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![[Post New]](/s/i/i.gif) 2009/05/01 05:04:44
Subject: Advance Wars
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Killer Klaivex
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What do people think of this series? I had AW 1+2 on the GBA, and I play them on my emulator a lot, but I never got my hands on a DS, so no Dual Strike or Days of Ruin for me.
AW 2: Black Hole Rising was awesome. I was a bit disappointed at what you get for finishing the Black Hole campaign, because Sturm is overpowered cheese and Adder is a weakass poofter. The other COs you unlock are pretty cool though and Sturm is still fun to use.
I also noticed that the campaign AI is ridiculously good. It took me forever to beat Hawke with an S-Rank on the Green Earth campaign. Some of the CO powers are just abusive.
Still, it's a great series that I still have fun with nowadays.
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People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
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![[Post New]](/s/i/i.gif) 2009/05/01 07:26:22
Subject: Advance Wars
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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I have all four games. I have never completed the campaign mode on DoR (the name is different in the UK) because I got stuck on one level and just got bored with it.
I have played more AW than any other game ever except maybe Nobunaga's Ambition (original Gameboy.)
IMO the original game was so good that it was difficult to improve. It needed a couple of tweaks -- the AA tank was too good against other units originally -- but a lot of the changes have been for the sake of change, rather than major improvements. The walking tank was stupid, for example.
I like the two-stage CO power.
If they ever do another version of the game, what it needs above everything is more maps.
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![[Post New]](/s/i/i.gif) 2009/05/01 08:57:11
Subject: Advance Wars
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Killer Klaivex
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Look closely at the 'walking' tank. It does have wheels, they're just on goofy legs.
I agree that the first game was quite hard to improve on. The game was quite balanced, but AW2's power system was way cooler. Sturm's power made my laugh;
Sturm's Super CO power is so powerful that he doesn't need a normal CO power.
The new COs were a lot of fun. Colin was overpowered, and Hawke was basically Drake without the awesome navy, but the rest of them were great to experiment with.
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People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
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![[Post New]](/s/i/i.gif) 2009/05/01 11:24:55
Subject: Advance Wars
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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The walking tank with little wheels just wasn't enough better than the standard medium tank to justify the increased cost. It also looked silly.
In the fourth game, the medium tank was reduced in effectiveness to the point where it isn't usually worth taking over a light tank, or upgrading to a mega tank. In the first game, the light and medium tanks were nicely balanced, while the AA tank was probably a bit too powerful and got toned down in later versions.
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![[Post New]](/s/i/i.gif) 2009/05/01 13:13:12
Subject: Advance Wars
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Killer Klaivex
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The AA tank wasn't that powerful, only 25% damage to tanks with no defence, it was only really good against aircraft (duh) and infantry.
The walking tank with wheels was plenty powerful. It rapes everything except ships and stuff it can't hit.
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People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
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![[Post New]](/s/i/i.gif) 2009/05/01 15:30:01
Subject: Advance Wars
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Lord Commander in a Plush Chair
In your base, ignoring your logic.
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Advance wars is amazing. I'm stuck on the last level for DoR though.
I didn't like the lack of officers for use in DoR and much preferred Dual Strike on the DS.
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![[Post New]](/s/i/i.gif) 2009/05/02 01:50:44
Subject: Advance Wars
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Killer Klaivex
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I know what you mean. It took me ages to beat Sturm on the last mission. In the end, I had to use a suicide rush of a dozen bombers to finish it.
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People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
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![[Post New]](/s/i/i.gif) 2009/05/02 02:04:40
Subject: Advance Wars
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Hardened Veteran Guardsman
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Oh yeah, Advanced wars. good memories. I feel bad for anyone who cant get their hands on a DS, DS and DoR are so good. DS really adds another level of play and fun. The feeling of smacking the enemy with 2 level tens with skills duel striking is just mind numbing.
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-7k
-3k Watch my guys die in the tens per turn!
2k with fancy lava bases!
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![[Post New]](/s/i/i.gif) 2009/05/02 02:43:53
Subject: Advance Wars
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Killer Klaivex
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That's why we have emulators, my friend.
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People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
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![[Post New]](/s/i/i.gif) 2009/05/05 19:09:49
Subject: Advance Wars
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Lord Commander in a Plush Chair
In your base, ignoring your logic.
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Hello, my name is cheese.
I mean the ability to heal everything in his command radius and he chooses a freakin fighter and has like a 4-5 space radius. I hate him, I hate him, I hate him. So far I've only gotten him down to 1 remaing laser.
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![[Post New]](/s/i/i.gif) 2009/05/05 23:23:29
Subject: Advance Wars
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Killer Klaivex
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I don't see why he's be so hard. Andy can heal everything and Eagle has uber-fighters.
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People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
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![[Post New]](/s/i/i.gif) 2009/05/06 19:05:37
Subject: Advance Wars
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Lord Commander in a Plush Chair
In your base, ignoring your logic.
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Because andy, eagle, and everyone else isn't in this one. Its a completely new cast of characters.
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![[Post New]](/s/i/i.gif) 2009/05/06 23:09:18
Subject: Advance Wars
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Frightening Flamer of Tzeentch
in Canada
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they are very good. I find the new one extremely challenging for a ds game.
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![[Post New]](/s/i/i.gif) 2009/05/07 10:08:47
Subject: Advance Wars
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Killer Klaivex
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halonachos wrote:Because andy, eagle, and everyone else isn't in this one. Its a completely new cast of characters.
That really sucks. Even more so than killing off Sturm at the end of AW2. How I miss his Darth Vader imitation.
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People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
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![[Post New]](/s/i/i.gif) 2009/05/14 17:00:57
Subject: Advance Wars
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Frightening Flamer of Tzeentch
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Dual Strike was my first intro into the series, but I found the games completely revolved around getting two turns together (3 with Eagle).
Dark Reign, I have almost finished but for the last mission which is said to be near impossible. I saw a walkthrough which said you have to finish within like 10 turns or you will get swamped. Needless to say I never bothered trying.
I do wish they made a 40k version of it though.
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![[Post New]](/s/i/i.gif) 2009/05/20 02:32:00
Subject: Advance Wars
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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A 40k, or any license of this game would be cool. I played Dual Strike until I got bored of it, cool game. I remember the new tanks in Dark Reign sounded cool.
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![[Post New]](/s/i/i.gif) 2009/05/20 02:40:40
Subject: Advance Wars
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Killer Klaivex
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Can someone explain how the Dual Strike power works? Does it combine two CO powers or something?
Also: in DS, are there still normal and super CO powers? And why is Olaf old?
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People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
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![[Post New]](/s/i/i.gif) 2009/05/20 16:56:21
Subject: Advance Wars
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Frightening Flamer of Tzeentch
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Cheese Elemental wrote:Can someone explain how the Dual Strike power works? Does it combine two CO powers or something??
As far as I can remember; you just wait until both COs are fully charged and then you active them.
Then you get to take two turns, one for each CO while their power is active.
If you are playing with Eagle as the active CO, you should wait until after all your dudes have moved before activating the Dual Strike as he refreshes all your dudes Action points and you essentially get 3 turns!
I have no idea about Olaf.
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