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Made in ca
Guardsman with Flashlight






Slannesh Renegades
Headquarters
Company Command Squad(50): Plasma Pistol(10), Medi-Pack(30), Regimental Standard(15),Vox-Caster(5),Plasma Gun(15),Carapace Armour(20),Krak Grenades(5),Astropath(30). Attached Primas Pysker (70).
Elites
Kaskrin Squad (165): Power Weapon (10), Flamer (5), Grenade Launcher (5)


Troops
Veteran Squad (70): Sniper, Flamer, Grenade Launcher (15). Lascannon (20). Grenadiers Doctrine (30)
Vox-Caster (5)

Veteran Squad (70): Sniper, Flamer, Grenade Launcher (15). Lascannon (20). Grenadiers Doctrine (30)
Vox-Caster (5)
Fast Attack
Armoured Sentinel (55): Plasma Cannon (20)
Valkyrie (100): Lascannon (15) Rocket Pods (30) Heavy Bolters (10)

Total: 1000
I'm getting renagade bits from forgeworld. I'll be allied with Noise Marines.


DoWII: The Raven Guard
Go imperial guard!
2000 Point Cadian Army
1000 Point 878 Detachment
1850 Point Raven Guard Army 
   
Made in us
Wraith




O H I am in the Webway...

Ok, your not allowed to put the points costs on everything. I don't like your veterans at all. They have to gak still to use their lascannons and if they want to pop tanks w/ the las then they can't really do anything to infantry. The Sentinel seems a big lonely. I would think about dropping the Kasrkin for some vets, maybe a tri-melta squad in the Valk. A Psycher battle squad in the army would also be very cool for some major damage.

Since you are tag teamed w/NM's expect lash, so more Blast Weapons would probably do you good.

This message was edited 1 time. Last update was at 2009/05/10 01:58:31


He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you  
   
Made in gb
Tough Treekin






Birmingham - England

Okay where to start.

Veterans need to be focused to do one thing not 4 different things, drop the Lascannons on both of them in fact drop all the weapons and start from scratch.

Either go with

2x Flamer,1x Heavy Flamer and Demolitions in a Chimera (giving you maximum drive by template death)
3x Melta, Demolitions (anti armor, anti heavy infantry) Chimera is optional but with the amount of firepower Noise Marines can pump out this is probably your best bet.
3x Plasma, Lascannon, Possibly with the Camo Cloak upgrade for a mid range unit with a reliable cover save that provides a solid amount of AP2 shots.

Command Squad:

Start again with this, drop the medi-kit, Plasma Pistol, Standard, Vox Caster, Carapace Armour and the Krak grenades.

with the Primaris Psyker equipping the Vets out with Plasma Guns, Flamers or Meltas, pop these guys in a Chimera and with the Psyker you have another unit zipping around the table that provides a torrent of fire power and can order itself to do stuff like Bring it Down.

Storm Troopers:

If your going to use them, again these guys need either Plasma or Melta, with the special orders for these guys having 15 Hot Shot rounds and 4 Plasma Rounds that cause pinning can be a big problem when its not far away from your lines, Flamers might be a good option encase your fighting alot of Orks. Also drop the Power Weapon.

Valk: Drop the Heavy Bolters your probably never going to shoot them.

Sentinal: hmm I'd consider dropping this all together.

Possibly with the changes try to see if you can try to squeeze in a Russ or another Valk.

When you give total control to a computer, it’s only a matter of time before it pulls a Skynet on you and you’re running for your life.

 
   
Made in us
Stoic Grail Knight






Ya your wasting good BS. You also have to know what Niche the storm troopers are filling What are they there for ?

So few troops as well :(

Hydra Dominatus

World Wide War Winner  
   
Made in ca
Guardsman with Flashlight






I choose this list because to be honest i am getting the Renegade bits from forgeworld,and,being a young'n,i don't exactly have massive amounts of cash to spend on this. In all honesty,our plan is the try and cause as much damage as we can with cannon fodder troops. I'll consider dropping sentinel and valk for a Russ.

DoWII: The Raven Guard
Go imperial guard!
2000 Point Cadian Army
1000 Point 878 Detachment
1850 Point Raven Guard Army 
   
Made in us
Wraith




O H I am in the Webway...

If you want cannon fodder get 50 Lasguns and get the Warhammer Zombies or something and make them all conscripts. Veterans are not at all cannon fodder, they are pretty fragile.

http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat50046&prodId=prod1050054
+
Order bits from the warstore (lasguns/lasgun arms) and TADA! This would be the ultimate cannon fodder! Take that one guardmen dude that can make them keep coming back and literally you will have one hell of a force. The only problem is that they are more nurgle like =(.

AH! I know!

http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat1120035&prodId=prod1170215

Slaanesh Daemons! Get those + the lasgun arms and you got the conscripts FROM HELL!

Then buy the forgeworld for some veterans, and the vets need to be armed way differently. They are very confusing, 2 mobile weapons, 2 heavy weapons, 1 anti tank, 1 anti MC, 1 close range anti-horde, and one mid range versitile. It sounds good on paper, but your always wasting something... I would go for 2 squads mobile 1 squad stationary if anything. The mobile can be Flamer, Flamer, Melta, Heavy Flamer and the stationary could have the lascannons and ML's and GL's. Renegades won't have access to an attack Sentinel, a hellhound or especially a devildog (Chemicle gun is perfect renegade fluff) is much more likely to be seen. The vets in the Valc can all have meltas and the other vets can have grenade launchers and flamers! Lashing people into 3-4 flamer formation = pure win.

I hate to be harsh but at this point your army is laughable bad. Although the company command isn't bad at all, the Kasrkins, well if you are facing MeQ count them dead the turn they are visible that the enemy can see them, also, why waste their hot shot lasguns? I wouldn't arm them with any special weapons (PW is fine) to make use of their meq killers. 2x5 or 10 man vet squads is so easy to kill and again their weapon loadouts are not going to work.... The Valk looks alright, but again, its got a lascannon that will go to waste if you want to use the heavy bolters or the rocket pods to their full potential.

Also, according to my maths (which I could have did wrong) you have another 55 points. And again, take the individual points costs away from all of the units.

PS. The forgeworld would look cool, but I literally just an hour ago, built a forgeworld dark angels dreadnaught, and they are a pain in the a$$. I had to greenstuff + glue eveything so that I didn't sit there for half an hour per glues item. I can't imagine 30+ models from FW, sanding and cleaning and putting together all those would be quite a pain, but look very cool. (VERY VERY COOL!)

PPS. Because of IMO Noise Marines being the ultimate meq killers (Blastmaster, a TON of shots, Doomsiron and Power Weapon can put some MAJOR hurt on anything, and a Sorceror with Wind of Chaos could take out a lashed SM squad by himself) I would focus on trying to get items to take out MC's and hordes.

This message was edited 3 times. Last update was at 2009/05/11 00:11:03


He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you  
   
 
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