Switch Theme:

Lizardmen magic heavy list  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in my
Fresh-Faced New User





New to fantasy as of now have no models or army book. these are based on what i have read on the forum.
I was think a slann, a couple of lv2 Priest with EoTG, lots of temple guard for the slann (about 20), Saurus Warriors with the support of three units of 12 skinks..... Is this headed in the right direction for a magic heavy list????

I Can dream of a better world……Where chickens can cross roads && not have their motives questioned  
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Hi,

Yes, this is definitely headed in the right direction

If you download Army Builder, you can build some sample lists to get an idea for what you might like

Two EotGs is a LOT of magic to go with a Slann! It might be a little over the top, and maybe you should field a normal or ancient stegadon instead of the second EotG.

The only thing I would add to what you have listed here is some Cold One calvary, but you have a good idea for an army with a rock-hard core, heavy magic, and some good harrassing units
   
Made in nl
Longtime Dakkanaut




A friend of mine has been playing the following 2000 list lately:

Slann (extra dice per spell, know a full lore, BSB, Cube of Darkness)

Priest (lv2, Plague of Tepok, EotG)

2x Scar Veteran (Light Armour, Great Weapon)

2x 17 Saurus Warriors (FC, Spears)

2x 10 Skink Skirmishers (Blowpipes)

14 Temple Guard (FC)

2x3 Terradon Riders


The Temple Guard with Slann (6x3) are placed in the centre and anchor the refused flank he plays with the army. The Saurus + Scar Veterans (6x3) both deploy on the same side of the Temple Guard to get the refused flank. The EotG provides Ward Saves. The Terradon Riders are Warmachine and Scroll Caddy hunters. The Skink Skirmishers are there to support the rest of the army.

Alternatively, you could replace one of the Saurus Warrior units, the Scar Veteran and a Terradon unit with another Engine of the Gods. My friend experimented with it, but since the additional Skink Priest will only know two spells and the Lore of Heavens only has two good offensive spells, he decided that it wasn't worth it. The second Skink Priest doesn't really add that much offensive power (as he doesn't always get a good spell), and losing one of the Saurus blocks reduces the combat capacity of the army a lot.
   
Made in us
Skink Chief with Poisoned Javelins




New York/Michigan

Defiantly headed in the right direction. A Slann and two EotG is going to be a HUGE investment, at 2000 points it will be more than half unless you keep the Slann DIRT cheap. EotG with a level two and a fifty points of magic items is going to run 440 points. So do the math, two is 880 plus a basic Slann is 1155 points easy. The upside is crazy amounts of magic. TG are a wise investment for a Slann but with two disciplines, namely MR3 and mundane weapon immunity, will keep him alive pretty well when by himself. A few plaques and he won't be touched by missile fire, then you just don't let him get charged! An other alternative to a Slann is Tehenhuain in EotG. That with the two other EotG is just as good, if not better!
Saurus are the bread and butter of the Lizardmen and you will need them in the list and Saurus with spears throw out a horrendous amount of attacks. One note one the Skinks: twelve it getting pretty big don't add anymore if anything drop down to ten.
   
Made in ca
Stealthy Space Wolves Scout






Windsor, Ontario

plusARGON wrote:TG are a wise investment for a Slann
Actually, I find the opposite to be equally true

The key for me is that the two units (slann and Temple Guard) are both beneficial to eachother. With a Slann and 20 TG, you can make a US23 ItP, stubborn cold-blooded Ld9 unit with MR3. Make the Slann a BSB w/ the war banner, and give the sun standard to the standard bearer, and you now have a CR6 (or CR7 if outnumbering) unit that just doesn't break (needs triple 5+, twice in a row), doesn't die to shooting or magic, and has a 2+ save in close combat. Best of all, while the temple guard hold up whatever hammer the enemy decided to throw at it (he will, when the unit's worth ~800 VP), the Slann can continue dumping magic missiles, either from within the combat or from the EoTG you undoubtedly brought.

It's by far the best anvil unit the lizardmen can possibly bring, not to mention it packs a lvl 4 wizard who can very easily throw 9 PD a turn.

While we're talking about the Lore of Heavens, I have a tale to tell about the last time I played. My EoTG cast the comet of Cassandora at the top of turn 1, and I somehow failed to roll 4+ 7 player turns in a row (my opponent had no wizard, so he couldn't dispel it without double 6s), so at the bottom of turn 4 the comet comes down, hitting every unit within 22", which was every unit except some cold one cavalry that had just overrun off the table. Suffice it to say, that spell ended up taking out 6 or 7 hundred VP in one fel swoop. The entire store was watching the game, waiting to see when the comet would drop. We all had a good laugh.

Anyway, back to the magic discussion.
   
Made in my
Fresh-Faced New User





This is the 500 point building block I am using to start my army......

16 Saurus warriors (spears)
2x12 Skink skirmishers (blowpipes)
1 level 2 Priest with plaque of topak and diadem of power

I Can dream of a better world……Where chickens can cross roads && not have their motives questioned  
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: