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![[Post New]](/s/i/i.gif) 2009/05/15 13:19:27
Subject: Question on Transports
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Fresh-Faced New User
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Do you have to tell other player what is in your transport(at start of game),i run 3 razorback,landraider,one with a killer command squad and ic, my point is in knowing whats inside each you can ignore combat squad or empty razor till you deal with bigger danger,in real combat you would'nt know for sure what was in them,can you just write down what in each and leave them find out the hard way
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fool is already a tool of chaos |
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![[Post New]](/s/i/i.gif) 2009/05/15 13:25:51
Subject: Question on Transports
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Waaagh! Warbiker
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Short Answer: Depends. Rulebook says you must openly declare what is in what, but it also says some people play differently. As long as you have a way to make sure noone is cheating (Writing them down so you cant swap about) it's up to your group to decide how to play. The Default is that you openly declare however.
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This message was edited 2 times. Last update was at 2009/05/15 13:26:36
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![[Post New]](/s/i/i.gif) 2009/05/15 13:30:03
Subject: Re:Question on Transports
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Fresh-Faced New User
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That sucks, wheres the tactics in that,simply rule and it would make things a lot more interesting(imo)anyways thanks for quick reply
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fool is already a tool of chaos |
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![[Post New]](/s/i/i.gif) 2009/05/15 13:38:07
Subject: Re:Question on Transports
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[ADMIN]
Decrepit Dakkanaut
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buddy999 wrote:That sucks, wheres the tactics in that,simply rule and it would make things a lot more interesting(imo)anyways thanks for quick reply
Well, playing with 'secret' transports can be fun with the mates but when you're playing against strangers at tournaments or in pick-up games it doesn't take too long to run into someone who starts playing the 'shell game' of switching their good units into the transports that remain alive and conveniently having the crappy units fall out of the transports that blow up.
One game of that crap is enough to make you realize that it isn't very fun.
Besides, tactics are just as viable (if not more so) when you know what your opponent has and are able to counter it (and vice versa), as opposed to loosing because you gambled wrong on which transport was holding what. More interesting, perhaps, but more tactical, no, IMHO.
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![[Post New]](/s/i/i.gif) 2009/05/15 13:38:26
Subject: Question on Transports
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Hardened Veteran Guardsman
Phoenix
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Waaaaaaagh! wrote:
Rulebook says you must openly declare what is in what
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Where in the rulebook does it say this?
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![[Post New]](/s/i/i.gif) 2009/05/15 15:08:35
Subject: Question on Transports
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Lieutenant General
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Page 92, 'A Note On Secrecy'.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2009/05/15 16:57:35
Subject: Question on Transports
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Waaagh! Warbiker
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Ghaz wrote:Page 92, 'A Note On Secrecy'.
What he said
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