Switch Theme:

The top 5 problems with 9th so far  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut




I feel like 9th needs to limit ur kill objectives, its too easy playing an army like guard to just take the simple, assassinate, thin their ranks, and bring it down. All you need to do then is play naturally, ie kill stuff, like wtf?!
   
Made in it
Longtime Dakkanaut





bat702 wrote:
I feel like 9th needs to limit ur kill objectives, its too easy playing an army like guard to just take the simple, assassinate, thin their ranks, and bring it down. All you need to do then is play naturally, ie kill stuff, like wtf?!


You can't select both Bring it Down and Assassinate.
   
Made in ca
Perturbed Blood Angel Tactical Marine




Also if you’re killing but they’re holding they win. Of course the idea of guard holding objectives is pretty far out there against most armies, but playing tdm is a good way to lose.

In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. - Douglas Adams
 
   
Made in us
Regular Dakkanaut




Spoletta wrote:
bat702 wrote:
I feel like 9th needs to limit ur kill objectives, its too easy playing an army like guard to just take the simple, assassinate, thin their ranks, and bring it down. All you need to do then is play naturally, ie kill stuff, like wtf?!


You can't select both Bring it Down and Assassinate.


thank you, somehow I didnt know that, but still thin-their ranks and either can be pretty brutal
   
Made in gb
Longtime Dakkanaut




bat702 wrote:
Spoletta wrote:
bat702 wrote:
I feel like 9th needs to limit ur kill objectives, its too easy playing an army like guard to just take the simple, assassinate, thin their ranks, and bring it down. All you need to do then is play naturally, ie kill stuff, like wtf?!


You can't select both Bring it Down and Assassinate.


thank you, somehow I didnt know that, but still thin-their ranks and either can be pretty brutal


Given the maximum score is 100VP for a game 90 which are in game scored 45 primary and 45 secondary the most you can currently score for killing objectives is 45 and even then I'd doubt that's even possible against any army after the last FAQ to the mission scoring.

The problem 9th has isnt with kill objectives is that I honestly think alot of people really arnt actually putting enough brain power into how the missions and secondary scoring works.
Most competitive games I have been able to see streamed were picking maybe 1 kill secondary and the winner is avaraging 70+ point's out of the 90 so they are not winning on busted kill secondarys.

If anything it's the lack of an anti marine kill secondary that is screwing a number of factions hard.

This message was edited 2 times. Last update was at 2021/02/05 16:18:53


 
   
Made in pl
Fixture of Dakka




Yeah, because all GK players need is to have three kill secondaries that can be stacked up on each other to make the game as enjoyable as 8th ed was.


If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in gb
Regular Dakkanaut





My top 5 problems with 9th so far:

1. It was released during a global pandemic.
2. GW doubled down on the Space Marine content. We're several months into this and there's still new releases for Marines coming out! Good if you play marines, bad if you are a loyal customer collecting another army.
3. Secondaries are broken for certain armies, and heavily penalise some for their only feasible playstyles.
4. They amended certain weapons like melta but didn't amend their Xenos equivalents in line.
5. They released probably the single worst app that you pay for and is worse than the free ones! (I know this is a GW thing opposed to a 9th thing but I consider anything GW does during an edition, to be an "edition thing"
   
Made in us
Omnipotent Necron Overlord






Since we are talking about secondaries...

The reason you take kill secondaries is because you can achieve them. If I am going to do something that removes my lethality against my opponent. It better give me more points than slaying my opponents units! Because slaying my opponents units removes his points...makes scoring primary a lot easier and yada yada yada.

The reward needs to be much higher.

This message was edited 1 time. Last update was at 2021/02/05 16:29:11


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
Longtime Dakkanaut




 Xenomancers wrote:
Since we are talking about secondaries...

The reason you take kill secondaries is because you can achieve them. If I am going to do something that removes my lethality against my opponent. It better give me more points than slaying my opponents units! Because slaying my opponents units removes his points...makes scoring primary a lot easier and yada yada yada.

The reward needs to be much higher.

So your saying anyone playing into Codex marines is getting screwed then as they don't have a maximisable kill secondary to be scored against marines.


Automatically Appended Next Post:
Karol wrote:
Yeah, because all GK players need is to have three kill secondaries that can be stacked up on each other to make the game as enjoyable as 8th ed was.


You can't give up 45 VP to kill secondarys in 1 2k list Karol stop being sensationalist.
You can argue that being hit by 2 kill secondarys isn't fair but funnily enough that has been a thing for Guard since the drop of 9th till the FAQ and they didn't complain half as hard as GK players while TS player's get hit by the same secondarys as GK and yet do they keep screaming anything that address the imbalance of Elite armies (Marines) being excluded and every other faction having a kill secondary NO.

This message was edited 1 time. Last update was at 2021/02/05 16:36:36


 
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Vancouver, BC

Sumilidon wrote:

2. GW doubled down on the Space Marine content. We're several months into this and there's still new releases for Marines coming out! Good if you play marines, bad if you are a loyal customer collecting another army.

We were supposed to be getting 2 new Codices per month but due to the ongoing pandemic that's been cut back to 1 per month. We were supposed to be done with Marines in January and have Dark Eldar out by now.
   
Made in us
Omnipotent Necron Overlord






Ice_can wrote:
 Xenomancers wrote:
Since we are talking about secondaries...

The reason you take kill secondaries is because you can achieve them. If I am going to do something that removes my lethality against my opponent. It better give me more points than slaying my opponents units! Because slaying my opponents units removes his points...makes scoring primary a lot easier and yada yada yada.

The reward needs to be much higher.

So your saying anyone playing into Codex marines is getting screwed then as they don't have a maximisable kill secondary to be scored against marines.

Take kill more and assassinate and engage on all fronts (I think thats what I normally do) I don't remember exactly. Sometimes I will take the mission secondary too it all depends. In any case - if you are at an objective disadvantage. Just make your objective denying their objectives. A win is a win. This is another reason why tournament data is dumb. The way ranks are established is by points...not wins. My personal opinion is that if you are relying on the secondary's to win you have already lost. The way you win is by destroying your opponent. Which is another reason why kill secondaries will always be preferable if they are an option...and probably why they shouldn't exist.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Vancouver, BC

 Xenomancers wrote:
Take kill more and assassinate and engage on all fronts (I think thats what I normally do) I don't remember exactly. Sometimes I will take the mission secondary too it all depends. In any case - if you are at an objective disadvantage. Just make your objective denying their objectives. A win is a win. This is another reason why tournament data is dumb. The way ranks are established is by points...not wins. My personal opinion is that if you are relying on the secondary's to win you have already lost. The way you win is by destroying your opponent. Which is another reason why kill secondaries will always be preferable if they are an option...and probably why they shouldn't exist.

It feels a bit like you're handicapping yourself if you aren't taking Oaths of Moment. I'm pretty sure the current meta for Space Marines is to take something like; Deploy Scramblers, Oaths of Moment, and then whichever Battlefield Supremacy option best fits the opponent's force.
   
 
Forum Index » 40K General Discussion
Go to: