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Made in us
Fresh-Faced New User




Hey guys. Lurked for a while and I figure I'd post my wip army list for a WoC army (2000 points) that I'm going to start. I've got zero experience in Fantasy and just a tad in 40k. I've mainly painted and converted for friends who play. The plan is to buy it in 2 1000 point blocks or something like that as there is an escalation game starting up at the local Game store. 500 for the first in 50 pt increments.
Here be my list so far. its 1700 points so far but I'd gladly change up/completely rebuild on suggestions. Most of the army will be going through massive conversions as my plan is to make an Araby/Persian themed chaos army. As you can see I'm lacking all my Hero/champion upgrades for now as well.

The main plan is for the marauders to sit on the flanks of the warriors as a shield for flank attacks. Most of the guys at the local store run cavalry heavy or just fast moving armies.

Hero

Exalted Hero 1
Chaos Steed
126

Chaos Sorcerer 1
Lvl 2
120


Core
Chaos Warriors 15
Great Weapons
Champion
242

Chaos Warriors 10
Additional HW
Champion
177

Chaos Warriors 10
Additional HW
Champion
177

Marauders 15
Shields
Standard Bearer
83

Marauders 15
Shields
Standard Bearer
83

Special
Chosen 7
Great Weapons
Champion
187

Chaos Knights 7
Champion
300

Rare
Hellcannon
205


Total 1700
   
Made in de
On a Canoptek Spyder's Waiting List





some thoughts from an unexperienced player:

-maybe give the Units a full command. Standard bearer and Musican can be more important than champions.

-give the warrior units shields - even if its just against enemy fire. warriors are expensive, so its good to guard them.
great weapons are also very dangerous, because you hit last and throw away your good initative. maybe take halberds. they are a bit cheaper and a good compromise.

maybe only two blocks of chaos warriors a' 15 men.
and with the points you can fill your marauder blocks up to twenty.

and, at last: give your heroes some equipment
   
Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

Great Weapons give you 2+ to wound on all core troops I know of. Never forget that

Drop any sort of command from your cavalry. They're worthless.

The Hellcannon is, IMHO, a waste. It won't shoot and if it misfires it becomes a huge waste of points.

Get your marauders to 20+.

Give all your foot troops full command.

drop champion from knights

Bulk up to 15 Warriors.

That unit of Chosen is dead meat. 15 minimum or 12. Give Them Command as well.

Hero and Mage need Magic items.

Overall, it depends on what type of list you want. The "safe" list, or the "unorthodox" list

This message was edited 2 times. Last update was at 2009/05/10 04:58:20


Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+

WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW

 
   
Made in us
Fresh-Faced New User




Ok, modified army list. Im either going Hell Cannon or Giant
it sitting at 1836 without any magical items

Hero
Exalted Hero 1
Chaos Steed
126

Chaos Sorcerer 1
Lvl 2
140

Core
Chaos Warriors 15
Great Weapons
Champion
Musician
Standard Bearer
285

Chaos Warriors 15
Additional HW
Champion
Musician
Standard Bearer
270

Chaos Warriors 15
Additional HW
Champion
Musician
Standard Bearer
270

Marauders 20
Shields 15
Standard Bearer
Musician
Standard Bearer
Light Armor
130

Marauders 20
Shields
Standard Bearer
Musician
Standard Bearer
Light Armor
130

Special
Chaos Knights 7
280

Rare
Hellcannon 1 205

   
Made in us
Regular Dakkanaut





Cryonicleech wrote:
Overall, it depends on what type of list you want. The "safe" list, or the "unorthodox" list


I'm a new WoC general curious to know what the "safe" and "unothodox" lists are. thx
   
Made in us
Omnipotent Lord of Change





Albany, NY

Without removing anything from your list, here's where I take it:

H: Exalted - flail, steed = 130
H: Sorcerer - 2 scrolls = 135

C: 15 Warriors - full command, great weapons, shields = 300
C: 15 Warriors - full command, additional hw, shields = 285
C: 15 Warriors - full command, additional hw, shields = 285
C: 20 Marauders - standard, musician, shields, light armor = 132
C: 20 Marauders - standard, musician, shields, light armor = 132
C: 5 Horsemen - musician, flails, light armor = 86
C: 5 Warhounds = 30

S: 7 Knights = 280

R: Hellcannon = 205
--------
2000

I tried to address your lack of speed mostly, so there are some nice flaily horsemen and some pups to do useful things. Clearly I ran out of points for your heroes, though an exalted with flail is pretty mean for the points, and the sorcerer is relegated to caddy duty. I think the list is still only so-so though, with all of those infantry units possibly being redundant or needing marks. Is there a god you'd like to model? And the cheapest, I'd suggest MoS across the board, which you could pay for my dropping the knights to 5-strong, dropping some additional hand weapons, etc.

A chaos infantry horde does look nice on the table, but maneuver issues with all those big slow blocks could hurt you.

EDIT:

Here's with MoS slathered on everybody ...

H: Exalted - MoS, flail, shield, steed = 140
H: Sorcerer - 2 scrolls = 135

C: 15 Warriors - MoS, full command, great weapons, shields = 310
C: 15 Warriors - MoS, full command, additional hw, shields = 295
C: 15 Warriors - MoS, full command, additional hw, shields = 295
C: 20 Marauders - MoS, standard, musician, shields, light armor = 142
C: 20 Marauders - MoS, standard, musician, shields, light armor = 142
C: 5 Horsemen - MoS, musician, flails, light armor = 96
C: 5 Warhounds = 30

S: 5 Knights - musician = 210

R: Hellcannon = 205
--------
2000

- Salvage

This message was edited 2 times. Last update was at 2009/05/14 01:27:41


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

rlsquared2 wrote:
Cryonicleech wrote:
Overall, it depends on what type of list you want. The "safe" list, or the "unorthodox" list


I'm a new WoC general curious to know what the "safe" and "unothodox" lists are. thx


By "safe" I mean by taking the "safe" choices

Chaos Warriors with Shields, Generally Mark of Nurgle or Slaanesh, etc.

It's basically a list with the best units from the list in it, or lists that are "standard".

The Unorthodox lists are lists that focus either on a certain phase or theme

I.E. An army with Great Weapon armed Chaos Warriors and Knights with the Mark of Khorne would be unorthodox, as it focuses heavily on Close Combat

an Orthodox list usually sees Mark of Nurgle or Slaanesh, Hand Weapons and Shields, etc.

This works in every army, by the way.

Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+

WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW

 
   
Made in us
Fresh-Faced New User




@ Boss_salvage
Thanks for the help mate. After seeing it with some abilities added I think im going to drop a block of warriors.
Question - are Ogres worth taking? I have a few in my reworked army list but it tops at like 300 pts.


Exalted Hero - Chaos Steed, Ax of Khorne, MoK - 286
Sorcerer - 2 Dispell - 135
Chaos Warrior 15 - Full Command, MoK, GW - 315
Chaos Warrior 15 - Full Command, MoK, HW, MoK - 300
Marauders 20 Full - Command, Shields, Light Armor, MoN - 165
Chaos Knights 5 - 200
Chaos Chariot 1 - 120
Ogres 5 - Full Command, Chaos Armor, GW - 300
Giant 1 - 225
Grand total of 2046 I can ditch the GW on the Ogres for 50 pts. Or drop them completely and do something else.
   
Made in us
Omnipotent Lord of Change





Albany, NY

New list is ok too, and yea, I think dropping the 3rd warriors was a good move to free up points. Here's some thoughts:

Exalted > needs a shield (+5), and I'm not sure you want or need MoK on him, if he's going with un-frenzied knights (-15)

Warriors > should all have shields for shooting save and 2+ in combat if S6 isn't needed, and the 2hw guys are pretty solid with "just" 16 attaks (+15)

Marauders > these guys really should be cheap, and while the enemy may want to shoot them because they're the lightest armored things, they're also the lowest threat, so drop MoN (-30)

Knights > and add it on here, cause they will be shot (+30)

Ogres > wow, props on the FC ogres, though 5 is 1 too many (he won't get to fight pretty much ever), 4 + standard should give some real punch to somebody's face (-50)

Which brings us to ... 2001 points. I'd drop the marauder chieftain (-8) to keep it legal, though if you need more points the mutant ogre is a pretty poor upgrade points-wise.

Here's all that in list format:

L: Chaos Lord - axe of khorne, favor, shield, steed = 286
H: Sorcerer - 2 scrolls = 135

C: 15 Warriors - MoK, full command, great weapons, shields = 330
C: 15 Warriors - MoK, full command, shields = 300
C: 20 Marauders - standard, musician, shields, light armor = 132

S: 5 Knights - MoN, musician = 240
S: 4 Ogres - standard, musician, great weapons, chaos armor = 230
S: Chariot = 120

R: Giant = 225
--------
1998

I didn't realize until pointing things up that you've got a lord, not exalted! A horse of a different color, that! I think this list is better, got some speed and options for it, and with all the threats enemy shooting won't be able to stop all your faster units from hitting and messing things up until the ground-pounders get there. I still think some fast chaff units - warhounds / horsemen - are needed to clean out enemy warmachines if nothing else, but who knows where those points come from, though 1 chariot = 5 horsemen + 5 warhounds ... OR 20 marauders = 5 horsemen + 5 warhounds + roar on the lord. Frankly, marauder infantry are kinda underwhelming in game, so unless you've got other reasons to take them - like, modeling barbarians or other cool lightly armored troopers - I think you'll get a lot more by swapping them for:

5 Horsemen - musician, flails = 81
5 Warhounds = 30
Lord - bloodcurdling roar = 20

- Salvage

This message was edited 2 times. Last update was at 2009/05/14 15:05:45


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
 
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