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![[Post New]](/s/i/i.gif) 2009/04/30 02:42:33
Subject: dwarfs - still having problems?
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Sneaky Kommando
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Right. So...I just lost a game, yet again...and think it's time to re-read/-retrain myself how to play with Dwarfs.
I hate the idea of taking a gun line, yet in my last game I tried it (2 units of 14 thunderers, 1 of 10, a cannon, a Grudge Thrower w/rune of penetrating, accuracy and reloading, and an Organ Gun) - I think I messed up my deployment though because I couldn't maximize the use of all those together (too spread out).
I like big blocks of infantry...units of 30 Warriors and 20 Longbeards, 25 slayers and 25 Ironbreakers....but I'm coming from a background of playing HE and Empire, so I'm used to manouverability, as well as the ability to be both a strong shooty army at the same time as being quick offensively.
I've been playing with my Dwarfs for over a year now (about 10-12 games though)...I believe I've won more than I've lost, and I *am* very much enjoying my stumpies, but I'm just not sure I've really grasped how I should be playing them.
So, what comps should I be looking at that I'm not right now? (at 2000pts, I'll generally take a thane, BSB, 2 units of thunderers, 2 units of 20 warriors, 1 unit 20 longbeards, 1 unit of 20 slayers or 1 unit of 20 Iron breakers, an organ gun, a bolt thrower, a cannon). As far as tactics, I usually don't sit back and wait for him to come to me, I try to lurch forward....I don't like being patient and sitting (again, my old instincts kicking in). I know this is likely re-hasing old stuff, and apologize for that.
Thoughts?
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"Sir, the enemy has us encircled!"
"Most excellent. They can't escape us now!"
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![[Post New]](/s/i/i.gif) 2009/04/30 04:40:39
Subject: dwarfs - still having problems?
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Mighty Chosen Warrior of Chaos
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Definetly try the anvil out to make some combat moves with the stunties. It brings a whole new dimension to the army. Sure, it has it downsides such as large points value and the chance to misfire but the fact that pretty much every serious tourney-dwarf list has it speaks for itself.
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...silence |
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![[Post New]](/s/i/i.gif) 2009/04/30 15:45:57
Subject: Re:dwarfs - still having problems?
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Sneaky Kommando
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yeah, so I've heard....but the reason I've avoided using the Anvil thus far is the same as the reason why I've avoided using the all-out gunline - I *know* players hate to face it, and I'm out to demonstrate that Dwarfs do not need to rely on those tactics to win...but maybe it's worth a shot, once?
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"Sir, the enemy has us encircled!"
"Most excellent. They can't escape us now!"
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![[Post New]](/s/i/i.gif) 2009/04/30 16:17:53
Subject: dwarfs - still having problems?
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[SWAP SHOP MOD]
Barpharanges
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The anvil isn't so bad if you don't use the magic-missile-like power and don't use Thorek.
That's a lot of points being spent on Core selections. Maybe drop 1-2 of them to free up points for another Thane and a Gyrocopter? The characters in the Dwarf Army are really the damage dealers and take a lot to be killed, and Gyrocopters provide a nice mobile shooting base that can help protect your flanks.
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![[Post New]](/s/i/i.gif) 2009/04/30 19:10:31
Subject: dwarfs - still having problems?
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Widowmaker
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...also you can build up a very nasty static combat res and be winning combat by like 3-4 before any blows are struck.
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2012- stopped caring
Nova Open 2011- Orks 8th Seed---(I see a trend)
Adepticon 2011- Mike H. Orks 8th Seed (This was the WTF list of the Final 16)
Adepticon 2011- Combat Patrol Best General |
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![[Post New]](/s/i/i.gif) 2009/04/30 23:37:19
Subject: Re:dwarfs - still having problems?
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Fresh-Faced New User
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General_K wrote: ...I'm out to demonstrate that Dwarfs do not need to rely on those tactics to win...
You want to win by limiting your options?
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![[Post New]](/s/i/i.gif) 2009/04/30 23:47:42
Subject: dwarfs - still having problems?
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Regular Dakkanaut
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Every well-rounded army is going to have some kind of long range attack units and a solid Dwarf gunline is very necessary to cover that characteristic.
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![[Post New]](/s/i/i.gif) 2009/05/01 04:40:50
Subject: dwarfs - still having problems?
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Fanatic with Madcap Mushrooms
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If you don't want an anvil, reduce the number of warriors to 20 and spend whatever's left on bolt throwers (or more guns, whatever)
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Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+
WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW
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![[Post New]](/s/i/i.gif) 2009/05/18 00:21:12
Subject: dwarfs - still having problems?
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Manhunter
Eastern PA
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i would at least take a second bolt thrower as they are 2 for one special slot.
i run 5 warmachines at 2250 (cannon, 2 BT, OG and Gyro) and i never get dinged on comp when i play it. i ask everyone at tounrneys and i never get slammed for haviing 5.
if your used to maneuverability, i would suggest the anvil, i ust started using it and i like it more then the lord.
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