serotol wrote:i just made an army list, but i don't feel confident with it, would someone give me his opinion.
grand master
Psycannon
4 terminators
incinerator
dreadnought
laser cannon
incinerator
10 storm troopers
grenade launcher
flamer
10 storm troopers
2 plasma rifles
vindicare assassin
inquisitor
master crafted armor (sorry if some name is written wrong my codex is in Spanish)
Psycannon
2 sages
warrior with plasma cannon
warrior with heavy bolter
1 justicar
6 grey knights
incinerator
land rider crusader
A few points about the unit i can see is:
1- The
GM(grandmaster) ; if you plan to have him riding in the crusader i think you should drop the psycannon, though with BS5 its good but he is best suited for close combat.(though im not saying he can't be tooled for shooting) give him a power-weapon or a stormshield(still a +1 attack following codex:daemonhunters)
Better still is if you get a brother captain w/ psycannon and another GKT(terminator) with a psycannon, and use this as a mobile fire base. Doing this you've freed up 84 points in total just for a small downgrade of character.
2- Your stormtroopers best suited for anti tank role and capturing objectives; but only if you mount them in a rhino/chimera. They have better staying power if mounted in APCs. Drop the plasmaguns and get meltaguns instead if you can, same goes for flamer and grenade launchers.
3- The inquisitor squad is just nice and im thinking that you put the 'artificer' armor so he can make most/some of the armor saves for the whole squad so they can survive after a volley of shooting from the enemy.
4- Vindicare is almost a waste of points. Either get calidus or eversor.
5- The power armored grey knights are best kitted with psycannons or none at all(if you plan to hold objectives with them or if they're not riding in that raider). depends on what role you have planned for them, they should be running along behind the rhinos or land raider. They can also be teleported in as a fast attack choice but I strongly do not recommend it.
6 - The crusader; use a Godhammer Land Raider instead because you need more anti-tank weaponry.
7- Turn the dreadnought into an anti-tank unit by giving it missile launcher instead of having a
DCCW with incinerator.
All in all its an ok list but you have 1 main problem with this army list(which actually any daemonhunters player have to endure) and that is you don't have enough anti-tank in it. I'm just listing out the pros/cons of each unit instead of doing a full 'overhaul' of your list because 'to each his own'. And I actually have tried this kind of list before. I hope my points help you to slightly modify your army list without taking away any units that you like to use. Cheerz!