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Made in us
Hardened Veteran Guardsman





Mishawaka, Indiana

Just noticed that if you use the DH codex you can get the Inquisitorial Stormtroopers for 10pts each, and you could use the new Hellgun rules with them, giving you the AP3 for relatively cheap, and it could be a good way to give backup to all the veteran squads that are being fielded.

just an observation

by the way, I like the in depth analyzing of the codex! Really makes me think about my tactics and how I organize my army.
Made in us
Hardened Veteran Guardsman





Mishawaka, Indiana

Green Blow Fly wrote:
ShadowRocket wrote:Just noticed that if you use the DH codex you can get the Inquisitorial Stormtroopers for 10pts each, and you could use the new Hellgun rules with them, giving you the AP3 for relatively cheap, and it could be a good way to give backup to all the veteran squads that are being fielded.

army.


I dont believe you can do that... As they are two separate armies. Would be nice though if you could.


According to the DH Codex you can induct Entries from the codex into an IG, SM, or SoB army. Given the Troop limit is 0-2 (I believe) so at best you get 2 Imperial Stormtrooper squads with the old hellguns (and if you want rhinos).
All things considered, if you have the spare spots, you can do it and not feel terrible, but I'd rather go with an IG veteran squad. Overall cheaper to have a vet squad +3 meltaguns and Chimera in comparison to stormtrooper sqd +3 meltaguns /Rhino/Chimera.

Just thought it interesting was all.

Back on Topic:
Lookin forward to more! I agree on the sentinel review for the most part. I can see me using the Scout sentinels for a quick Outflank of anti-armor goodness, but I doubt I'll use the Plasma Cannon variation of the AV12 Sentinels.
And I test ran a heavy weapon squad, those new rules absolutely wreck them. Not worth taking IMO
Made in us
Hardened Veteran Guardsman





Mishawaka, Indiana

willydstyle wrote:I think armored sentinels could have a place in the Guard army as a tarpit unit much like Dreadnoughts are used for other armies: they don't have as much firepower/point as other units, but AV12 is something that some units simply can't deal with in CC.


This is true, but they lack the power weapon and number of attacks to really do as much damage/tarpitting as a dreadnought can. My main point being, yes they can tarpit, but if they cant cause the unit they tie up with to lose a few models and force a leadership test to get them to run, you're paying a lot of points for firepower, and not getting it.
Made in us
Hardened Veteran Guardsman





Mishawaka, Indiana

Also, the Deathstrike 3"+d3" is the blast radius giving the possibility of a 1' blast diameter at S10 AP1, with no cover saves.

I like this idea as long as you can keep it out of LoS

Great review! will use as reference in the future for sure!

This message was edited 1 time. Last update was at 2009/05/14 00:34:22


 
 
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