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![[Post New]](/s/i/i.gif) 2009/05/09 20:18:56
Subject: Striking Scorpions
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Apprehensive Inquisitorial Apprentice
The darkest spot between galaxies, leading my armada.
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Can the S. Scorpions Exarch use both the Biting Blade and Scorpion's Fist at once? If not, which would you recommend?
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Irony, thy name is bitch- My greatest quote during Nazi Zombies. |
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![[Post New]](/s/i/i.gif) 2009/05/09 20:20:46
Subject: Striking Scorpions
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Hanging Out with Russ until Wolftime
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No, you can only use 1 Special CCW at once. As for what one to use, I'll leave that to people who play Fruity Space Elves, as I play Manly Space Vikings!
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This message was edited 1 time. Last update was at 2009/05/09 20:21:49
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![[Post New]](/s/i/i.gif) 2009/05/09 20:21:42
Subject: Striking Scorpions
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Apprehensive Inquisitorial Apprentice
The darkest spot between galaxies, leading my armada.
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Thanks.
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Irony, thy name is bitch- My greatest quote during Nazi Zombies. |
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![[Post New]](/s/i/i.gif) 2009/05/09 20:21:59
Subject: Striking Scorpions
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Apprehensive Inquisitorial Apprentice
The darkest spot between galaxies, leading my armada.
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What would you recommend?
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Irony, thy name is bitch- My greatest quote during Nazi Zombies. |
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![[Post New]](/s/i/i.gif) 2009/05/10 05:02:59
Subject: Striking Scorpions
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Long-Range Black Templar Land Speeder Pilot
Chicago
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Biting Blade. Scorpion's Claw is super nice for MEQs and vehicles but it throws away your lovely initiative.
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Outside of a dog, a book is a man's best friend. Inside of a dog, it's too dark to read. -Groucho Marx
Sanctjud wrote:It's not just lame... it's Twilight Blood Angels Nipples Lame.  |
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![[Post New]](/s/i/i.gif) 2009/05/10 22:48:51
Subject: Striking Scorpions
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Proud Phantom Titan
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does what you're attacking have an armour save 4+(or better)? is so Scorpion's Claw. or does what you're attacking have an armour save 5+(or worse)? If so Biting Blade. 70-80% of the time i would rather just have a Scorpion's Claw and scorpion chain sword but if you've 5pts to spare go mad.
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This message was edited 1 time. Last update was at 2009/05/10 22:49:26
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![[Post New]](/s/i/i.gif) 2009/05/10 23:33:29
Subject: Striking Scorpions
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Horrific Howling Banshee
Neenah, Wisconsin
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Assuming you are going to take the Scorpion's Claw (since it's the only power weapon a scorpion squad can get) the extra 5 points for the biting blade is worth it. It's as good or better than the Claw against monstrous creatures and vehicles.
Let's look at some examples.
Monstrous creature at T6:
Exarch has 2 base attacks +1 for mandiblasters, +1 for charging. Total of 4 attacks. His strength per hit is as follows. 1 hit = 5, 2 hits =6 3 hits = 7, and 4 hits = 8. As long as you hit at least twice it is as good as the fist, and has potential to be better. Against MC's with high armor saves the fist is probably still better.
Vehicle moving > 6":
Since you need 6's to hit, the fist is probably better than the biting blade. Assuming you hit once the blade will only get to Str 5. You could get lucky, but it's not that great a chance.
Vehicle moving < 6":
Here it's sort of a wash. It's about the same as the MC example above. With 4 attacks hitting on 4's the blade is likely to be at least as good as the fist, and could be better.
Stationary vehicle:
Now the Biting blade is really better than the fist. With 4 attacks auto hitting you have 4 auto Str 8 hits. Obviously that's better than 4 Str 6 hits.
Short version: against an army that uses a lot of MC's for 5 points you might get some use of it. Against an army that uses a lot of static vehicles (IG anyone?) definately spend the extra 5 pts.
I'd sooner question taking the Claw (at 15 pts!) than the biting blade.
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Visit my blog at www.goingaming.blogspot.com
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![[Post New]](/s/i/i.gif) 2009/05/13 23:01:22
Subject: Striking Scorpions
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Apprehensive Inquisitorial Apprentice
The darkest spot between galaxies, leading my armada.
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Thanks, but I'll mostly be fighting Terminators and what my friend calls Nurgle Zerkers- minus one attack plus the Mark o' Nurgle and plus FNP.
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Irony, thy name is bitch- My greatest quote during Nazi Zombies. |
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![[Post New]](/s/i/i.gif) 2009/05/13 23:19:10
Subject: Striking Scorpions
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Sneaky Striking Scorpion
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If you're fighting MEQ you're probably going to benefit most from the PF but I do think that against most armies the Chainsabers or Biting Blade are more useful and it saves you a couple points.
I hate the thought of throwing away that amazing initiative score.
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![[Post New]](/s/i/i.gif) 2009/05/14 01:24:26
Subject: Striking Scorpions
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Infiltrating Oniwaban
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Given what you're fighting, definitely the Claw. Also, it adds flexibility to the unit.
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Infinity: Way, way better than 40K and more affordable to boot!
"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze |
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![[Post New]](/s/i/i.gif) 2009/05/14 12:37:54
Subject: Striking Scorpions
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Foolproof Falcon Pilot
Somewhere in the unknown universe.
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I find, as an Eldar player, my greatest advantage against MEQs (for me, Black templars) is my high initiative. and so, I must go with the biting blade. It can can get up to four strength 8 attacks, which can instant death MEQs and prevent Necrons from getting WBB.
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Manchu wrote:Agamemnon2 wrote:
Congratulations, that was the stupidest remark the entire wargaming community has managed to produce in a long, long time.
Congratulations, your dismissive and conclusory commentary has provided nothing to this discussion or the wider community on whose behalf you arrogantly presume to speak nor does it engage in any meaningful way the remark it lamely targets. But you did manage to gain experience points toward your next level of internet tough guy. |
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![[Post New]](/s/i/i.gif) 2009/05/14 16:26:21
Subject: Striking Scorpions
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Banelord Titan Princeps of Khorne
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Exarch_Nektel wrote:I find, as an Eldar player, my greatest advantage against MEQs (for me, Black templars) is my high initiative. and so, I must go with the biting blade. It can can get up to four strength 8 attacks, which can instant death MEQs and prevent Necrons from getting WBB.
With the claw, you get 4 attacks at S6, that ignore armor, wound MEQ's on 2's, and still deny Necrons WBB.
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![[Post New]](/s/i/i.gif) 2009/05/14 16:53:43
Subject: Striking Scorpions
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Proud Phantom Titan
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This message was edited 3 times. Last update was at 2009/05/14 16:55:15
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![[Post New]](/s/i/i.gif) 2009/05/14 17:07:23
Subject: Striking Scorpions
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Furious Fire Dragon
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whitedragon wrote:Exarch_Nektel wrote:I find, as an Eldar player, my greatest advantage against MEQs (for me, Black templars) is my high initiative. and so, I must go with the biting blade. It can can get up to four strength 8 attacks, which can instant death MEQs and prevent Necrons from getting WBB.
With the claw, you get 4 attacks at S6, that ignore armor, wound MEQ's on 2's, and still deny Necrons WBB.
yes but you have to weather the space marines hits before you can use said attacks
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![[Post New]](/s/i/i.gif) 2009/05/14 17:16:21
Subject: Striking Scorpions
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Preacher of the Emperor
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Problem is that the Biting Blade does not ignore armour saves, whereas the claw does. It's not fun to watch all your lovely S8 hits ping off 5+ saves. Despite the initiative loss with the claw, it is usually better to take it against MEQ's as you can ablate some of the wounds you will recieve on your regular scorpions.
If you're playing a horde army take the chainsabres. And much judicious use of Doom, natch.
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1500pts
Gwar! wrote:Debate it all you want, I just report what the rules actually say. It's up to others to tie their panties in a Knot. I stopped caring long ago.
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![[Post New]](/s/i/i.gif) 2009/05/14 19:03:19
Subject: Striking Scorpions
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Banelord Titan Princeps of Khorne
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combo wrote:whitedragon wrote:Exarch_Nektel wrote:I find, as an Eldar player, my greatest advantage against MEQs (for me, Black templars) is my high initiative. and so, I must go with the biting blade. It can can get up to four strength 8 attacks, which can instant death MEQs and prevent Necrons from getting WBB.
With the claw, you get 4 attacks at S6, that ignore armor, wound MEQ's on 2's, and still deny Necrons WBB.
yes but you have to weather the space marines hits before you can use said attacks
You're not really weathering all that many attacks. Your regular scorps go first, and will take out a few, and then will be ablative wounds for your exarch anyway. The powerklaw more reliably kills MEQ's than the biting blade as well.
Simple Math.
10 Scorps vs 10 Assault Marines (exarch and serg have fists)
Scorps Charge
36 scorp attacks * (1/2)*(1/2)*(1/3) = 3 dead marines
Marines coming back
12 attacks *(1/2)*(2/3)*(1/3) = 1.3333 dead scorps
Exarch 4 attacks *(2/3)*(5/6) = 2.22222 dead marines
Sergeant 2 attacks *(1/2)*(5/6)= .833333 dead scorps
If the exarch had a biting blade
Exarch 4 attacks *(2/3)*(5/6)*(1/3) = .74 dead marines (I just assumed he had the highest strength possible, which isn't entirely accruate, it still doesn't help though.)
So obviously, the claw is much better than the blade against MEQ's.
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![[Post New]](/s/i/i.gif) 2009/05/14 19:09:45
Subject: Striking Scorpions
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Waaagh! Warbiker
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9 Assault marines have 18 Attacks not 12.
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![[Post New]](/s/i/i.gif) 2009/05/14 19:31:50
Subject: Striking Scorpions
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Horrific Hive Tyrant
London (work) / Pompey (live, from time to time)
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since your fighting marines with FNP i would simply bin the scorps
take banshees instead.
you then have pure power weapon ownage.
no saves, no FNP.
you will be hitting 1st all the time, so there will be little to fight back.
nurgle players tend to field small units as they are heavy on points.
banshees should be able to carve up a unit each turn.
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Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor. |
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![[Post New]](/s/i/i.gif) 2009/05/14 19:59:09
Subject: Striking Scorpions
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Banelord Titan Princeps of Khorne
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Waaaaaaagh! wrote:9 Assault marines have 18 Attacks not 12.
9 assault marines minus the 3 that died from the scorpions previous attack, because they have I5.
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![[Post New]](/s/i/i.gif) 2009/05/14 21:18:46
Subject: Striking Scorpions
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Infiltrating Oniwaban
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JD21290 wrote:since your fighting marines with FNP i would simply bin the scorps
take banshees instead.
you then have pure power weapon ownage.
no saves, no FNP.
you will be hitting 1st all the time, so there will be little to fight back.
nurgle players tend to field small units as they are heavy on points.
banshees should be able to carve up a unit each turn.
Ooooh, missed the FNP bit. Yeah, agreed with JD21290: against anything like that (and terminators), you want Banshees and Doomseers. Eldrad's a particularly good buy vs. Nurgle Marines, as the 2x Doom plus powerweapon that wounds on 2s is a nice combo.
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Infinity: Way, way better than 40K and more affordable to boot!
"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze |
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![[Post New]](/s/i/i.gif) 2009/05/15 03:46:14
Subject: Striking Scorpions
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Apprehensive Inquisitorial Apprentice
The darkest spot between galaxies, leading my armada.
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Thanks everybody.
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Irony, thy name is bitch- My greatest quote during Nazi Zombies. |
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