Reecius wrote:This came up in a game. A player moved his Rhino 18" down a road then had his marine squad inside jump out.
Is this the way it should be played?
By pure RAW, it is, as the rules state that a vehicle moving at cruising speed may embark or disembark its troops. But, a vehicle moving at flat out speed (over 12" for any other vehicle) may not embark or disembark troops.
It seems to be a loophole, as a tank on a road could then go 18" and disembark its troops (or assault in the case of an open topped vehicle) whereas a fast skimmer could not, moving the same distance.
What say Dakka?
With the
INAT FAQ we ruled it was legal to move 18" on a road and disembark. At first I thought the
RAI should prevent it from happening, but the more I thought about and we discussed it while trying to come to a ruling the more I felt that there really isn't any justification to overrule the
RAW.
If roads allow a vehicle to move more quickly then why isn't reasonable to assume that they are able to move to a particular spot more quickly in order to disembark passengers? When it comes to skimmers it could easily be imagined that in order to move that quickly they kind of have to pick up speed and fly a little higher to avoid obstacles where a ground-based vehicle is able to take advantage of the road to start/stop more quickly.
Playing this way really makes roads a strategic element that can be dangerous and as a player using or facing a force that can take advantage of this rule you have to be aware of it and either utilize it or play to counter it.
But still, the ENTIRE movement has to be on the road so no matter what you can see it coming as the opponent and move the heck away from the road or blow the vehicle up.
In the end since roads are a fairly rare occurrance on a table, the requirements for effectively utilizing this rule are pretty steep AND opposing players do get a chance to 'see it coming' I think in the end there is nothing wrong with sticking with the
RAW on this matter.