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Made in us
Guard Heavy Weapon Crewman



North GA

I am thinking of including 2 units of vets with triple flamers in chimeras with hull flamers and turret flamers. question is, do you put extra armor on them, and what about a heavy stubber? the stubbers are almost 2 good to NOT take, and the extra armor seems necessary to get them there...

the purpose of the units is to charge the objectives, deploy, flame anything holding the objective, and take and hold...but the chimera winds up being 80pts

what say you?

"next time you talk trash about America, and feel like doing it in the presence of a US Soldier, wear a mouth guard, cause I'm DONE holding back" 
   
Made in us
Regular Dakkanaut





No way would I waste the BS4 (the points you pay for it anyway) on flamers that auto-hit. If you want a flamer team like that I'd do it with a special weapon squad. 50 points vs 85. Still troops to score. 4 less guys but 10 vets are just as dead if assaulted as 6 specials.

I'd also suggest to definitely keep the multi-laser. And I generally do go with the heavy stubber.
   
Made in us
Rough Rider with Boomstick





The Emperor, in his infinite wisdom, has given us a unit that does what you ask, is cheaper and can carry more flamers.

He named it the Platoon Command Squad.

It can carry four flamers (or one of them can even be a heavy flamer), is scoring, and costs 40 points less.



To better serve the Emperor's justice, I suggest equipping Veterans with Meltaguns, their litanies of accuracy are strong and their meltashots true.


Oh and Extra armor is a waste of points, just give the chimera a hull HF and keep it cheap, THE EMPEROR COMMANDS IT!

This message was edited 2 times. Last update was at 2009/05/11 02:18:52


The Happy Guardsman
Red Templars
Radical Inquisitor
 
   
Made in us
Stalwart Veteran Guard Sergeant




Kansas

BoxANT wrote:The Emperor, in his infinite wisdom, has given us a unit that does what you ask, is cheaper and can carry more flamers.

He named it the Platoon Command Squad.

It can carry four flamers (or one of them can even be a heavy flamer), is scoring, and costs 40 points less.


Might I add in that along with paying for a flamer-dedicated PCS, you must also pay 100 points minimum.. so is a PCS full of flamers worth that much? what I would do, is, if you already have a PCS outfitted for flamers, pay the minimum for 2 squads, and fill out with SWS.


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Made in us
Storming Storm Guardian






It depends. If you're running a platoon, put the flamers in either the command squad or in a special weapons team (1st choice). The command squad as previously noted can have four flames, and one can be heavy, but you risk putting it up close, and you waste it's good BS. The spec. wep. team can only have three flamers, but it's cheaper, more expendable, and the flamer aren't taking up spots for weapons that need good accuracy (plasma/melta).

If you're not running a platoon than by all means put them in the vet squad, just remember to support them.
   
Made in us
Stalwart Veteran Guard Sergeant




Kansas

hmmmm, that gives me an idea for an incendiary army... woud go very well for a traitor guard theme I'm trying to accomplish. Hellhounds galore, CCS with all flamers, PCS with all flamers, SWS with all flamers, even the guard squads have flamers, any/all LR tanks would have flamer spons... the viability is slim, but it would be oh so much fun against swarm armies *cough*nids*cough* and alot of other opponents would be all like "PYROMANIAX MUCH!?!?!"

It would also slightly have a WWII feel. if anyone's played CoD:W@W, they had alot of incendiary weapons.


Love Me, Hate Me, Say What You Want About Me. But Everyone Knows All The Girls Want To "If You Seek Amy." 
   
Made in us
Guard Heavy Weapon Crewman



North GA

thanks for the replies guys...i am not running any platoons, just 6 vet squads, 2 in chimeras, 2 in vendettas and 2 on foot to hold objectives in my deployment zone....i may have to re-think this option...

"next time you talk trash about America, and feel like doing it in the presence of a US Soldier, wear a mouth guard, cause I'm DONE holding back" 
   
Made in us
Martial Arts Fiday






Nashville, TN

Mmm...Pi wrote:It depends. If you're running a platoon, put the flamers in either the command squad or in a special weapons team (1st choice). The command squad as previously noted can have four flames, and one can be heavy, but you risk putting it up close, and you waste it's good BS. The spec. wep. team can only have three flamers, but it's cheaper, more expendable, and the flamer aren't taking up spots for weapons that need good accuracy (plasma/melta).


Platoon Command squads do not have Veterans, just Guardsmen with BS3.

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Made in us
Rough Rider with Boomstick





CapNCaveman! wrote:thanks for the replies guys...i am not running any platoons, just 6 vet squads, 2 in chimeras, 2 in vendettas and 2 on foot to hold objectives in my deployment zone....i may have to re-think this option...


Then just give the chimeras hull heavy flamers and the vets meltaguns and call it a day

The Happy Guardsman
Red Templars
Radical Inquisitor
 
   
Made in us
Regular Dakkanaut





BoxANT wrote:
Then just give the chimeras hull heavy flamers and the vets meltaguns and call it a day

Pretty much. Having an hull HB doesnt make much sense for a chimera that moves most of the game.
   
Made in us
Storming Storm Guardian






Neither does a heavy bolter. But if you're going to be moving it you might as well take the flamer. Either way you'll only be able to fire one of the two, so it won't be a loss if one or the other can't be used. It'll give you an option against hordes that the multi-laser/Hvy. Bolter doesn't have.
   
Made in us
Storming Storm Guardian






HA sorry Liquidwulfe, I saw HB and thought HF.
   
Made in us
Rough Rider with Boomstick





Philadelphia

I have been playing with a Flamer vet squad, two flamers and a heavy flamer cost the same as a melta squad. A PCS is much better for this but if you are not running any platoons it is much cheaper to buy an extra vet squad than an entire platoon. In a flamer flamer chim they make an awesome support unit and they have almost never failed to kill anything they attack between the chim and the vets.

Im still not sold on them though, my plamsa vets with ML/HF chim fill pretty much the same role but can also kill terminators, meganobz and light vehicles.


Big Troy, The Samurai Gunslinger of South Philly

Dystopian Wars fleets: KoB, EotBS, Prussian, FSA
Firestorm Armada Fleets: Sorellian

Current 5th ed WL record
Salamander Marines 22-3(Local) GT Circuit 2-0-1
Mech Vet Guard 54-8-4 (local) 5-1 Ard Boyz


 
   
Made in us
Fixture of Dakka






on board Terminus Est

I am planning to run one squad of vets with templates if I decide not run any platoons. The trick with any IG template based unit is to get them into position to successfully use the flamers.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Rough Rider with Boomstick





Philadelphia

Green Blow Fly wrote:I am planning to run one squad of vets with templates if I decide not run any platoons. The trick with any IG template based unit is to get them into position to successfully use the flamers.

G


A HF chim makes this pretty simple, and adds to the firey fun.

My Flamer Vets in flamer chim killed Snikrot and his crew three games in a row, they did not do so well against lash though which makes me think about replacing them with plasma. ( I already have 14 meltaguns so no shortage of them. ) Plasma is expenive though, hard choices.

Big Troy, The Samurai Gunslinger of South Philly

Dystopian Wars fleets: KoB, EotBS, Prussian, FSA
Firestorm Armada Fleets: Sorellian

Current 5th ed WL record
Salamander Marines 22-3(Local) GT Circuit 2-0-1
Mech Vet Guard 54-8-4 (local) 5-1 Ard Boyz


 
   
Made in us
Fixture of Dakka






on board Terminus Est

I would run more meltas over plasma. Half as many shots but less risky due to no overheats plus you can charge if need be.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in de
Fresh-Faced New User




Liquidwulfe wrote:
BoxANT wrote:
Then just give the chimeras hull heavy flamers and the vets meltaguns and call it a day

Pretty much. Having an hull HB doesnt make much sense for a chimera that moves most of the game.


Unless it is the chimera with the flamer sqaut^^. For this setup have a turret heavy flamer not hull one.
Since if you plan on moving and unload the flamer unit you can angle the chimera sideways to give them a better firing point and still shoot the turret flamer at the target.

For me this is my chimera setup:

For CCS with Officer of Ordonance, Hull Hbolter and turret Mlaser.
For CCS with Meltas Hull Hflamer and turret Mlaser.
For Meltavets the same.
For PCS with flamers Hull Hbolter and turret Hflamer.

While we are at it, dont forget to give youre artillery tanks hull Hflamers. Since ususally the Hbolters can“t shoot the targets anyway. And sometimes it might happen that some assault troops end up right in front of them^^
   
Made in us
Rough Rider with Boomstick





Philadelphia

Yeah,

I made the mistake of assembling all my Chims with HBolter, and threw away the flamer bits...doh...

Now I have to bits order all those stuipid little heavy flamers as I have found the flamers to be much more useful for my highly mobile style. Unless they are imobilized my chims almost never stay in one place.

Big Troy, The Samurai Gunslinger of South Philly

Dystopian Wars fleets: KoB, EotBS, Prussian, FSA
Firestorm Armada Fleets: Sorellian

Current 5th ed WL record
Salamander Marines 22-3(Local) GT Circuit 2-0-1
Mech Vet Guard 54-8-4 (local) 5-1 Ard Boyz


 
   
Made in us
Fixture of Dakka






on board Terminus Est

I don't think everyone is planning on driving their chimeys right up the gut starting on turn 1. The HB offers some tactical flexibility if you should happen to find yourself in a situation where you'd like to pillbox a few turns.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Rough Rider with Boomstick





Wait, could someone please explain to me, really slowly why you would ever give vets flamers, since there are already so many no bs4 platforms to put them on?
   
Made in us
Fixture of Dakka






on board Terminus Est

It's already been explained here in detail. For instance not everyone wants to field platoons. In fact I think they is one of the strengths of the codex that will help it appeal to more players... You don't have to field any platoons.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Grumpy Longbeard




New York

foil7102 wrote:Wait, could someone please explain to me, really slowly why you would ever give vets flamers, since there are already so many no bs4 platforms to put them on?


Because most people have recognized that there is virtually no reason to take platoons in a mechanized list given the low cost of veterans and the options available to them.
   
Made in us
Banelord Titan Princeps of Khorne






Because multiple templates coming out of a vehicle is a good thing, and roasts infantry. Templates in 5th ed rock, templates in a vehicle can all come out the same fire point, and then they stack on top of each other for multiplicity goodness, and vets + the chimera can have a good 4 templates. Because it's good for wiping out any infantry, even marines.

A close second or equal would be doomed troops getting flamed by storm guardians + warlock, and the undisputed king is 15 burna boyz in a battlewagon.

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Made in us
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on board Terminus Est

Also I think the potential to run shotguns with flamers could work well for Catachan style lists. I see a lot of potential for highly competitive Catachan themed armies.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
 
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