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Made in us
Grovelin' Grot





So furious charge adds +1 to strength and a power klaw doubles strength, well where do you add the +1 on the charge?

To the base value making it 5 and doubling it to 10

or after it doubles only making it 9?

Any help is appreciated, Thank you.
   
Made in gb
Tough Treekin






Birmingham - England

He is only Str 9 not Str 10, U add the +1 after doubling it.

When you give total control to a computer, it’s only a matter of time before it pulls a Skynet on you and you’re running for your life.

 
   
Made in mx
Water-Caste Negotiator





Double bonus applies to base, after that you pile on additional boosts, so yeah S9 is correct.

Waaagh! 
   
Made in us
Nasty Nob on a Boar





Galveston County

Warboss is the only St 10 model besides the Dreads/Kans.

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

You apply the +1 after doubling.
This is how the BASIC rules for arithmetic work, btw.

Multiplication/division operations before addition/subtraction.

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in gb
Battlefortress Driver with Krusha Wheel







chromedog wrote:You apply the +1 after doubling.
This is how the BASIC rules for arithmetic work, btw.

Multiplication/division operations before addition/subtraction.


I'd think this is more a rules thing than an arithmetic thing. Makes more sense if you add the PK to the nob, doubling the stength for the game, and then when he charges, he gets an additional 1.

He wears the power klaw for the battle and then charges. He doesn't charge and whilst charging, put the power klaw on.

 
   
Made in ie
Waaagh! Warbiker




Wow, if only this were covered in the rulebook. Oh woe is me, GW being... oh wait.. IT IS!

Page 7:
MULTIPLE MODIFIERS
If a model has a combination of rules or wargear that both add to and multiply one of its characteristics, first multiply the basic value and then add the extra points. For example, if a model with Strength 4 has both'+1 Strength' and 'double Strength', its final Strength will be 9 (4x2=8, 8+1=9).

This message was edited 1 time. Last update was at 2009/05/18 13:57:19


 
   
Made in fi
Confessor Of Sins




Waaaaaaagh! wrote:Wow, if only this were covered in the rulebook. Oh woe is me, GW being... oh wait.. IT IS!


Don't make sense! It's surely against the rules!
   
Made in ca
Trigger-Happy Baal Predator Pilot




Toronto (GTA), Ontario

It's called bedmas.
B-brackets
E-exponents
M+D- multiplication and division in the order in which they come
A+S- Adding and subtracting in the order in which they come.
It's grade 5 math =/


Edit- This is the order in which you do math.


-Orkishly

This message was edited 1 time. Last update was at 2009/05/18 23:58:42


Dracos wrote:Codex does not override rulebook. Specific rules (generally those found in codex tend to be more specific) override general rules in case of conflict.
 
   
Made in ca
Decrepit Dakkanaut





Needless to say many posters on these boards and others had difficulty with the concept of BEDMAS back in 4th edition, so it needed to be spelled out in 5th edition. I expect that with the advent of 6th edition they'll start running remedial literacy classes at night in GW outlets.
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

Or, y'know, they could, like, pay attention in math class and, like, y'know, learn something.

FTR, this was 4th grade math when I was at school.

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
 
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