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Made in us
Infiltrating Broodlord




New York

Well I have 4,000+ points of space marines and I want to do Ultramarines Chapter because I enjoy the jack of all trades feel to them.

And for some reason that I can't explain I just feel inclined to make this army be 'fluffy' while competitive. So I looked at the codex and saw that they have a nice breakdown of the Ultramarines Chapter and each company's composition as well as the name of their Captain. So since I want to build the chapter I sat down and came up with several lists to represent each company in the ultramarines chapter. However I have read zero fluff other than the few entries in the codex and I wanted your help in making suggestions of what to add/remove/edit in each company's list that I made.

This is going to be quite big so feel free to only give me tips for specific company's that you want. Any help is better than no help! So all help is appreciated.
I specially need help in figuring out what wargear/weapons to give each captain I tried to change it around so no captain has the exact same wargear as another.

All the following lists are for 1,000 point armies. (I felt it would be easier for people to suggest things if i kept it small to begin with)
Chapter Command


Notes: This is Calgar's army list. I figured he's always going to be prancing around in his Land Raider with a unit attached.


1st Company:



Notes: Veteran Company so I threw in sternguard and a dreadnaught. I have a librarian to join the sternguard and null zone + avenger combined with vengeance rounds as my MEQ kill specialist. At higher points i'll probably be going with Terminators.

2nd Company:



Notes: Battle Company led by Master of Watch and probably my favorite company other than the chapter command. Simply because I get to field the special character models I saved weeks to get. Seeing the 2nd company's composition was what motivated me to build up the entire chapter.

3rd Company:



Notes: Battle Company led by Master of Arsenal, that just sounds deadly to me and very shooty so I set everything up to be shooty and lots of ap2 ap3 weaponry to toss around including the librarian who can alternate between smite/vortex of doom.

4th Company:



Notes: Battle Company lead by the master of fleet. Apparently they have more Dreadnaughts than other battle companies so i aim to max out on those early and then fill in the other choices best i can.

5th Company:



Notes: Battle Company that's lead by the Master of Marches, I wasn't too sure what to do with it.

6th Company:



Notes: Tactical Company so i'm going with the idea of having max troops by the time I get to 1500 pts. And max dreadnaughts as well.

7th Company:



Notes: Very similar to the 6th company same idea to max out on troops early.

8th Company:



Notes: I don't own any assault marines so dunno what to do with these guys as of yet. And assault squads are only fast attack so I can't just overload on them as I will max out at 30. So anyone have suggestions for a good Assault Company?

9th Company:



Notes: The devastator company I tried to field a good pair of devastator units. The entry says the company owns 7 dreadnaughts so thats why ill aim for 3 dreadnaughts and 3 units of devastators at higher point costs. Any ideas?

10th Company:



Notes: I own ZERO scouts at the moment so can't do much here yet. Any suggestions on what to buy to make an appropiate 10th company?

11th Company:



Notes: I thought there should be an extra company to field chaplains and librarians together as the leaders. Maybe like an Inquisitional company or something? Anyway this is what I thought would work. Having each join a unit and leap into CC with one of them able to ride the Land Raider. I also thought flamers would be appropiate for the 'theme' of the list.

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in us
Servoarm Flailing Magos





Alaska

You have WAYYYYY too much free time on your hands. Go paint a model or something, man!

http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel 
   
Made in us
Infiltrating Broodlord




New York

FoxPhoenix135 wrote:You have WAYYYYY too much free time on your hands. Go paint a model or something, man!


Gotta have a long term goal.

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in us
Wraith




O H I am in the Webway...

Wow. Thats a lot of time you spent on that. Look at the spacemarine codex and it lists out the 10 companies. The problem is that the 1st Company is vets only and the 10th company is scouts... You can do both. Scout company is easy, run Scout Bikers, get Telion, Land Speeder Storms etc. It will be a very interesting list! For the 1st company, you might want to do something wierd, run Deathwing and "Count as" so that you have Terminators as troops and can take some Vets for Elites.

This message was edited 1 time. Last update was at 2009/05/19 20:59:41


He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you  
   
Made in us
Infiltrating Broodlord




New York

Yeah but I want to actually adhere to codex space marines (as it would be the Ultramarine way to do so)

So I can't do 'count as'

For troops i was thinkin just using 2 tactical squads and keeping the rest as vets.

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in ca
Charging Wild Rider





Canada

Eh to adhere to the codex youd have to have vets sadly. you could do counts as is but still. And you need scouts for the tenth company. reg marines not allowed.

Never say die! Never surrender!

LunaHound wrote:Woo thats a good looking Pedo

DA:80S++G++M++B+I++Pw40k95#+D+A++/swd100R+++T(M)DM+

 
   
Made in us
Long-Range Ultramarine Land Speeder Pilot




Dallas, TX

For the second company especially, PLEASE, for Sicarious' sake, load out those tacticals man. If he grants Tank Hunters to a Flamer and a Rocket Launcher, you've just wasted his most awesome special rule. How can you pass on an effectively Str 10 Lascannon? If he grants Outflank to a Rocket and Flamer, it's okay, but wouldn't it be better with Melta spam?

In all, do as you like of course, but I think PF/SB/RL/Fl/Rhino across the board is both boring, and very unfluffy for the Ultramarines. They're possibly the best equipped basic chapter in existance (that doesn't work for =I=), and they've fought everything from Tyranids to Necrons to Tau. Use much more Plasma for the second Company, and mix in some Razorbacks.

All of the Ultramarian sector is providing toys for the Boys in Blue. Running them all with a cookie-cutter spammed loadout is about the opposite of fluffy. If you'll take a look at the Codex, where the 2nd Company is actually enumerated, take a look at the loadout spread. There is HUGE variety, from uber loaded to fresh and unequipped. Spammed tacticals just says "I didn't feel like taking the time to make the meat of my chapter interesting, too."



Ultramarines Second Company - ~4000 points

Dark Eldar WIP - ~800 points

 
   
Made in us
Infiltrating Broodlord




New York

GeneralRetreat wrote:For the second company especially, PLEASE, for Sicarious' sake, load out those tacticals man. If he grants Tank Hunters to a Flamer and a Rocket Launcher, you've just wasted his most awesome special rule. How can you pass on an effectively Str 10 Lascannon? If he grants Outflank to a Rocket and Flamer, it's okay, but wouldn't it be better with Melta spam?

In all, do as you like of course, but I think PF/SB/RL/Fl/Rhino across the board is both boring, and very unfluffy for the Ultramarines. They're possibly the best equipped basic chapter in existance (that doesn't work for =I=), and they've fought everything from Tyranids to Necrons to Tau. Use much more Plasma for the second Company, and mix in some Razorbacks.

All of the Ultramarian sector is providing toys for the Boys in Blue. Running them all with a cookie-cutter spammed loadout is about the opposite of fluffy. If you'll take a look at the Codex, where the 2nd Company is actually enumerated, take a look at the loadout spread. There is HUGE variety, from uber loaded to fresh and unequipped. Spammed tacticals just says "I didn't feel like taking the time to make the meat of my chapter interesting, too."


Or it could just be 'I don't own any lascannons, plasma guns, etc etc etc'

lolz there's always THAT definition of it, of course i agree with you most would rather not give the owning player the benefit of the doubt.

In my case I build my army off 4 Assault on Black Reach stater sets, and gotten a few upgrades here n there so what you see is what you get until i make more improvements.

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in us
Long-Range Ultramarine Land Speeder Pilot




Dallas, TX

Ah! Well, that's understandable. I figure since you're going for a long-term goal, maybe go ahead and pick up a box or two of Devastators. You get 2 LC's, 2 PC's, 2HB, 1RL, and 1MM in each box plus five Marine bodies, plus some nifty alternate heads/accessories/servoskulls.

EDIT: Oh yeah! GW is offering bitz packages for direct buy now. I've got 10 plasmaguns on order for making my Razorback turrets with the Lascannon/Twin-Linked Plasmagun configuration. You may be able to do the same for heavy weapons, too, since you probably wont use every single gun from the Dev package.

This message was edited 1 time. Last update was at 2009/05/21 20:42:27




Ultramarines Second Company - ~4000 points

Dark Eldar WIP - ~800 points

 
   
Made in us
Infiltrating Broodlord




New York

Thanks for the idea i'll definetly look into that.

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
 
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