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Made in us
Squishy Squig



Colorado

Okay so here is the situation, during deployment the Tao player of our group always deploys his 4 broadsides on top of a solid building (or something like on top of a cliff or ruins.) The buildings are usually about 8-10 inches tall, and this has caused recent frustration as it gives him line of site to the entire board and thus the question arose if this was even legal.

Note: The rest of us deploy Obliterators/Lootas and such on top of the same kind of buildings, we were really just trying to figure out if a huge robot (with no jet packs) could get up. The tau player says they would climb up just like a human sized creature. The space wolf player says no ing way.

What do you think?


   
Made in us
Storming Storm Guardian




Bellingham, WA

if obliterators can get up there broadsides can. There is nothing in the rules against this sort of thing unless you consider the building inpassible. Just don't put building in your deployment zones?

 
   
Made in us
Ork-Hunting Inquisitorial Xenokiller






As long as the models in question are not beasts or vehicles they can access any level of ruins.



Quote: Gwar - What Inquisitor said.
 
   
Made in au
Quick-fingered Warlord Moderatus






They are infantry, they follow the same rules as any other infantry models, if you let any other infantry models on the roof the broadsides can go up there as well.

you could say infantry can't go up there, only jump infantry, jetbikes, and skimmers, but then of course the Tau player can just put his broadsides in a devilfish and dump them up there if he really wants.

If you don't want models being on top of buildings because of how much LOS it gives them, just call the building impassable.

Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).


-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers 
   
Made in gb
Yellin' Yoof






An Orca, Manta or other Super Heavy Tau transport could have dropped them there before the battle began!

I wouldn't have a problem with it, at the end of the day with true line of sight, if the Broadside can see and shoot me, I can see and shoot him too!

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my blog - http://hldmodels.blogspot.com/
 
   
Made in us
Squishy Squig



Colorado

haderach wrote:if obliterators can get up there broadsides can. There is nothing in the rules against this sort of thing unless you consider the building inpassible. Just don't put building in your deployment zones?

He makes sure there is ALWAYS a building in every deployment zone, so that he can do this.

Well thanks for the help though guys.
   
Made in gb
Lord of the Fleet






First, if you object to the way he sets up terrain then get someone else to set the table up for you.

Secondly, if models can enter the building then they can move around inside it and get onto the roof. Broadsides might cause quite a bit of damage getting up there but they could do it. The alternative would be to classify them as impassable and then no-one's allowed inside or on top.
   
Made in gb
Hanging Out with Russ until Wolftime







Yes, boardsides can go into builds and ruins.

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Made in gb
Decrepit Dakkanaut




Just put a bigger building in front of the one he has placed. Means he cant deploy on top of them without having LOS mostly blocked.

He'll get the message that deploying the same way everytime makes you predictable.

It is entirely legal - they are infantry so can walk up there. or deepstrike in before game starts etc.

You can do the same for vehicles, as long as you don't plan on moving them down from the building....
   
Made in gb
Emboldened Warlock







...you complain the he deploys on buildings, and yet have no problem doing it yourself?

No wonder he feels the need to have a building in his deployment zone, with all you guys breathing down his neck, id take every advantage I could too!

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Made in au
Hurr! Ogryn Bone 'Ead!





melbourne

And you can shoot him to.
   
Made in us
Enginseer with a Wrench





Salt Lake City, UT

I can't tell if the OP is complaining about this or just curious, but... if your opponent is using legal tactics that annoy you or make winning difficult for you, adapt and adjust to it. If he is that predictable, you then know exactly where he's going to be.

Maybe even set up terrain that provides excessive cover while your troops move through the field.

This message was edited 1 time. Last update was at 2009/05/12 16:18:48


 
   
Made in gb
Hanging Out with Russ until Wolftime







KaloranSLC wrote:I can't tell if the OP is complaining about this or just curious, but... if your opponent is using legal tactics that annoy you or make winning difficult for you, adapt and adjust to it. If he is that predictable, you then know exactly where he's going to be.

Maybe even set up terrain that provides excessive cover while your troops move through the field.
Or Play Daemon hunters and take a Lance Strike

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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Made in us
Enginseer with a Wrench





Salt Lake City, UT

Gwar! wrote:
KaloranSLC wrote:I can't tell if the OP is complaining about this or just curious, but... if your opponent is using legal tactics that annoy you or make winning difficult for you, adapt and adjust to it. If he is that predictable, you then know exactly where he's going to be.

Maybe even set up terrain that provides excessive cover while your troops move through the field.
Or Play Daemon hunters and take a Lance Strike

VOIP

That would fall under adjustment, I think. I could be wrong, though. It's happened before.
   
Made in us
Water-Caste Negotiator





Kansas

Drunkspleen wrote:but then of course the Tau player can just put his broadsides in a devilfish and dump them up there if he really wants.

If you don't want models being on top of buildings because of how much LOS it gives them, just call the building impassable.
Actually, Tau Battlesuits can't load into Devilfish, due to the Tau codex ruling. I agree that fluff wise, an Orca could drop them off before the battle.

As an interesting side note, Jump Infantry (and therefore Jet Packers) have the following paradox: "Jump infantry models may not end their move on top of other models or impassable terrain, except that they can end their move on top of impassable terrain if it is actually possible to place the models on top of it."

So making buildings impassible would solve your problems with infantry (and therefore Broadside) deployment, but Jump infantry could still move on top. What an oddly written sentence. Why say you can't and then immediately say you can?


Only Dr. Cox knows how to express my innermost feelings for you and your arguments.  
   
Made in gb
Hanging Out with Russ until Wolftime







What the meaning of the first bit is to stop them being placed in impassible terrain (such as a Lava flow for example) or on top of other models, but they can be placed on top of Impassible terrain (like a tall cliff), so long as they fit there. That's how I have always read it anyway.

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Made in us
The Hammer of Witches





A new day, a new time zone.

That's being pointlessly semantic. Why is standing on top of a lava flow disallowed? The model is just as much _on_ the impassable terrain then as if they were standing on a building.

(and just to point out, I've never seen lava classified as impassable terrain - it's always been dangerous)

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Made in gb
Hanging Out with Russ until Wolftime







Bookwrack wrote:That's being pointlessly semantic. Why is standing on top of a lava flow disallowed? The model is just as much _on_ the impassable terrain then as if they were standing on a building.

(and just to point out, I've never seen lava classified as impassable terrain - it's always been dangerous)
I know, I'm just pointing out one possible reading. As always, clarify any terrain situations with the TO/Opponent.

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Made in us
Sinewy Scourge





Bothell, WA

One time someone called me out on deploying my thunderfire cannon on the upper floor of a ruin. There are rules that vehicles can't move up or down a floor of a ruin, however there is nothing saying that it can't be deployed there. Just once it is there it can't get down.

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Made in gb
Hanging Out with Russ until Wolftime







asugradinwa wrote:One time someone called me out on deploying my thunderfire cannon on the upper floor of a ruin. There are rules that vehicles can't move up or down a floor of a ruin, however there is nothing saying that it can't be deployed there. Just once it is there it can't get down.
Yesh, but it's called common sense. If it cant move there, it shouldn't be able to be deployed there. Yes RaW you can deploy it there, but you run into major Problems (especially if you use a Grot Battery for example) if you have to fall back.

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Made in au
Quick-fingered Warlord Moderatus






synchronicity wrote:Actually, Tau Battlesuits can't load into Devilfish, due to the Tau codex ruling. I agree that fluff wise, an Orca could drop them off before the battle.
What's this mysterious ruling that you speak of but fail to cite in any useful fashion?

Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).


-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers 
   
Made in us
Morphing Obliterator




The Void

When my group plays we treat all buildings that don't have enough floors to be climbable (you can only move up so far remember) as impassible to avoid situations like this where you can deploy to places that people can't actually get to.

Always 1 on the crazed roll. 
   
Made in us
Water-Caste Negotiator





Kansas

Drunkspleen wrote:
synchronicity wrote:Actually, Tau Battlesuits can't load into Devilfish, due to the Tau codex ruling. I agree that fluff wise, an Orca could drop them off before the battle.
What's this mysterious ruling that you speak of but fail to cite in any useful fashion?
Oh! I'm sorry, forgive me!.
Tau Empire Codex: p36, Devilfish entry wrote:Transport: The Devilfish can carry up to twelve models. It may not carry any troops in XV battlesuits.
All better?

This message was edited 1 time. Last update was at 2009/05/13 16:20:20


Only Dr. Cox knows how to express my innermost feelings for you and your arguments.  
   
Made in gb
Hanging Out with Russ until Wolftime







synchronicity wrote:
Drunkspleen wrote:
synchronicity wrote:Actually, Tau Battlesuits can't load into Devilfish, due to the Tau codex ruling. I agree that fluff wise, an Orca could drop them off before the battle.
What's this mysterious ruling that you speak of but fail to cite in any useful fashion?
Oh! I'm sorry, forgive me!.
Tau Empire Codex: p36, Devilfish entry wrote:Transport: The Devilfish can carry up to twelve models. It may not carry any troops in XV battlesuits.
All better?
Dont worry we forgive you. I was unaware there were Troops with XV Battlesuits, I thought they were all Elites or Heavy Support? </Sarcasm>

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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