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The solution to the 1st turn Valk charge question is: Don't deploy.
IG player plays and deploys first, so when you see that Valk hit the front edge of the DZ, you don't deploy. Yes, it means you're then suffering at the hands of their Master of the Fleet, but at least you weren't charged, right?
Alternately, most of us play on rectangular tables so, if the IG deploys the Valks in a central position, if you deploy in the corners you should have just over 52" of distance between you and them along that diagonal. Give or take. It'd be a close run thing, but yeah.
Or just include a speed bump unit. Grots, Scouts, Kroot, whatever.
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