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Made in us
Dakka Veteran






I've been away from fantasy since 4th or 5th edition but I'm interested in getting back into it. I finally got my hands on the new lizardmen book and decided to try to put an army together. Here's the list that I came up with. I'm guessing that I'd be better off dropping most of the skinks for more saurus warriors. I was also considering putting in a unit of terradon riders and some cold one cavalry. Any tips or critiques are appreciated.

List 1:

Lords and Heroes:
Slann BSB w/ The Focused Rumination, Divine Plaque of Protection, Sun Standard of Chotek, Power Stone

Skink Priest - Level 2, Diadem of Power, Dispel Scroll

Skink Priest - Level 2, Plaque of Tepok, Power Stone

Saurus Scar Veteran - Sword of Battle, Maiming Shield, Light Armor

Core:
20 Saurus w/ spears - Full Command (scar vet goes here)

10 Skink Skirmishers - blowguns, brave

10 Skinks - javelins, shields, kroxigor (1 shaman goes here)

10 Skinks - javelins, shields, kroxigor (1 shaman goes here)

Special:
16 Temple Guard - Command, Plaque of Dominion, Dagger of Sotek on the champion (Slann goes here)

Stegadon

This message was edited 1 time. Last update was at 2009/05/07 20:14:48


   
Made in us
Skink Chief with Poisoned Javelins




New York/Michigan

A few suggestions:

First, move the Diadem to the Slann, it will be more useful there. Since you don't have the re-roll miscasts, I would invest in Cupped Hnds of the Old Ones (though it is not essential esp if you want the Slann cheap). Give one of the priests the Cloak of Feathers, the 20" fly move and the ability of the Slann to cast through the Priest is too good to pass up. Drop the Plaque of Tepok, unless you are dead set on it, and grab anotther scroll.

Second, I would drop the champion in the Saurus unit as the Scar Vet will be playing the champs roll and is much better at it. You my just want to keep the Scar Vet dirt-ish cheap and go light armour and GW if you need any points.

Third, I personally don't like the Skink-Kroxigor units but some people do. I have found them to be rather weak. You have them pretty small so I assume they are flank chargers. Even so, if you decide to put the Cloak of Feathers on the one Preist you can replace of the the Skink-Kroxigor units with another unit of ten skimishers. Speaking of which! Lose the brave, they are a waste of points.

Fourth, I personally like more Saurus but I take a more beefy Slann and just one Priest. JUST ME.

Finally, the Temple Guard look okay, I usually just take venom of the Reverend if I take any item at all.

Also, Terradons are a great unit and may be worth fitting in. Cold One cavalry aren't real great but when used right they can crush an infantry block.
   
Made in us
Dakka Veteran






Well I don't have the cold ones yet. I was going to take my old skink cold ones and convert the old plastic saurus's to fit on them then use the cold one skinks on my old style terradons. If the cold ones suck then I'll just forget about it and write it off as not being worth the effort. The terradons are an easy swap and I can't use those skinks for anything else so I'll just use the skinks and not worry about making the saurus cavalry.

I'm thinking that with two skinks priests I won't have to commit too many points to the slann. Cupped hands of the old ones looks better and better every time that I look at it. I think I'll go with that, the plaque of Tepok and the sun standard of Chotek on my slann.

I suppose that 12 points for one more attack in the saurus unit is pretty ridiculous at the end of the day.

Venom of the Firefly Frog on the temple guard champion is a good idea, too. I thought about that and I'll probably end up going with it.

The skink/kroxigor units are just there because I have a lot of kroxigors and I'd like to see if they work better than they look. I'm not too impressed by their stats but I thought that they might end up surprising me. I was thinking that I could also combine them both into one unit. The other option, of course, is to drop them both and pick up another saurus unit.

The only problem that I have with the skink w/ cloak of feathers is that it just seems like it would be a sitting duck. It looks cool on paper but how long do they really last?

How's this for a revised list?

HQ
375 Slann BSB - The focused rumination, Cupped hands of the old ones, the plaque of Tepok and the sun standard of Chotek

150 Skink Priest - Level 2, Diadem of Power, Dispel Scroll

150 Skink Priest - Level 2, cloak of feathers, Dispel Scroll

140 Saurus Scar Veteran - Sword of Battle, Maiming Shield, Light Armor
815

Core:
258 20 Saurus w/ spears - musician & standard bearer (scar vet goes here)

84 12 Skink Skirmishers - blowguns

77 11 Skink skirmishers - blowguns

Special:
351 16 Temple Guard - Command, Plaque of Dominion, Venom of the firefly frog on champion (Slann goes here)

235 Stegadon

180 6 Terradons

This message was edited 3 times. Last update was at 2009/05/08 13:21:49


   
Made in us
Skink Chief with Poisoned Javelins




New York/Michigan

The cloak priest can live a long time if you move him right. They key is to keep him far enough away where he is harder to hit while close enough to cast spells. As long as he is with the Telepathy bubble the Slann can cast through him up to the spells maximum range. So you pretty much double the range of an 18" or 24" spell.

I think that you might be a bit off on the Slann's points. And a bit high on the Saurus. In which case you are about fifty points too high.

NEVER give skirmishers javelins, they are no where near as good as the blowpipes and they cost more. There is ten points.

Then just drop a Terradon and maybe the Venom or switch one of the banners.

A question. What were you planning on equipping the TG with? Halberd or HW and shield?

   
Made in us
Dakka Veteran






The slann's points are correct. He's 275 plus 15 for the plaque, 40 for the standard and 45 for the cupped hands. The saurus should be 258 points. That leaves me at 1989 total for the list. You're probably right about javelins on the skirmishers. I've heard that before so I'll just change the javelin skinks to blowpipes and bump up the skink units a bit.

The TG automatically come with halberds, light armor and shields. I don't have to pick from what I can see.

I edited the second list. It should be an even 2k now.

This message was edited 1 time. Last update was at 2009/05/08 13:22:24


   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Hi

I guess I'll post since I believe I traded your the codex! Thank you again for the much-needed bits and the timely transaction

Here's some feedback on the list:

Do you think you could convert the Stegadon to an Engine of the Gods? If so, mounting that skink priest with the diadem in the engine of the gods is a great deal (it can generate up to 4 dispel dice, 2 for the equivalent of a level 3 wizard, and 2 from the diadem if needed). This has been a pretty common trick in a lot of lists and seems like a good idea

I like your skink with the cloak of feathers, but just a note- only magic missiles can be cast through him (so not things like the burning head, at least as far as I can tell from reading it and asking about it).

I have heard that that many Terradons in a unit is too many. If it's a warmachine hunting unit, it would be better as 3 and 3. Which I believe you could now do if that Stegadon becomes part of the HQ as a mount for the priest

Another thought would be to drop the Terradons and go with the Cold Ones you were thinking about converting. I've also heard the most common tactic is "Hammer and Anvil", and with a large Saurus block and an EotG, you've got an anvil, but no hammer. So it might be nice to see some Cold Ones, and possibly even your Scar Vet on a Cold One, if you could find the points!

Looks good, enjoy
   
 
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