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Made in de
On a Canoptek Spyder's Waiting List





Heya to those who are favoured by the gods

I am not totally new to the game but I got a heavy lag of ingame experience - never played a WHF game - but to build my army I got my first list:


1x Chaoslord: Mark of Khorne, Juggernaut, axe of khorne, favour of the gods, chaos runeshield
--> 375

1x exalted hero: BSB, Shield, Chaos Runesword
--> 190

1x Chaos Sorcerer, 2x dispell scrolls
--> 135


Core:

15x Chaoswarriors: 15x Shield, full command --> 270
15x Chaoswarriors: 15x Shield, full command --> 270
15x Chaoswarriors: 15x Shield, full command, blasted standard --> 310

5x Chaoshounds --> 30
5x Chaoshounds --> 30
5x Chaoshounds --> 30

Elite:

5x Chaosknights: Full Command, Warbanner --> 275

Rare Units:

2x Chaosspawn --> 110

1x Hellcannon --> 205

2230 Points now...got 20 free for something. dont know really what now?


This message was edited 6 times. Last update was at 2009/05/24 09:47:50


 
   
Made in fi
Mighty Chosen Warrior of Chaos






Espoo - Finland

For the leftover points you could give your bsb a barded chaos steed for extra mobility and more importantly a better armor save.

...silence 
   
Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

Your Khorne Lord is going to be baited easily thanks to Mark of Khorne.

Hellcannons are a waste, they'll blow up or kill itself.

Chaos Spawn are also a waste of a rare slot, IMHO. Take a Warshrine or a Giant.

Take out 5 Chaos Hounds

Add some Chaos Knights to the list. You'll need them. Your army is too slow, and will be easily outmaneuvered.

Up your sorcerer to level 2

This message was edited 1 time. Last update was at 2009/05/10 04:58:02


Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+

WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW

 
   
Made in us
Spawn of Chaos






I don't know why no one has said anything yet, but the BSB can't have magical items of any kind other than the banner.
The khorne lord is nice if you know how to deal with frenzy.
The Sorcerer is nice, and I guess that banroles are dispell scrolls.

I would suggest giving the chaos warriors Mark of Slaneesh so they're invulnerable to panic, terror, and fear.

For your knights I would suggest running just a standard bearer and musician with Mark of Nurgle on the squad, but the warbanner is a nice touch

The hell cannon and chaos spawn are all up to you man, but personally I'd go with a war altar, giving your characters or your squads a roll on the table of the eye of the gods can be nice. Also if you mark it with tzeentch it can get a 3+ ward save

This message was edited 1 time. Last update was at 2009/05/10 03:51:41


Our blades are sacred, our ammunition blessed, our sights are trained, and our minds are filled only of our duty to our Emperor. Let nothing taint us as we fight for the righteousness of humanity. -Captain Dante- 
   
Made in de
On a Canoptek Spyder's Waiting List





The BSB can get magic items as long as he has no magic banner. So I decided to make him a BSB without a banner to get a re-role on LS tests when losing a battle.

Making ma sorcerer level 2 would have not much effect. Its just a role-caddy and will mostly not cast any spells. Just one sorcerer wont break magic defenses :-/
(jeah, they are dispell roles. not used to the english words for this yet )

If I can come along with frenzy I still have to see. But you can't have a juggernaut without mark of khorne :-/
And you know...the figure on juggy looks just awesome O.O

Hm. Sad to hear that the spawns and hellcannons seem to you so unusefull. Thought it would be nice to have Spawns defending the flank and have a hellcannon punching the enemy.
Is the altar good and worth its costs?
Is it just effective because of giving a unit of your choice a role on EotG or is the EotG also effective for the champions in my units?
I think they will rarely kill a hero or a large Unit - or am I wrong?

This message was edited 1 time. Last update was at 2009/05/10 09:50:08


 
   
Made in my
Fresh-Faced New User





Terromortis wrote:The BSB can get magic items as long as he has no magic banner. So I decided to make him a BSB without a banner to get a re-role on LS tests when losing a battle.

Making ma sorcerer level 2 would have not much effect. Its just a role-caddy and will mostly not cast any spells. Just one sorcerer wont break magic defenses :-/
(jeah, they are dispell roles. not used to the english words for this yet )

If I can come along with frenzy I still have to see. But you can't have a juggernaut without mark of khorne :-/
And you know...the figure on juggy looks just awesome O.O

Hm. Sad to hear that the spawns and hellcannons seem to you so unusefull. Thought it would be nice to have Spawns defending the flank and have a hellcannon punching the enemy.
Is the altar good and worth its costs?
Is it just effective because of giving a unit of your choice a role on EotG or is the EotG also effective for the champions in my units?
I think they will rarely kill a hero or a large Unit - or am I wrong?


The warshrines are an absolute must for me. rolling on the EotG table for any unit within 12" is just too good to pass up. And yes its very much worth the points, its really up to you how many you want to use(I personally use two) Having your champions rolling on the EotG AND what ever ability you give unto his unit, he gets even nastier, sort of a 'mini-character' if you will, .

Hellcannons are almost unreliable anymore and especially the points are not worth it IMHO.


 
   
Made in de
Crazed Savage Orc





Germany

Well, a single unit can benefit from the shrine. So yes, any unit but at the end it´s just a single unit/regiment benefits from it. Not bad but does that worth the points for the shrine?
You could get rougly 3 Chaosknights for the cost of one shrine. I dont say it´s worthless but I also dont think it´s so super as most people say.
Another thing is the Hellcannon. Sure, it´s some kind of warmashine but man, the HC can be a pain in the ass plus it´s a nasty close combat thingy.


Boss, Raglun´z mob ´az redda trouserz dan uz!
Too bad, da mob got stinky about ...
Dakka Gallery 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Alright Terro, let's rip into this sucker. First off, the army only has 1 fast threat that has to be dealt with: the knights + jugger. Yes, if you opponent devotes all their fire / magic to vaporizing this unit then your warrior blocks will have stomped up into position, but I'm not 100% that 3x 15 warriors, with no mark, are going to crack the enemy wide open by themselves. More than likely they'd have their M4 exploited and be flanked, as you don't have other fast things to put pressure on enemy movement.

Now how about a unit-by-unit run through?

L: Chaos Lord - MoK, axe of khorne, runeshield, favor, jugger = 375
>This dude is really huge, and especially if he's running with the knights, I wonder if he even needs to be a lord? If you're like me you like those big combat stats too, and there's something right about having a lord lead your boys, but an exalted on jugger is a whole lot cheaper and still dead killy. Something to keep in mind if you need points. On the other hand, since your list is undivided for the most part, that Ld9 is actually pretty helpful. Though again, he's faster than most of the army, bringing his bubble away from where it's useful.
H: Exalted - BSB, runesword, shield = 190
> Like Chaoslord said, I'd give this guy a horse, even if he's just standing in a warrior block. The save and the ability to power 14" if needed is great. I might also think about roar on him, because it's an amazing 20 points.
H: Sorcerer - 2 scrolls = 135
> Obligatory caddy.

C: 15 Warriors - full command, shields, blasted standard = 310
C: 15 Warriors - full command, shields = 270
C: 15 Warriors - full command, shields = 270
> Vanilla warrior blocks, decent. Not really that frightening in themselves though, and I wonder why you're 5+ warding 1 unit? To bunker your characters in? With the rerolled panic that's not such an issue, though maybe you were trying to keep the numbers up somewhere. What the banner does is ensure that the knights get chewed up sooner!
C: 5 Warhounds = 30
C: 5 Warhounds = 30
C: 5 Warhounds = 30
> I think that's 5 pups too many, but YMMV.

S: 5 Knights - full command, warbanner = 275
> The knight champ is 20 easy points, and I really don't think you need the warbanner if the jugger is riding with them. You may want the blasted in here though?

R: Hellcannon = 205
R: 2 Spawn = 110
> I think you should keep the hellcannon, but don't treat it simply as artillery. I've seen impressive tactics using the HC deployed aggressively and used to chew faces off, not simply fire from a hill somewhere. Also, I'm a fan of spawn, and you are going to want to nab marchblockers, with how painfully slow your infantry advance will be otherwise.

Total: 2230

And here's after my first pass at it:

L: Chaos Lord - MoK, axe of khorne, enchanted shield, favor, jugger = 340
H: Exalted - BSB, runesword, shield, steed = 206
H: Sorcerer - 2 scrolls = 135

C: 15 Warriors - full command, shields, banner of rage = 305
C: 15 Warriors - full command, shields = 270
C: 14 Warriors - full command, shields = 254
C: 5 Warhounds = 30
C: 5 Warhounds = 30

S: 5 Knights - standard, musician, blasted standard = 270
S: Chariot - MoK = 150

R: Hellcannon = 205
R: Spawn = 55

Total: 2250

I mined some points out of the lord's gear, and mounted the exalted up. I personally would rather a flail (4 pts) over the runesword (50 pts), which would free up more points to get roar on the BSB and collar on the lord, but the runesword makes him a very frightening character, so it can stay if you like it. Note the lord's (-1)+ save. That never gets old ... but still counts for nothing against war machines or killing blow. Ah well, just keep him away from that and get him killing.

The warriors are essentially the same, though one is frenzied forever, making it a far more fierce 15-man unit. Had to cut a warrior to make points, but I figure your sorcerer is going in a unit somewhere, might as well be that one. Also cut 5 puppies.

Knights were de-champed but got the blasted ward going on, to weather the storm. Since you're running the jugger with them, try to go centrally to avoid being frenzy baited off into the corners or trees or something stupid. And there's the big change I guess, the "cruise missile" khorne chariot. This thing is drunkenly powerful, and again I'd jam it front and center and go-go-go. Maybe it dies to enemy shooting, but that means other things live to kill.

Hellcannon remains, though 1 spawn got ground up for its delicious points. The cannon on one infantry flank will hopefully deter marchblockers as well as the gribbly on the otherside.

Hope that helps, and good luck out there.

- Salvage


Automatically Appended Next Post:
If you're interested, here's my de-runesworded version:

L: Chaos Lord - MoK, axe of khorne, collar of khorne, shield, jugger = 355
H: Exalted - BSB, roar, flail, shield, steed = 180
H: Sorcerer - 2 scrolls = 135

C: 15 Warriors - MoK, full command, shields = 300
C: 15 Warriors - full command, shields = 270
C: 15 Warriors - full command, shields = 270
C: 5 Warhounds = 30
C: 5 Warhounds = 30

S: 5 Knights - standard, musician, blasted standard = 270
S: Chariot - MoK = 150

R: Hellcannon = 205
R: Spawn = 55

Total: 2250

I like it a bit better, gives the lord a 0/6+ save, MR(2) to the knight unit that the lord rolls with, evens that warrior block back to 15, and makes your BSB all the more useful, with the ability to go S7 (against chariots / big monsters / armored bastards) and also yell at irritating things in your way. Like priests on engines of the gods

- Salvage

This message was edited 1 time. Last update was at 2009/05/24 20:35:49


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