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Made in us
Stalwart Ultramarine Tactical Marine






I used the search couldnt find it. So sorry if it has been talked about. Do drop pods block line of sight for shooting ? Or is it just give you a cover save. With the true line of sight you cant see past it but someone told me that open topped vehichles do not block line of sight but i cant seem to find it in the rule book. Any help would be great thanks

 
   
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Mekboy Hammerin' Somethin'





Spreading the word of the Turtle Pie

It's true line of sight. So if your model can see the enemy, they can shoot it. Does the drop pod have its 'petals' open or closed? If they're closed, I can't imagine you would be able to see through it. If they are open, you might be able to.

This message was edited 1 time. Last update was at 2009/05/10 16:33:45


   
Made in us
Unrelenting Rubric Terminator of Tzeentch





Akron, Ohio

Mekboy wrote:It's true line of sight. So if your model can see the enemy, they can shoot it. Does the drop pod have its 'petals' open or closed? If they're closed, I can't imagine you would be able to see through it. If they are open, you might be able to.

Do you have to open the Drop Pod doors when it lands?

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Executing Exarch






Odenton, MD

Yes you do.
   
Made in us
[DCM]
.







Do you really have to?

I'm tempted to take the 'easy way out' and glue the doors shut on mine...
   
Made in ca
Angered Reaver Arena Champion






Alpharius wrote:Do you really have to?

I'm tempted to take the 'easy way out' and glue the doors shut on mine...


Keep in mind when you do this the weapon inside the pod cannot fire as it will not have LOS either. Otherwise I dont see why the pod can't close its doors after disembarking.

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Made in ca
Angered Reaver Arena Champion






Clthomps wrote:Yes you do.


Please demonstrate where this rule is. I do not believe this to be a rule anywhere.

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Made in us
Water-Caste Negotiator





Kansas

Dracos wrote:
Clthomps wrote:Yes you do.


Please demonstrate where this rule is. I do not believe this to be a rule anywhere.
Oh come on, it's just common sense. The doors on the Drop Pod were obviously designed with hinges for a reason. Edit: What the guy below me said.

I have no problem with people gluing the doors shut. I wouldn't want to paint the inside either! It also makes it easier to move around. However, I don't think you should be able to change between having the doors open/closed multiple times per game though. Pick one and stick with it.

As for shooting the weapon when the doors are closed, you'll have to house rule that one. You can either have a no shot weapon but a LOS blocker, or a shootable weapon that gives LOS through it. Or you could be gracious and allow him to shoot it anyway, regardless of door position.

This message was edited 2 times. Last update was at 2009/05/11 06:25:00


Only Dr. Cox knows how to express my innermost feelings for you and your arguments.  
   
Made in us
Bounding Assault Marine






Arkansas

Dracos wrote:
Clthomps wrote:Yes you do.


Please demonstrate where this rule is. I do not believe this to be a rule anywhere.


pg 69 space marine codex.

"once the drop pod lands, all hatches are blown and all passengers must disembark."

   
Made in au
Quick-fingered Warlord Moderatus






dashrendar wrote:pg 69 space marine codex.

"once the drop pod lands, all hatches are blown and all passengers must disembark."


Yep, they are blown by a strong gust of wind as they hit the ground and remain closed.

Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).


-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers 
   
Made in gb
Hanging Out with Russ until Wolftime







Guys, it is called "Static Model Representing a Fluid Situation".

Do you honestly think that PointySeargent is doing nothing but pointing and shouting all the time? No, dont be so stupid. The easiest way to do it is to just count the pod as opened and use TLoS. If you still argue about it like children, you have far bigger problems imo.

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Made in us
Water-Caste Negotiator





Kansas

Gwar! wrote:No, dont be so stupid. The easiest way to do it is to just count the pod as opened and use TLoS. If you still argue about it like children, you have far bigger problems imo.
Actually, the discussion has been progressing quite maturely IMO. That is, until now.

The easiest thing to do is clear it with your opponent beforehand. Most people have no problem with closed doors.

This message was edited 1 time. Last update was at 2009/05/11 06:33:52


Only Dr. Cox knows how to express my innermost feelings for you and your arguments.  
   
Made in gb
Lord of the Fleet






Clthomps wrote:Yes you do.

Really.

Do I need to open the hatches on my Rhinos when I'm disembarking?

There is nothing in the rules about opening hatches. Indeed, I would suggest that since there is no permission to do so that you are forbidden from opening or closing hatches during the game.

The pod is either modelled open or closed and must stay that way. Of course, the internal storm bolter complicates this. Given that the models are designed for the game you'd think that the game implications of their design would be taken into account.

This message was edited 1 time. Last update was at 2009/05/11 08:24:46


 
   
Made in gb
Furious Fire Dragon





the rule about opening drop pod doors is sufficiently lax that the GT tournies had to make rule on it, they decided that no you dont have to open the door.

However GT also made strange rules like "Anything that counts 14 armour as 12 doesnt count 14 armour as 12 on Monoliths" which is just weird.

So basically this is one of those few things that you could really go either way on, our club decided that doors could be closed, but only if the door couldnt naturally open.(ie its landed next to a rock)

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Also feel free to query me about rules from the Eldar and Space Marine codices, as well as the General Rule book.

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Bonkers Buggy Driver with Rockets



Right behind you...

You can also scratch-build or convert your drop pods to have a weapon mount that doesn't rely upon door position. My pre-5th Edition scratch built pods have a pop-up mount for the storm bolter. Use modelling to your advantage...

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Made in gb
Furious Fire Dragon





Not always allowed Beast, alot of tournies require that your models be GW models, or atleast near exact replicas. Any Modelling that gives you an advantage would be disallowed.

P.M. me for rational Eldar Advice, both on list construction or Tactics.

Also feel free to query me about rules from the Eldar and Space Marine codices, as well as the General Rule book.

Mech Eldar army of the Craftworld Din Cassian currently at 17-6-7.

The Cat in my Avatar is my Cat. He's called Taz and he's just over ten months old. 
   
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Hanging Out with Russ until Wolftime







combo wrote:Not always allowed Beast, alot of tournies require that your models be GW models, or atleast near exact replicas. Any Modelling that gives you an advantage would be disallowed.
Ok, how about if I use my GW model and convert it using GW bitz to have the Storm Bolter up on top?

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Quick-fingered Warlord Moderatus






combo wrote:However GT also made strange rules like "Anything that counts 14 armour as 12 doesnt count 14 armour as 12 on Monoliths" which is just weird.
Now I'm certainly not in a position to say with certainty what the people who made this ruling did it based on, but I get the feeling it might be based on where the Monolith's Living Metal rule says "Attacks which count the target's Armour Value as being less than it really is (such as bright lances and blasters) do not do so against the Monolith."

Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).


-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers 
   
Made in gb
Hanging Out with Russ until Wolftime







Drunkspleen wrote:
combo wrote:However GT also made strange rules like "Anything that counts 14 armour as 12 doesnt count 14 armour as 12 on Monoliths" which is just weird.
Now I'm certainly not in a position to say with certainty what the people who made this ruling did it based on, but I get the feeling it might be based on where the Monolith's Living Metal rule says "Attacks which count the target's Armour Value as being less than it really is (such as bright lances and blasters) do not do so against the Monolith."
Wait, GT's following rules? What is this madness and where can I buy it in Pill Form?

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Made in us
Bounding Assault Marine






Arkansas

Scott-S6 wrote:
Clthomps wrote:Yes you do.

Really.

Do I need to open the hatches on my Rhinos when I'm disembarking?

There is nothing in the rules about opening hatches. Indeed, I would suggest that since there is no permission to do so that you are forbidden from opening or closing hatches during the game.

The pod is either modelled open or closed and must stay that way. Of course, the internal storm bolter complicates this. Given that the models are designed for the game you'd think that the game implications of their design would be taken into account.


dashrendar wrote:
Dracos wrote:
Clthomps wrote:Yes you do.


Please demonstrate where this rule is. I do not believe this to be a rule anywhere.


pg 69 space marine codex.

"once the drop pod lands, all hatches are blown and all passengers must disembark."


yes, there are rules about the drop pod doors, I just posted them a few posts above you.

   
Made in gb
Hanging Out with Russ until Wolftime







dashrendar wrote:
Dracos wrote:pg 69 space marine codex.

"once the drop pod lands, all hatches are blown and all passengers must disembark."
yes, there are rules about the drop pod doors, I just posted them a few posts above you.
That is not rules, that's what's called "Fluff", as in Background Material, not rules. "Blown" could mean a number of things. It could mean they are lowered and then retracted. It could mean they are blown clean off in which case people modelling Drop Pods with Doors on at ALL are evil people who need to be shot with spoons! Or it could mean they receive a+++=][=+++ Transmission Censored ref: OH159b-987 || Thought for the Day: Thought Begets Heresy +++=][=+++ -ter Repentia.

This message was edited 1 time. Last update was at 2009/05/11 16:16:05


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Longtime Dakkanaut





Alpharius wrote:I'm tempted to take the 'easy way out' and glue the doors shut on mine...

I've thought of replacing the hinge with magnets so I could just remove the whole door.

Personally, I've always imagined drop pods should have hatches (not the whole pedal on the pod, just a hatch like on a rhino side) that are blown off the frame with explosives. The hatch goes pinwheeling through a nearby troop formation for max carnage and terror, then the 7-foot tall superhumans emerge and start laying down automatic fire with explosive shells.

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Bounding Assault Marine






Arkansas

Gwar! wrote:
dashrendar wrote:
Dracos wrote:pg 69 space marine codex.

"once the drop pod lands, all hatches are blown and all passengers must disembark."
yes, there are rules about the drop pod doors, I just posted them a few posts above you.
That is not rules, that's what's called "Fluff", as in Background Material, not rules. "Blown" could mean a number of things. It could mean they are lowered and then retracted. It could mean they are blown clean off in which case people modelling Drop Pods with Doors on at ALL are evil people who need to be shot with spoons! Or it could mean they receive a+++=][=+++ Transmission Censored ref: OH159b-987 || Thought for the Day: Thought Begets Heresy +++=][=+++ -ter Repentia.


really, well then I guess the fire points and access points are just fluff too. and the special rules listed on that page are fluff too? If it only talked about the hatches opening in the fluff paragraph at the top of the page, then I might agree with you, but it is listed in the rules portion of the transport section for the drop pod. so how is that fluff?

   
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Fayetteville

dietrich wrote:
Alpharius wrote:I'm tempted to take the 'easy way out' and glue the doors shut on mine...

I've thought of replacing the hinge with magnets so I could just remove the whole door.


That's what I'm doing to my FW dreadnought pod. The pods look cool when they're on the board with all the petals down, but they interfere with game play and cause all kinds of confusion about measuring, cover and difficult terrain. If you keep them closed the problem is TLOS and shooting the pod weapon. So the solution is to be able to pull off the doors when other models are moving near the pods.


Personally, I've always imagined drop pods should have hatches (not the whole pedal on the pod, just a hatch like on a rhino side) that are blown off the frame with explosives. The hatch goes pinwheeling through a nearby troop formation for max carnage and terror, then the 7-foot tall superhumans emerge and start laying down automatic fire with explosive shells.


Ditto. I'd actually like to see some rules that allow a pod to effectively tank shock/attack a unit when it lands on them instead of adjusting scatter to miss. You couldn't target a unit, but a scatter might let you hit them. I don't know what the right strength would be or how to cost it for balance, but I think it would be cool.

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Sure Space Wolves Land Raider Pilot






Mobile, AL

Actually, IIRC, there is a point in the Main Rulebook that says you cannot fire through vehicles. Once I get home and can get the book open I'll post page and exactt wording. Or you could just glue the doors shut, say they 'count as' being open, since they are all the same, and then there is never anyway to know truly if they can see or not.....
Seriously though, just do what my opponents have been doing.....blow up the DP.....takes care of the discussion REAL quck.

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1 Thing - from where do I messure the distance when embarking ? The "body" of the drop pod OR the end of the "blown" ramp ?

 
   
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Longtime Dakkanaut




St. George, UT

I am currently painting my first pod. If I ever buy a second one I am damn sure going to glue to doors shut. Waaaaayy too much time and work is going into painting the insides to a standard that I'll accept. Closed doors will easily shave 3-4 hours off of my painting time.


having said that, I've set up the new pod and used various models on other sides of it. Yes you can see though it but only to an elevated model. (you can see through the gap between the center post and the stormbolter. However, if both models (standard marine/tau height) are standing on the ground they can't see each other except for one very extreme angle, where you can see about half of the other model. Sure as hell a whole squad of guys wont be able to see through it though.

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Made in gb
Hanging Out with Russ until Wolftime







dashrendar wrote:really, well then I guess the fire points and access points are just fluff too. and the special rules listed on that page are fluff too? If it only talked about the hatches opening in the fluff paragraph at the top of the page, then I might agree with you, but it is listed in the rules portion of the transport section for the drop pod. so how is that fluff?
Please do not be Condecending. Rule #1 is be polite. And you know as well as I do many Special Rules have a bit of fluff mixed in with them.
Jayden63 wrote:I am currently painting my first pod. If I ever buy a second one I am damn sure going to glue to doors shut. Waaaaayy too much time and work is going into painting the insides to a standard that I'll accept. Closed doors will easily shave 3-4 hours off of my painting time.
An Acceptable reason.
Jayden63 wrote:having said that, I've set up the new pod and used various models on other sides of it. Yes you can see though it but only to an elevated model. (you can see through the gap between the center post and the stormbolter. However, if both models (standard marine/tau height) are standing on the ground they can't see each other except for one very extreme angle, where you can see about half of the other model. Sure as hell a whole squad of guys wont be able to see through it though.
Not unless you conga-line all your squad and then target is a single model

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
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Made in ca
Buttons Should Be Brass, Not Gold!






Soviet Kanukistan

Jayden: AMEN to that brother. I saw all the gribbly interior bitz, and told myself it wasn't worth the trouble. On top of that, the doors wouldn't stay shut during transport. The pods are huge enough that I already have trouble transporting them WITHOUT having the damn doors flap about like crazy.

Gluing the door shuts also reduces build time a ton. All you need is the 4 pieces that make up the turbofan, the 5 petal "exterior", the base and the 5 fins. You don't even need the petal interiors.
   
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Bounding Assault Marine






Arkansas

Gwar! wrote:
dashrendar wrote:really, well then I guess the fire points and access points are just fluff too. and the special rules listed on that page are fluff too? If it only talked about the hatches opening in the fluff paragraph at the top of the page, then I might agree with you, but it is listed in the rules portion of the transport section for the drop pod. so how is that fluff?
Please do not be Condecending. Rule #1 is be polite. And you know as well as I do many Special Rules have a bit of fluff mixed in with them.


I'm not being condescending at all. I am pointing out that it is a rule for it, and if it has fluff in it, well that is too bad, cause that turns that fluff into part of the rule. it isnt in the "fluff" on the rest of the page.

   
 
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