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Made in au
Freaky Flayed One





Victoria, Australia

OK, heres a list I have being interested in fielding, if you guys thinks it is a solid list and relatively competative, I think I'll have to splurge and get a second Monolith. Anyway here it is:

Lord, VoD Res O. 200

10 Warriors 180
10 Warriors 180
12 Warriors 216

5 Destroyers 250

Monolith 235
Monolith 235

1496

The basic plan is the two Monoliths deepstrike and telly the two ten man squads to them, whilst the lord telly's the 12 man squad with him while destroyers take out weak armour or weaken infantry squads. The other option is to start the two Monoliths on the table and use them to screen my warriors as my army moves slowly forward.
Comments? Suggestions? Abuse?
Thanks.
   
Made in us
Grisly Ghost Ark Driver





NC

I would not take just one squad os destroyers. 2 of 3 is much more survivable. Also, if you deepstrike your monoliths, and do not roll well for reserves, then that is 1/3 of your army that is not fighting the enemy. It is a gamble I would not take. Especially in 5th. I think you are better off keeping the monoliths on the board and using them to protect your warriors.

Falcon Punch!


 
   
Made in us
Regular Dakkanaut





Philedelphia,Pa

Doesn't seem that bad but it is a gamble to deep strike Any who good luck let me know how it turns out ?

 
   
Made in au
Freaky Flayed One





Victoria, Australia

@extrenm, Yea that was a major concern of mine too, but to field two squads of three I need to grab 50 points from somewhere, the only place I can do this is from the lords equipment, both pieces of which I feel are needed, or lose a couple of warriors but the problem here is it would take the total numbers below thirty, meaning I would only be able to take two squads, which I am not happy about at all as it is so easy to lose them all with one failed ld test or one assault. I also agree with both of you that deepstriking is risky but it grants a higher degree of mobility for the basic troops which provides a nice option to have in some situations.

Ultimately I am just wondering though if using two Monoliths would be viable in 1500 points (the points limit with all the people I play with locally).

   
Made in us
Grisly Ghost Ark Driver





NC

You bring up a good point about the Monoliths. Your phase out number is pretty low, maybe 1500 is too small to bring two monoliths. Even with your "greater mobility" from deep striking the monoliths, beofe they come in, you have an unprotected mob of thirty warriors walking up the field. I do not think this is a good idea. if you opponent has any assault elements in his army, he is going to run down that blob and kill at least one squad. You might want to think about taking a squad of scrabs instead of destroyers, and then taking more warriors with the points. Also, if you drop the monoliths, or at least 1, you could get some immortals, which really pack a punch.

Falcon Punch!


 
   
Made in gb
Sadistic Inquisitorial Excruciator






The Midlands

How about:

Necron Lord
+Res orb
+Gaze of flame= 155

Necron Lord
+Res orb = 140

10x Necron warriors = 180

10x Necron warriors = 180

10x Necron warriors = 180

3x Heavy destroyers = 195

1x Monolith = 235

1x Monolith = 235

=1500pts.

 
   
Made in gb
Thunderhawk Pilot Dropping From Orbit





Two monoliths is overkill, but also alot of fun.

H.B.M.C. wrote:A competative gamer writes a list to win a game.

A casual gamer writes a list to win a game and then pretends he didn't.


Started my Salamanders army


 
   
Made in us
Infiltrating Broodlord





Hemet, CA

Someone still plays necrons?

Good for you!

Tired of reading new rulebooks... Just wanting to play. 
   
Made in au
Freaky Flayed One





Victoria, Australia

I have being playing around with some more army lists and reading your posts about lists revolving around the two 'Liths and I am pretty sure now that it is simply not viable to run both of them in just 1500 points as there simply aren't enough points to run them with a decent number of warriors to prevent phase out, or a well equipped lord. This got me thinking further what would be in a decently powerful Necron list for 1500 pts?

I reckon it would probably consist of:
The Deceiver
Only 20 Warriors
Plenty of Destroyers
Some Heavy Destroyers (Even though I HATE them)
And.......?

Maybe not the most original setup, but as I am the only player using Necrons in my area (my country?) this isn't really a concern. When I get home and get my hands on my Codex I will post up a list for your consideration.
   
Made in au
Freaky Flayed One





Victoria, Australia

Rightio, armed with my codex and trusty calculator I have forged a new list, that I think is much more competitive.

Deceiver 300
Lord- Destroyer Body, Resurrection Orb, Phylactory, Warscythe 195
10 Warriors 180
10 Warriors 180
3 Destroyers 150
3 Destroyers 150
3 Destroyers 150
3 Heavy Destroyers 195

Total= 1500

Clearly the weakness of this army is its low numbers of troops and lack of armour, and its strengths lie in the destructive and manipulative power of the Deceiver and the speed and fire power of the destroyers. One main point I feel that deserves careful consideration is the Destroyer Lord, and if he is worth taking; as he is only really there for his RO. Only str 10 weapons will disallow destroyers (the component he would be riding with) WBB, and as for power weapons, quite frankly if your destroyers are in close combat with a squad packing power weapons no amount of Lord kit is going to save them. 195 points is quite a bit that could otherwise be spent on more destroyers or warriors.
So, what do you think?
   
Made in us
Fresh-Faced New User




Swap the res orb for the phase shifter and you got the Necron IC / MC hunter...but then you lose the only res orb in the list and that would be bad.

You could try swapping him for three more Heavy Destroyers so you could have 3 units of 2 instead of 3 units of 1 (I'm assuming you meant 3 units of 1 so they can split fire, allow WBB, and be more flexible?).

I ran a list close to this against Dark Eldar at 1850. Except I had the Nightbringer, a Lord on foot, more warriors, and another Destroyer. It killed me to not be able to advance. I lost the game 3 objectives to 2. He was able to chuck 9 plasma cannons at my phalanx every turn, time his attack with the wyches, and harrass my Destroyers with Dark Lances. I was pinned to ruins for 5 turns. The Nightbringer did some good, but a Monolith to march behind would have been a game changer.

Destroyer heavy lists always seem to do well, especially with the Deceiver playing goalee, so you should be ok. Only having two scoring units may be an issue though. For me, not having at least 3 scoring units above 1250 point games usually makes games real hard to win.

This message was edited 1 time. Last update was at 2009/05/08 22:46:05


 
   
Made in au
Freaky Flayed One





Victoria, Australia

Perhaps swap the Lord for a squad of 10 more warriors? Sure, I lose the res orb but that is really the only thing the lord was bringing to the army and the amount of necrons (or destroyers) that he would save with it would probably be offset by the increase in warriors numbers, and as I said before, the lord would be riding with the destroyers anyway so the effects of the orb would most likely be negligible. By making this switch I get three scoring units and a phaseout of 10, from 42.
hmmmmmmm........ I think I like this list.

This message was edited 1 time. Last update was at 2009/05/09 00:28:57


 
   
 
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