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Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

I just finished putting this new desert table together, so I decided that I should take pictures of the inaugural battles on it.

My group usually gets together on Friday nights for a few beers and dice rolling. We alternate between a few of our houses that have basements and tables. This week, Art and Pete took the first game, and then SparkeyG and I threw down.

Game One

Pete is playing a dreadnought-pod list:
Master of the Forge w. Conversion Beamer
5 Scouts (CCW, St w. Powerfist, teleport homer)
5 Scouts (CCW, St w. Powerfist, teleport homer)
2 Land Speeder Storms, w/ Hvy Flamers
5 Ironclad Dreads, each with Hvy Flamer, Melta, and Drop Pod (deathwind launcher)

He's still figuring out exactly what he's going to do with the army, so he's got a lot of proxies, the most notable being 5" templates standing in as drop pods.



Art has brought his Sisters out:
Canoness w/ Book, Blessed Weapon, Jump Pack, Cloak of 2+ save.
10 Celestians w/ Flamer, Hvy Flamer, Superior w/ Eviscerator & Book, in Rhino
10 Sisters w/ Hvy Flamer, Meltagun, Superior w/ Eviscerator & Book, in Rhino
10 Sisters w/ Hvy Flamer, Meltagun, Superior w/ Eviscerator & Book, in Rhino
10 Seraphim w/ 2 hand flamers, Superior w/ Book, Eviscerator
2 Exorcists




They roll off and get a Capture & Control w/ Dawn of War deployment. Pete gets the choice and elects to go first. He deploys the Master of the Forge way on one side of the table, and his scouts, in their Storm on the other side. Art deploys a unit of Sisters in their Rhino opposite the Storm;

Deployment:





Pete uses his scout move to advance his Storm. Art fails to steal the initiative, and the game is on.



Turn 1

Turn 1 starts with a bang, as three dreadnoughts drop in, using the homing beacon on the Scout Sgt to surround the Sister's rhino. The scouts hop out. The dreads shoot, and the scouts assault and when all is said and done, the rhino is immobilized and shaken.



The Sisters roll on, with an empty Rhino and two exorcists away from the fight, the other troop unit making a run for Pete's objective, and the Seraphim and Celestians preparing to assault the nearest dread. One exorcist kills the Master of the Forge, the other scratches a dread's armour.



With six eviscerator attacks, the Sisters land five hits, but not one of them (S6+2d6) gets through the Ironclad's armour. It wins combat by one, and that sends the Celestians running!



My thoughts here: I'm not sure why Art didn't get his sisters out of immobilized Rhino, as they could almost certainly kill off five scouts, even if two dreads did assault them the next turn. I think he just forgot actually.


Turn 2

The Celestians running from the first dreadnought allows Pete to bring another dread in, and keep them out of it. The Storm hits them with its Flamer, but doesn't do much. Pete lands another dread near the exorcists, stunning it with his meltagun, and his scouts arrive to claim the objective in his deployment zone. The dreadnought that hurt the rhino earlier explodes it now, catching two scouts in the blast. The remaining scouts and dread assault the Sisters who were in it, and they get cut down. Another dread assaults the fleeing Celestians, who rally, and immobilize it in their holy rage.



Art's Retributors immobilize the storm, destroying it's heavy flamer for good measure. His exorcist that's able to fire misses with its one shot. The Celestians and Seraphim continue to fight their dreadnoughts, losing members, but not really hurting the ironclads. Art rolled a lot of ones and twos on the damage result table



Meanwhile, Art's Canoness had arrived via deep strike, to fight the scouts off the objective by the hut. She gets a fortunate scatter, and is able to hide behind the hut.



Turn 3

A dreadnought kills the immobile exorcist. The retributors take some damage but don't run. Art's remaining troop unit continues its run for the objective.



Meanwhile, the Canoness beats the scouts that are holding Pete's objective, and chases them off the table. Celestians and Seraphim keep fighting their dreads, failing to roll well enough on the damage result table to end these fights. (Art forgot that he could hit&run the Seraphim as well)



Turn 4

The last deadnought arrives, and promptly meltaguns the weapon off the remaining exorcist.



The celestians, down to just the Superior, decide to flee, denying Art the return of a faith point. The Seraphim keep on fighting though. Meanwhile, Art's gambit to win the game looks like it might work, as his rhino continues its rush to the objective. But, there's a dreadnought races to get there first.



Turn 5

The dreadnought fighting the seraphim finally kills the last of them, and consolidates towards the retribtuors, who are currently forcing Pete's remaining three scouts to keep their heads down and not go for the objective. Pete actually had to leave at this point, and so I finished the game for him. The scouts are planning to go get the objective on Turn 6. If they move out on turn five, even though they might not get the objective, the retributors will be able to shoot 4 heavy bolters at them, and dead scouts can't hold anything. If the game goes to turn six, the dread will lock up the retributors and the scouts can hold the objective.



In other news, the dreadnought that's trying to stop the rhino from getting to the objective succeeds in destroying it. The sisters pass their pinning check, and run for the objective, but only score a '2'.



At the end of turn 5, the dice say that's the end of the game, no one holds either objective, and so it's a draw.


Game Two

Game Two pits my orks against SparkeyG's 3rd Company Ultramarines. This is clearly the matchup that this table is designed for, as if you look closely at any of the marine trophies scattered among the barricades and ruins, you'll see that they're all Ultramarines, and all 3rd Company.

I decided to try a couple of units that I haven't played with since the old ork codex. I literally had to clean cobwebs out of one of the battlewagons!



I've got:
Warboss on a bike, with powerklaw, attack squig (the cyboar counts for the squig).
Big mek w/ KFF, powerklaw (w/ burna boyz).
18 slugga boyz + PK, Boss Pole Nob
11 slugga boyz + PK, Boss Pole Nob, in trukk w/ rokkit, reinforced ram
12 Slugga boyz + PK, Boss Pole Nob, in trukk w/ rokkit, reinforced ram
20 shoota boyz + PK Nob, 2 big shootas
9 burna boyz
15 lootas
2 battlewagons w/ 3 big shootas, red paint, grot riggers, and reinforced rams

The Ultramarines, mustering on their battlebarge, 'Maytag' have assembled their forces:

Captain w/ thunderhammer & jump pack
10 Tactical marines (lascannon, plasmagun) w/ rhino
10 Tactical marines (plasmacannon, plasmagun) w/ rhino
10 Tactical marines (rocket launcher, flamer) w/ rhino
10 Assault marines (2 flamers, PF Sgt)
5 Terminators w/ Heavy Flamer
Chaplain Dreadnought w/ drop pod. (And then SparkeyG realized that he left the actual Chaplain Dread at home, so my icon decided it would fill in at the last minute).



Deployment

We rolled up 5 objectives, placed on important pieces of terrain:

I picked the mining shack, and the pump.


SparkeyG picked the power generators and the ammo dump.


We then rolled up Dawn of War. He won the dice-off for first turn, and forced me to go first. I decided to push the middle as much as possible. This gave that unit three objectives that they could get to easily, as well as pushing the marines back.



SparkeyG deploys two units of tactical marines on either side of the ammo dump.




Turn 1

I bring everything onto the table, and plan to use nightfight to protect my guys initially. I plan to send the bulk of my forces to the right, as there are more objectives on the right, leaving one trukk as a deterent to the objective on my left. Of course, I managed to immobilize the burna boyz battlewagon, in spite of the reinforced ram. This prompted my wife, who had come downstairs with cookies, to announce that she was going to roll the dice for me, as I couldn't... And, I forgot that my mek could try and fix it in the shooting phase (thought he had to wait for movement).

Heavy on the right.


One trukk on the left.



The ultramarines responded by coming in heavy in the middle, except the Chaplain, who decides to flank my flank on the left.


He promptly shoots my trukk with his plasma cannon. My wife helpfully rolls a '1', indicating that it explodes, and then rolled 8 wounds on the unit inside.



The rest of the marines laughed. So did my wife.




Turn 2

The lootas do what they're paid to do, and shoot the dread. I guess they weren't paid well, as my wife rolled a '1' for number of shots, and in spite of landing four hits, failed to beat the armour at all. Meanwhile, the mek gets the battlewagon moving again, and the boyz put the landing pad between themselves and the bulk of the marines.



The marines all move forward, except the lascannon team, who miss the re-mobilized battlewagon. The Chaplain kills six boyz from the shoota boyz squad. The assault marines prepare to meet the slugga boyz' wagon head on.



Turn 3

As expected, the slugga boyz charge the assault marines. Wound allocation rules allow the flamer marines to survive, but the rest of the squad is killed. The boyz lose, though, as the nob whiffs, and the captain and sgt don't. A few more die to combat res, but they're in the fight now.



The lootas managed to stun the dread this turn. And the burna boyz roll into the midst of the marine's line.



This poor squad wanted to get on top of the container, but rolled snakeeyes for their movement. Their disappointment won't last though.



In the second round of the boyz vs assault marines duel, the flamers die, but the nob wiffs again, and the captain and sgt manage to win combat alone. The boyz roll a '5' to stay in the fight though.

Turn 4

The burna boyz roll up and unload on a tactical squad. Nine burnas yielded 81 hits, to which we agreed to save time, and call it 40 wounds. The marines burned.



My other trukk boy squad piles into the fight against the assault marines. They kill the sgt, but the captain survived. Fear, what fear?



The lootas immobilized the chaplain dread. Being venerable, that was asked to be re-rolled. The chaplain dread then exploded, leaving just the terminators and a tactical squad heading towards the power generator.




Turn 5

Turn five was about grabbing the objectives. The shoota boyz took the pump.



The four trukkers who lost their trukk grabbed this drill.



The other trukk boyz got the shack.



The tactical marines held the power generator.



The game ended with the orks controlling the desert, 3-1.

This message was edited 1 time. Last update was at 2009/05/04 00:38:30


   
Made in us
Hardened Veteran Guardsman





Mishawaka, Indiana

Run of tough luck there for the Burna Boyz at first. Made up for it though with 81 hits eh?

Nice report, look forward to seeing more of these battles play out

1500 (Work In Progress) 
   
Made in us
Rough Rider with Boomstick





Sounds like a couple of fun games

The Happy Guardsman
Red Templars
Radical Inquisitor
 
   
Made in gb
Swift Swooping Hawk






Scotland

Great couple of games there with some lovely painted armies.

I especially like the sisters army - lovely work.

I didn't realise Newcastle brown ale was so far travelled.

And the table looks great.

Thanks for posting.

This message was edited 1 time. Last update was at 2009/05/04 12:04:41




"Now I am become Death, the destroyer of worlds." - J. Robert Oppenheimer - Exterminatus had it's roots way back in history. 
   
Made in us
Dakka Veteran





Alexandria, VA

If you guys are drinking fat tire and newcastle i need to sign up for your club!!!

Great reports and the table looks very good as well.
   
Made in us
Flashy Flashgitz





Chicago Suburbs Northwest

Fun little report. Congrats on completing your very playable latest table.

- Blackbone

Us Blood axes have learnt a lot from da humies. How best ta kill 'em, fer example.  
   
Made in us
Black Templar Servitor Dragging Masonry




Hawaii

Great report.

 
   
Made in us
Long-Range Ultramarine Land Speeder Pilot




Dallas, TX

Awesome report, but I kept getting mixed up with Chaplain/Venerable Dreadnought. Maybe I missed a note somewhere earlier, because when I saw "Chaplain fired his Plasma Cannon", I had to do a double take. In what crazy mixed up codex can I get me one of those?!?!? Then I realized that the Ven Dread WAS the chaplain, and while it all made sense, I was just a little crestfallen.



Ultramarines Second Company - ~4000 points

Dark Eldar WIP - ~800 points

 
   
Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

The Chaplain Dreadnought is a Forgeworld model - its rules can be found in Seige of Vraks 2.

It's basically a venerable dread with boosted WS and BS, and the normal 'reroll misses when charging' that chaplains have, for a good number of points more than your normal ven dread.

   
Made in is
Thunderhawk Pilot Dropping From Orbit




Iceland

as cool as that table is , you mught whant too ad either a rick texture , or some sand texture your pic

   
Made in gb
Battle-tested Knight Castellan Pilot






UK

I love it. I followed your table construction thread, its great to see it in action now!! It really looks the part. I like the 'troughs' you have either side for dice, measuring tapes, beer. I also didn't know newcastle brown was a hit in america. Have you tried the original budweiser? made in poland they say...

great battle reports

Stick to the shadows - Strike from the darkness - Victorus aut Mortis - Ravenguard 1st Company 
   
Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

I have not tried the original budweiser. I tried the American swill once, never again.

   
Made in us
Phanobi





Paso Robles, CA, USA

s.j.mccartney wrote:I love it. I followed your table construction thread, its great to see it in action now!! It really looks the part. I like the 'troughs' you have either side for dice, measuring tapes, beer. I also didn't know newcastle brown was a hit in america. Have you tried the original budweiser? made in poland they say...

great battle reports


Newcastle is really, really big here. Probably one of the most popular British beers and you can find it at nearly any bar (at least, here in CA).

Also, the original Budweiser was made in the Czech republic. You can get it in America as Czechvar. The original name, IIRC, is Budvar. It's a basic pilsner.

My name is Ozymandias, King of Kings.
Look on My works, Ye Mighty, and despair.

Chris Gohlinghorst wrote:Holy Space Marine on a Stick.

This conversation has even begun to boggle my internet-hardened mind.

A More Wretched Hive of Scum and Villainy 
   
Made in gr
Imperial Recruit in Training



Athens Greece

Amazing battle reports i especialy loved art's sistas and your Orks
   
Made in us
Longtime Dakkanaut





Indiana

Nice table, nothing like a dedicated gaming space.



​ ​​ ​​ ​​ 
   
Made in be
Been Around the Block





The painting (and dust) on the orks is very nice!
   
Made in us
Fresh-Faced New User





Very cool table and battle reports. We need to put a little dugout on our table that can hold beers and other important stuff.

Although are you sure that isnt a Fat Tire and not Newcastle? All the Newcastle Ive ever seen was in a brown label.

Edit: Nevermind, just seen the picture with the NC in it )

This message was edited 1 time. Last update was at 2009/05/23 23:39:39


A mans not a man until he has fought a bloody battle 
   
Made in us
Loud-Voiced Agitator



San Diego

Very nice table and the armies look great as well. Thanks for the battle report

Bolter Fire is my worst nightmare  
   
Made in us
Nasty Nob on Warbike with Klaw





Buzzard's Knob

Beeer! Perhaps now that I'm done with buying GW mini's at the rate I once did, I can go back on the devil's brew. You, sir have inspired me to get to work on new wargaming terrain. It may be a little lopsided, but I'll have fun building it.

WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! 
   
Made in us
Major






far away from Battle Creek, Michigan

Nice table, nice models, nice beer--it's a gaming utopia.

PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
Made in de
Plastictrees





Bonn

olympia wrote:Nice table, nice models, nice beer--it's a gaming utopia.


qft
The table is absolutely great and those sisters are awesome. Very nice
   
Made in us
Lead-Footed Trukkboy Driver






Saint Paul

Props on the table, and on the "battle barge Maytag." That cracks me up.

Good reports too.

   
 
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