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Made in us
Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

"I'm going second...go ahead and drop half of your army"

"My castle is proof vs your drop."

"Please 'Drop'-in, my Daemonhunter Inquisitor is ready for you."


.............................


The marine drop pod may be a nice model (though difficult to assemble) but do your tactics for them really work well?

Please share.

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Made in au
2nd Lieutenant





Australia

i found that, not a whole army covered with drop pod works, maximum of 2 in an army could do it, but i like the one drop pod equipped with a dreadnought and a multi melta in which i can deploy behind the enemy line against tanks etc, it does have a limited life span but its enjoyable watching a leman russ go into flames - this is if i have the spare points otherwise, yea pretty ordinary unless you know that 1/2 your drop pods can survive 1 turn so reinforcements can come

*Ex Username: Gutteridge*


 
   
Made in us
Servoarm Flailing Magos





Alaska

I don't really use them. Immobile = fail for me. I'd rather spend the points on a rhino that I can use to block LOS and move assault squads up with.

http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
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Made in us
Fixture of Dakka






on board Terminus Est

Castling is a big problem for drop pods. Also now that you can hold your entire army in reserve that is a solid counter versus pod lists.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Servoarm Flailing Magos





Alaska

Ok I am going to reveal my ignorance, but is what is "Castling" by definition? I haven't heard that term before.

http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
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Made in us
Fixture of Dakka






on board Terminus Est

It's the same as turtling... You deploy all your units close together to support each other. The drop pods dont all come in together so you can focus fire your entire army at a portion of theirs.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Servoarm Flailing Magos





Alaska

Oh, I see. Thanks for clearing that up for me.

http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
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Made in us
Enginseer with a Wrench





Salt Lake City, UT

I use 1 pod with various types of Dreadnoughts from game-to-game. The guys I play with hate me for it, and tell me it's cheesy in relatively colorful terminology. Usually, it acts as a diversion while I get set up, albeit a very dangerous one if ignored.

This message was edited 1 time. Last update was at 2009/05/08 18:02:20


 
   
Made in nl
Spawn of Chaos





Netherlands

Drop pod is nice for dreads, but rhinos are by far a better choice for infantry.

There are no stupid questions, just stupid people.
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Da Wulff Den

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Made in us
Fixture of Dakka



Chicago, Illinois

3 seems to be the magic number with drop pods; 2 dreads, 1 troop or Sternguard.


Its a waste but you dont actually have to droppod in just drop them in empty and block LOS.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Fixture of Dakka






on board Terminus Est

I am a big fan of mech SM armies. Sure the rhino is a tin can but it's cheap mobility is very powerful and nerfs a lot of the current meta lists. The pod is the best choice when fielding a dreadnaught though unless you just use them as a cheap fire base.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in ca
Serious Squig Herder






"Here comes my Pod!"

"But who's inside?"

"Nobody! And this Objective is now being contested!"


blarg 
   
Made in us
Executing Exarch






Odenton, MD

I think 5 is the magic number.


3 come in first turn with Iron Clad / Sternguard

2 come in latter (hopefully a lot later) they carry 2 basic tac squads to contest and hold objectives.


I really like having a troop choice or two held in reserves on any mission with objectives, let alone a troop that can deepstrike!

This message was edited 1 time. Last update was at 2009/05/13 04:52:17


 
   
Made in gb
Despised Traitorous Cultist





I've seen a guy locally playing a drop pod army that is actually getting pretty scary as he tweaks it.

2 libbys for gate of infinity + teleporter homer drop pod combo is pretty sweet. His first wave has shooty/defendy elements in it and lays down the first set of homers via a scout squad (with tellion). The second waves as they come in are the "do and die" units, he's trying to fit tigurus in there to give more control over reserves as well.

Not sure if it is really full on competitive material but it does look fun. Can't remember the full list but something like, 2 libbys, 2 stergaurd, dread, 2 tac, 1 scout. I think, might be way off the mark though tbh.
   
Made in us
Wraith





I only pod in multimelta or AC/PF Dreadnaughts in pairs. Damper rules + 2" deploy generally means I get rear armor shots or I'm auto-contesting the home objectives. People oft times forget they need to kill them and so it's a free contest...
   
Made in gb
Imperial Recruit in Training






I played against drop pods the week the new SM codex came out. I wasnt too sure what they did or what their rules were. i found out after my tank line was destroyed from behind. :(

 
   
Made in dk
Stormin' Stompa





I like 2 with Ironclads + 1 empty (from a Tactical Squad or somesuch).

The pods (all 3) are dropped for maximum disruption to the enemy battle-line

The 2 Ironclads drop with their Pods and draw attention from the Crusader with the Terminators and the 2 Heavy Bolter Razorbacks with Flamer/Fist squads moving up.

The third pod comes in later.

Whirlwind, Predator, 2 Typhoon Speeders and the combat squads with heavy weapons shoots whoever gets past the Pod-wall.



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Made in us
Speedy Swiftclaw Biker




Edinboro, PA

I use one pod, with my Wolf Lord and 11 Blood Claws in it. I get the same 'oh crap' face from every opponent when I drop the pod right next to their biggest concentration of troops and all those angry Space Wolves pile out. Sure, they can't assault that turn, but they have always brought the opponent's plans to a screeching halt as he tries to find a way to deal with the biggest threat my army has to offer, letting my scouts and grey hunters have free reign for at least two turns. Best of all, if that unit they dropped next to is either tied up with my other Blood Claw pack or unmechanized, it can't run far enough. And if it can't run far enough, it is dead, no matter what it is made of. All the angry Woofs tend to also make opponents forget to kill the pod itself, and don't count out its storm bolter. It may only have one, but that one storm bolter has done everything from put the last wound on heroes to taking out the last troop unit in armies I've fought.

This message was edited 1 time. Last update was at 2009/05/15 14:51:12


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Made in us
[DCM]
GW Public Relations Manager (Privateer Press Mole)







All pod can work, provided you bring 3+ Dreads, all of which go first wave. One unit of Stern w/ Libby/Gate, Tacs w/ Multis and Preds.

They give first, they set up in a line, choose a flank and roll them up.

If they Castle, Dreads land on flipside v. heavy melta armies or aggressive v. heavy weapon armies. This negates everything that lacks AT punch, so receiving half isn't a big deal.

I don't worry about all reserve v. pods. They are now bringing in their army piece meal as well and I'm just exposing AV 12 early in the game. Second turn, pop smoke with Dreads and prepare a gun line.

Inquisitor w/ Mystics just plain suck for any DSing army. Good news is, most build w/ Plasma so if you drop Dread early it won't hurt you much. Still, not really a good way around this damn unit other than to see how they deploy them and DS over 15-16 inches away.



I still think Mech w/ 3 pods is better than all pod. Two Dreads and a Sternguard w/ Libby.



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