Hi
yea shooting priority is something that allot of players seem to overlook.
I have seen players with excellent range guessing and tactical movement skills totally mess up their shooting phase.
Either that, or their level of shooting tactics were far beyond my brain power :=)
But I think a decision tree would be far to complex for the whole shooting phase.
Generally I work it like SWPIGWANG.
These are the general rules I consider:
--Target priority
Whats my general plan?
Whats my opponents general plan?
What would benefit me more, disrupting my opponents plan or sticking to my own?
--Weapon effectiveness
Which of my weapons could get the job done?
How likely would that be?
How likely would that be against a possible alternate target?
Can my weapon instant kill?
Is there a target with wound allocation shenanigans?
--Deciding on the firing sequence
Does the weapon has an effective alternate target it can switch to if the target is already destroyed?
If it scatters can it hit an important unit of my own that has an important target?
What weapons do I have that do not have a good target but might put the last wound on something and are to weak to plan anything with them?
What this rules come down to then is usually like this:
First shooting unreliable indirect template weapons.
Second shooting the weapons that do not have alternate targets starting with the most important target.
Third shooting the weapons with alternate targets starting with most important.
And last any weapons that are left over. These left over weapons can interrupt the shooting sequence anytime for targets of opportunity. To free up a more effective weapon with alternate targets.
There is always the balance between how important is a target and how effective are my possible weapons. This can be realy tricky. I can think of no general rules for that since it is so situational.
That normally works well enough against models since there is usually two outcomes of either losing wounds or not, however against vehicle armies there is more complications. For example, if you have already gotten a shanken result, do you still shoot at with low powered weapons or choose a different (perhaps lower valued) target? On the other hand, if you have a strong AT-unit (say 3xbroadside), do you shoot them first at high value targets first to prevent overkill as all the glancing results don't really help getting kills.
This is such a tricky situation. Without more information about that special case, I can't say.
first post
btw^^