deepstrike.

There ain't nearly enough Salvage in this thread!

DS:80+S++G+M++++B++I++pwmhd05+D++A++/fWD88R+++T(S)DM+

Catyrpelius wrote:War Machine is broken to the point of being balanced.

sourclams wrote:I play Warmahordes. It's simply a better game.


 
   
Made in us
Longtime Dakkanaut





Name one thing in the new Dex that beats hands down free shooting at ANY (withing range) incomming deepstriking units that costs less then 32 points?

Sorry but to me it sounds like you have some sour grapes that need unloading elsewhere.

This message was edited 3 times. Last update was at 2009/04/30 03:32:13


 
   
 
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