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Made in us
Sneaky Striking Scorpion





Sector 001

alright, so my gf recently took interest in 40k, so I broke down the general idea of each army so she could choose one. Much to my surprise, she went with Necrons!
So after going through the Necron dex and looking through other army lists on the forum, I came up with a couple lists. Just for fun, I tried doing this one without any monoliths and lots of resurrection goodies. (phase-out kinda bothers me)

PLEEEEASE feel free to pick this apart!

-HQ-
Lord w/ Resurrection Orb 150

-Troops-
Warriors *12 216
Warriors *12 216

-Heavy Support-
Tomb Spyders *3 165
Heavy Destoyers *2 130
Heavy Destoyers *2 130

TOTAL 997


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NC

That many tomb spyders would be funny at 1000. But what if you spammed scarabs? 30 of those little buggers could be in your opponents face on turn one and tie up his army for several turns, while your warriors go settle on objectives.

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O H I am in the Webway...

You phase out count is to low. I always beat a necron kid at the store I go to that plays something like this. I ignore his tomb spiders and heavy destoyers, and kill his warriors till they phase out and I win.

Run:

Lord w/ res orb and solar flare, destroyer body

Warriors * 2 or 3
10 or 12

Scarabs * 1 or 2
3-5

5 Destroyers

1-2 heavy Destroyers

Scarabs tubo-boost and provide cover saves and get into CC with untis such as SM Devastators etc. your lord and Destroyers (this can be switched to immortals if you really wantt) pummel them.

ATM, necrons are quite weak. I would consider Sisters of Battle in rhinos. (though its expensive!) Maybe even eldar would look a bit more flashy?

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Sector 001

@extrenm(54): I like the scarab-spam idea, but wouldn't that many scarabs give me phase-out issues for my existing warriors? or is the idea to tie up anything that could threaten the warriors?

@EzeKK: 190(for destroyer lord) + 432(2*12 warriors) + 250 (5 destroyers) + 130 (2 heavy destroyers) = 1002 points
swapping a heavy destroyer out for scarabs means 5 scarab bases and a total of 997 points. In either case, that's a total of 31-32 necrons meaning a phase out of 8 remaining. How is that different from my list, which rounded up from 7.5 has the same phase-out count? Wait... I see what you're getting at. You make more of those 8 guys a lot harder to kill, so getting to phase-out is harder. Maybe I should pull a spyder or two, although I really liked the idea of being able to split my army and still have them be able to get back up somewhere else on the board. (you need more than one unit of something for it to get back up, right?)

Oh yeah, and in regards to your SoB/Eldar suggestion, I had her look at all the other armies already. Out of all of them, she wanted either Necrons, Tau, or Dark Eldar. When she heard that Necrons were best for beginners, she locked onto them. I heard the new Necron dex is coming out later this year, so I'm not terribly worried about them sucking. Can anyone validate this rumor?

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Necrons are good for beginners? Never heard that before.

I guess when you ignore half the rules in the rulebook, it would be complicated.

Anyways, if you run scarabs, give them disruption fields so they can strip tanks every turn, devestator squads can easily be shot up.

Also, if the scarabs are just used to slow down a unit, its a pretty pricy cost to do so for the right amount of time.


Anyways, I think DE would be a good choice to start playing imho. Pretty cheap army for what they can do.

You can always save money by just buying the transports and not enough infantry to put in them because they will never have enough stuff to down all the ships so why buy models you will never use?

New necron codex should be coming out sometime in the next 100 years, that's all I really know, sorry.

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Port hueneme Ca

im running a 2000 pt army and heres my list
Necron Lord, Warsythe, Disruption Field, lightning field and Resurrection: 180

20 Warriors: 400
20 Warriors: 400
20 Warriors: 400
10 Scarbs: 120
6 Heavy Destroyers: 195
Total: 2010
all have disruption fields to piss everyone i battle off

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yeah, you definatly need more warriors,
i would kick the spyders, and a unit of destroyers, and make the Warrior units 20 each

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The people that say you need more warriors lie.
If she goes that route, it will lead to some very frustrating games.

1000 (995) pts:
200 - Lord (Resurrection Orb, Veil of Darkness)
360 - 2x Warrior Squads of 10 each
200 - 4x Destroyer
235 - Monolith

This gives you very mobile, solid ranged anti-infantry - the Destroyers
Mobility in the form of the Monolith & the Lord
Anti-tank in the form of the Monolith

Not many armies will be able to deal with the Monolith very well at 1000 points

The phase out is six which is negligible, since if all you have is six necron warriors your losing the game anyway.

At low point games you want to keep the phase out number low.
You don't what to run into a scenario in which you phase out with a complete squad on the table.

Specifically your list:
Don't use Heavy Destroyers outside of 750, ever.
They compete for slots with the two units that benefited from the 5th edition, ie the Monolith and the Tomb Spyder
Tomb Spyders are very good as long as you create one swarm and one swarm ONLY.

This message was edited 2 times. Last update was at 2009/05/19 20:04:48


 
   
Made in us
Longtime Dakkanaut




Going in line with avoiding the Monolith:

1000 (998) points
200 - Necron Lord (Resurrection Orb, Veil of Darkness)
360 - 2x Warrior Squads of 10 each
200 - Destroyers x4
110 - 2x Tomb Spyders
128 - 2x Scarab Swarms with D-fields of 4 each
   
Made in us
Longtime Dakkanaut






Scyzantine Empire

My son plays necrons as a beginners army and he doesn't have much trouble with them. They don't have a lot of variety, which makes things easy when assembling lists, but is also limiting to a degree. His list is something like this:

Lord, Rez Orb, Phylactery
Warriors x10
Warriors x10
Scarabs x7
Destroyers x3 150

He's expanding with a pair of monoliths, a handful of immortals and flayed ones, more scarabs and some warriors.

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At 1k, I would drop the 3 Tomb Spyders and invest in a unit of 3 Destroyers. Destroyers are probably one of the greatest and most versatile units that the Necrons have. This would give the list quickness, and some needed Str 6 shooting.

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Sector 001

thanks for the feedback everyone! After talking to her a bit more about how each unit works and what the models look like, she's very interested in the destroyer lord. Avoiding buying a monolith is kinda my thing because I would rather spend many small sums of money and take my time painting, rather than blowing a large chunk of money on one huge model... well, if she wants it I'll pick it up Admittedly, if I ran the monolith at 1k against either my Salamanders or Eldar lists, I'd be screwed. (no melta, no lances. grr)

I guess with the destroyer lord in mind, I'll pitch her the idea of a destroyer-heavy army and see what she thinks. Is that feasible at 1k? Or is the destroyer lord too points-heavy? I guess I'll drop the spyders and the HD's... even though I like the HD's a lot. It's gonna be her army, not mine, so in the end I guess I'd rather have it be a strong list. I'll be going over the models with her again tonight, so we'll see where that gets us. Thanks for reading!

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Port hueneme Ca

dont get a destroyer lord they are cannon magnets run with a regular lord with ressurection orb and a veil of darkness your also going to want HD's because they are really the only tank busters you got in the army so run about two squads at the least

This message was edited 1 time. Last update was at 2009/05/21 05:47:32


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The Midlands

You need a Monolith but keep the Tomb Spyders, I like the idea of them.

 
   
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Romulus,

If you want a Destroyer heavy army, I suggest this:

Lord
Resurrection Orb (I would consider a Phase Shifter if you don't play against a lot of S 8 Ordnance), Destroyer Body, Warscythe
10 Warriors
10 Warriors
5 Destroyers
5 Scarabs with Disruption Fields
Heavy Destroyer
Heavy Destroyer

1000 points

Phase Out 7

The Lord hangs back with the Warriors as the Destroyers and Scarabs zoom ahead to deal with the big stuff on the other side (Ordnance, MCs, Land Raiders). When/if their stuff gets close, your Lord can assault the IC/MC/Land Raider...just be wary of power fists and thunder hammers. I think this list is playable, fits with your gfs likes, and is versatile enough to be fun to play with as a first army. In objective missions remind her about the last turn turbo-boosting. This list has 5 units of Jetbikes that can contest in a hurry as the Warriors footslog it to a nearby objective. It's not an instant win (is anything really?) but I ran a 1000 point Necron list recently with 3 Jetbike units that won me the game in last turn desparation move.

Hope I helped.

This message was edited 2 times. Last update was at 2009/05/22 18:44:53


 
   
Made in us
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Sector 001

Thanks for your input everybody! I'll be posting an updated list, borrowing heavily from initiate_gus's destroyer list. Feel free to rip that one apart too!

"The only thing you defeat when you play WH just to win is the purpose of playing WH in the first place." -Eos Rahh

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