plusARGON wrote:TG are a wise investment for a Slann
Actually, I find the opposite to be equally true
The key for me is that the two units (slann and Temple Guard) are both beneficial to eachother. With a Slann and 20
TG, you can make a US23 ItP, stubborn cold-blooded Ld9 unit with MR3. Make the Slann a
BSB w/ the war banner, and give the sun standard to the standard bearer, and you now have a CR6 (or CR7 if outnumbering) unit that just doesn't break (needs triple 5+, twice in a row), doesn't die to shooting or magic, and has a 2+ save in close combat. Best of all, while the temple guard hold up whatever hammer the enemy decided to throw at it (he will, when the unit's worth ~800
VP), the Slann can continue dumping magic missiles, either from within the combat or from the EoTG you undoubtedly brought.
It's by far the best anvil unit the lizardmen can possibly bring, not to mention it packs a
lvl 4 wizard who can very easily throw 9 PD a turn.
While we're talking about the Lore of Heavens, I have a tale to tell about the last time I played. My EoTG cast the comet of Cassandora at the top of turn 1, and I somehow failed to roll 4+ 7 player turns in a row (my opponent had no wizard, so he couldn't dispel it without double 6s), so at the bottom of turn 4 the comet comes down, hitting every unit within 22", which was every unit except some cold one cavalry that had just overrun off the table. Suffice it to say, that spell ended up taking out 6 or 7 hundred
VP in one fel swoop. The entire store was watching the game, waiting to see when the comet would drop. We all had a good laugh.
Anyway, back to the magic discussion.