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Made in us
Infiltrating Broodlord





Hemet, CA

So I have a unit of 10 and have used them in several games, but I want to know how YOU guys use them. I've had moderate success with an exarch with the chainsabres against tyranid warriors and equivalent guys who don't have much rending. Anyone use the infiltrate on them? Anyone had good success against any race or troop type in particular?

Tired of reading new rulebooks... Just wanting to play. 
   
Made in ca
Devious Space Marine dedicated to Tzeentch






Creston, BC

The last game I used them was against Jungle fighters. Took 26 and Karandras and outflanked with all of them. Worked out ok but with most of the IG outflanking as well we kin of ran into a "I charge from the side, you counter charge/heavy flamer from the side". Work well against IG and against Orks if you have two units working in tandem.

I like them for the outflanking, mostly. Quick way to contest/protect objectives.

   
Made in us
Sneaky Striking Scorpion




In my own style of play, I never use them. I do have one slot of elites left in my army because I am already using Fire Dragons and Howling Banshees.

If you didn't have any transports Infiltrate and flanking could be very useful, which sets them apart from all your other elites choices and allows you not to have to rely on a transport, though the transports themselves are pretty beefy.
   
Made in us
Banelord Titan Princeps of Khorne






They make a decent assault unit either infiltrating or in a wave serpent. If you already have a farseer with doom, they become alot more deadly, but so do banshees.

It really comes down to whether you like S4, 3+ SV, or if you like S3 Powerweapons and Banshee masks. Your opponents make a determination as well. If you face more lightly armored opponents, scorps work better. If you face alot of terminators, banshees work better.

They are pretty even against MEQ's, but with doom, the banshees butcher marines, and then end up out in the open in the subsequent turn to get shot, where as Scorps are little hardier with their 3+ save.

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in us
Infiltrating Broodlord





Hemet, CA

Agreed. My squad yesterday was charged by CC warriors with rending and since they struck first they ended up killing 75% of the squad. I really do like the hardiness of them, and I like hitting on 3's, because if I have to hit on 4's I just fail... But powerweapons and doom has worked extremely well for me too. I just find that I lack staying power in my eldar force. So far the scorpions have done well in that arena. They took 3 barbed strangler hits in a row and ended up losing one man because of the good save. Dire avengers ended up taking 3x as many casualties because of the magic between 3 and 4.

Tired of reading new rulebooks... Just wanting to play. 
   
Made in gb
Swift Swooping Hawk






Scotland

Scorpians butcher Ork mobs.

I once played a game where my opponent had 99 Ork boys.

By the end of the game one unit of 10 had butchered over 60 off them for the loss of 5 of their own.

Fortune and guide did help.

I just find them much more verstile and survivable compared to Banshees.



"Now I am become Death, the destroyer of worlds." - J. Robert Oppenheimer - Exterminatus had it's roots way back in history. 
   
Made in us
Infiltrating Broodlord





Hemet, CA

I feel like they're more survivable too... Partly because of their S4, partly because of their 3+. That's an impressive tally. I guess it really is all about find enemies who have little to no power/rending attacks. And, correct me if I'm wrong, but doesn't guide only allow you to reroll missed hits in shooting? I've been slightly confused on this once or twice.

Tired of reading new rulebooks... Just wanting to play. 
   
Made in us
Sneaky Striking Scorpion




Guide is shooting phase IIRC. You should have been using doom for CC help.
   
Made in us
Storming Storm Guardian




Bellingham, WA

I've had great success with a full 10 man squad of striking scorpions. Outflank is great, I once wiped out 9 squads of IG with the one squad alone. That was with the older IG codex though. I think shadowstrike is manditory though because they lack fleet. The 3+ really makes up for that T3.

 
   
Made in gb
Swift Swooping Hawk






Scotland

My bad. You guys are quite correct.

I meant fortune and doom.



"Now I am become Death, the destroyer of worlds." - J. Robert Oppenheimer - Exterminatus had it's roots way back in history. 
   
Made in us
Infiltrating Broodlord





Hemet, CA

I think doom works with any squad you're working with... And as you already know, I'm just learning how amazingly effective fortune is. In response to Haderach, I have a lot of trouble with outflank. My genestealer army is no longer outflanking because I always arrive a turn too late and on the wrong side! Does anyone have success with just infiltrating them?

Tired of reading new rulebooks... Just wanting to play. 
   
Made in us
Storming Storm Guardian




Bellingham, WA

It's no good infiltrating them in by themselves. I've had no success in that regard. But if you infiltrate them with another squad or rush up with a wave serpent to support them then it will work.

If they are going it alone outflank is the answer because they won't be out infront of your army so when they do hit the board the rest of your army will be pushed up and they can support anywhere on the table edge that needs it.

 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

I think if you're just playing "throw your guys at each other and see what happens" 40k, then Scorpions are great. Their biggest downfall is if your opponent is intelligent they're simply too easily avoided.

Why did the berzerker cross the road?
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New to the game and can't win? Read this.

 
   
Made in jp
Regular Dakkanaut




With a scorps fist they come out about even vs banshees against MEQ and vastly superior to them vs light infantry. Infiltrate and sv 3+ helps them get into the fight as well so overall I rate them as one of the better assault units in the eldar codex (about even with harlies).

Infiltrating is not a bad idea even if they are on their own. You don't have to infiltrate 18" away from the enemy just more than that. So placing them a little further forward so that they are timed to hit with the faster elements of your army on turn 2/3 is always effective.

If you run a more dispersed eldar force i.e. saim hannor something that uses a lot of bikes and grav tanks then outflanking is a good use for them. They can surprise a backfield unit and take it out of the game or force a unit off an objective that you deployed quie close to the edge..

Basically their use is determined by what else is in your eldar force and how you typically play. In something like a saim hann army with a lot of jet bikes what is the purpose of a strong assault unit? Are you using it to force defenders off objectives (hard to do with shooting)? as a counter assault unit? as a mainline enemy killer? Work out what role a strong assault unit would play in your list and identify if scorps, harlies or banshees are the best unit to fill that role or indeed if you need a strong assault unit.
   
Made in us
Infiltrating Broodlord





Hemet, CA

I run a lot of footslogging troops (avengers, war walkers) and I'm starting to have a lot of success with infiltrating them in objective missions. In fact yesterday I put them right on top of an objective, they charged, killed just enough ripper bases to keep in contact so they wouldn't be out in the open, kept a unit of 20 termagants tied up for 2 turns, killed 16 of them, and finally went down to a horde of CC warriors.

In the end they halted half of the enemy line by themselves which gave the avengers and guardians time to get up and contest the center. I'd like to try outflank, but my genestealer army has had terrible luck getting on the correct side... I feel that they're just too expensive to take a chance on, so I'm leaning more towards infiltrate.

Basically they're a countercharge/workhorse unit for me. I don't run a lot of other expensive CC units so they fill a utility role. I have the farseer/warlocks for MC's, walkers/wraithlords for AT, and guardians for mid level shooty. The scorpions for me are the ones that'll tie up valuable scoring units, take on large hordes, and contest objectives.

I'll never run bikes and once everything is painted I'll be using a falcon & 2 serpents. I sure wouldn't mind having a unit of 10 avengers in one transport, the scorpions in another for support, and then fire dragons/harlies in the falcon and have my 20 guardians as another scoring unit.

Any other advice?

Tired of reading new rulebooks... Just wanting to play. 
   
 
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