Switch Theme:

Sisters anti-tank.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Missionary On A Mission




The Eye of Terror

I run a mechanized sisters army, and I have recently found I lack anti-tank, especially at low points values.
My normal outfit for a sisters squad is:

175
10 Battle sisters
Veteran Superior
Flamer
heavy Flamer
Rhino
Smoke Launchers

Now, im thinking of giving a squad meltas instead of flamers, for anti-tank. That would leave me with 2 flamer squads and 1 melta squad in most games.
But for only 15 more points per squad, I could give my veteran superior a combi-melta, meaning every squad would have anti-tank, and I would get to keep the flamers i love so much.

what do you think? It is worth noting that I run a Canonness + priest + celestians in a rhino, and the priest has an evis. I also am considering using a squad of Repentia, because even though i've heard so much bad stuff about them I love their fluff.

This message was edited 1 time. Last update was at 2009/05/16 19:15:31


 
   
Made in au
Camouflaged Zero






Australia

I have never had any difficulty with Anti-Tank. Exorcists are probably the best anti-light armour in the game, so that covers most of your bases there. Meltaguns in Sisters squads are good for heavier armour, and the Flying Nun only needs to be pointed at the nearest Land Raider.

Basically, if you are playing 1000 points+, you want at least two Exorcists. These things are your best heavy support option, keep MEQs in check and obliterate transports and light tanks. For the first turn or two, they will do all you need.

With your Battle Sister Squads, there are two schools of thought. Some people give every squad a Meltagun and a Heavy Flamer, so they can still be effective against infantry, but have an anti-tank option. Others prefer to specialise, and go with dual-Meltagun squads. If you do the latter, it will largely depend on your local meta-game. If you play in a completely mechanised environment, give everyone dual-Meltaguns and forget the Flamers; if you face the occasional Landraider/Leman Russ, but predominantly infantry, try for a 50/50 split of of Flamer/Meltaguns with your squads. Personally, I specialise, and my local meta-game is vehicle-light, so I run Battle Sisters with dual-Flamer, and Celestians with dual-Meltagun.

The Flying Nun makes my opponent's cry. A Jump Canoness with an Evicerator, combined with Hand of the Emperor, will (on average) score a Penetrate with every hit. Unless the vehicle has moved over 6'', she has an excellent chance of taking it out. I seem to be pretty lucky with her; I think she has only once failed for me, only immobilising and destroying a weapon on the Landraider.

I have a few questions about your list, however. Firstly, your points are clearly wrong. That unit costs 195 points; I think you need to check your sums. Secondly, what is the Priest there for? Unless you are fielding Arco-Flagellants or Penitent Engines, he serves no practical purpose. Even if you are fielding them, he is a liability... but then again, they are hardly pinch hitters themselves. Forget about trying to use Repentia for anti-tank too. Sure, they would do the job if they actually got there, but only the most brain-dead opponent will let that happen. They have a 0% chance of success against an opponent who knows what they are.

Order of the Ebon Chalice, 2,624pts
Officio Assassinorum, 570pts
Hive Fleet Viracocha, 3,673pts
562pts 
   
Made in ca
Avatar of the Bloody-Handed God





Inactive


Maybe switch the rhino into an immolator , its very cheap transport with heavy anti infantry power. ( or give it multimelta if you want )

Paused
◙▬▬▬▬▬▬▬▬▬▬▬▬▬
           ◂◂  ►  ▐ ▌  ◼  ▸▸
          ʳʷ   ᵖˡᵃʸ  ᵖᵃᵘˢᵉ  ˢᵗᵒᵖ   ᶠᶠ 
   
Made in us
Missionary On A Mission




The Eye of Terror

LunaHound wrote:
Maybe switch the rhino into an immolator , its very cheap transport with heavy anti infantry power. ( or give it multimelta if you want )


I have plenty of anti-infantry, an the immolator can only transport 6 models.

 
   
Made in gb
Sure Space Wolves Land Raider Pilot




wakefield west yorkshire

try a squad of melta toting dominions in a melta armed imolator = harshness in a can
allso if you stand the madness induced by assembleing them penitant engines ROCK big style 80 pts each 3 in one slot and they are bonkers mad!!!


fear the dark
fear the angels for we are death
darkangels 15000+ pts
sisters of battle 6000+ pts
imp fists full codex company (lord knows how many pts)
space wolves - under construction but well on its away to a grand company
retired (may return) after a codex fubar
next ???????(but there will be a lot of it)

 
   
Made in us
Longtime Dakkanaut




Canonness Rory wrote:I run a mechanized sisters army, and I have recently found I lack anti-tank, especially at low points values.
My normal outfit for a sisters squad is:

175
10 Battle sisters
Veteran Superior
Flamer
heavy Flamer
Rhino
Smoke Launchers

Now, im thinking of giving a squad meltas instead of flamers, for anti-tank. That would leave me with 2 flamer squads and 1 melta squad in most games.
But for only 15 more points per squad, I could give my veteran superior a combi-melta, meaning every squad would have anti-tank, and I would get to keep the flamers i love so much.

what do you think? It is worth noting that I run a Canonness + priest + celestians in a rhino, and the priest has an evis. I also am considering using a squad of Repentia, because even though i've heard so much bad stuff about them I love their fluff.


FOR THE LOVE OF THE EMPEROR, NO! No repentia. Ever. If you feild them we'll call you heretic.

Seriously, besides being a bad bad choice, your mechanize. Exorcists, 3 of them. All the anti-tank you need.

If you dont want them? Meltabomb dominions. Meltabomb seraphim. ANYTHING but repentia.

Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers...  
   
Made in us
Longtime Dakkanaut






Getting my broom incase there is shenanigans.

Well, Exorcists are must-haves for witch hunters armies. Also SoB squads should be armed with Melta Guns/Heavy Flamers in take-all-comers games. That should be enough.

If you are still having troubles then we would need to see the list you are running, and we would need an idea of what armies you are having trouble with.


 
   
Made in us
Dakka Veteran





Cannoness Rory
The way to run Battle Sisters Squads seems to be.
10 Battle Sisters
- Melta Gun
- Heavy Flamer
- Veteran Superior with Book of St Lucius
- Rhino with Extra Armor, Smoke Launchers and Search Light
Pts: 210

Melta Gun and Heavy Flamer give you a good balance, melta for anti tank and heavy flamer for infantry. Always lways give the Veteran Superior the Book of St Lucious for the Stuborn Leadership 9. Rhinos get extra armor because you don't want your Rhino to get stunned and its only 5 points, smoke launchers for the cover save for one turn as well as a search light for Dawn of War games.
Some people skip the extra armor or search light to save points.

The combi melta is pretty expensive and only one use but if you want more anti tank it does the job.

Celestian Squad of 5 with 2 Meltas in Immolators provide good anti tank while the immolator provides anti troop. Only issue is they do not score.

Priest does not seem worth it. Sisters are not an assault army. If you want an Eviserator give it to a Cannoness so you can get it mastercrafted and have 2+

The bad stuff you hear about Repentia is true. They just are not an effective unit for the points.

Whats your full list look like?

3 Exorcists for heavies 3-4 Battle Sisters squads equiped as described above with 1 Melta each and 2-3 Celestians in Immolators with 2 meltas each and a Flying cannoness with an Inferno Pistol should be sufficient anti tank. You can also just spam Immolators with Celestians and Dominon squads with 2 meltas each inside.


Eric
Flying Nuns should get Inferno Pistols, makes good use of the Canoness BS5 and is good anti armor. Eviserator is not as reliable since if the vehicle moved you hit on 4's or 6's.

Blackmoor
Exorcists are really good but Immolator spam is pretty mean too.

This message was edited 1 time. Last update was at 2009/05/17 06:46:06


 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

I hate giving meltaguns to sisters of battle squads. I hate giving meltaguns to my 10-man CSM units as well, because that's 8 guys with bolters that can do nothing. CSM at least, though, can effectively charge into hth with guys that pop out.

For a sisters squad, Divine Guidance can make those bolters lethal. I really REALLY hate passing up the chance to make use of those, so I personally look to either Celestians [small squad] with meltas, or Dominions with meltas in an Immolator - since it can move 12" and still fire its heavy flamer.

Sisters with flamer/heavy flamer in the same squad can do HEAVY anti-infantry damage. Exorcists are nice too, but I wouldn't depend on them. An army with lots of anti-tank on their own side can make sure they're either dead, crippled, or the very least shaken, so it's nice [vital!] to have a backup.

40k Armies I play:


Glory for Slaanesh!

 
   
 
Forum Index » 40K General Discussion
Go to: