Switch Theme:

Yarrick and his super squad  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Awesome Autarch






Las Vegas, NV

For gaks and giggles, I have been playing the following IG squad and have been having really good results with it.

a blob of 50 guardsmen with 5 melta guns, 5 power weapons, 5 melta bombs and commissar Yarrick.

Its pricey, but it has been pretty damn savage. It can kill pretty much anything. Only Wraithlords and toughness 7 TMC's are a pain in the butt.

So far it has been able to take a charge form Bezerkers with Kharn and wipe them out (although Kharn did kill three of his own guys, but by the numbers I still would have won), and two crusader squads of black templars in the same game.

I combine this with Creed to outflank them or to give them furious assault, in which case combined with yarrick's rerolls to hit, they annihilate anything they can wound on the charge.

Is it the greatest thing ever? No, but it is too much fun to win assaults against hard core units with the lowly grunts of the Imperium.

I recommend giving it a try to anyone who has the models for it. Especially outflanking the big fearless mass of them, its hilarious!

One warning though: Don't let Yarrick die! If you think there is a chance he will die in assault, stick him in the middle as getting rundown is the biggest weakness of the unit. Taking a back up commissar is not a bad idea as he is not an IC. The only way the squad has been killed for me has been when Yarrick dies in combat and I get run down.


   
Made in gb
Towering Hierophant Bio-Titan



UK

What does yarrick do that a standard commissar doesnt? Is it simply fearlessness?

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

I guess he throws in a powerfist in the bunch, but it could probably be done better by using a normal commisar (+ Lord commisar if you feel the need for powerfist) for a much lower price.

   
Made in us
Awesome Autarch






Las Vegas, NV

Fearless, and he rerolls misses on the charge, which with a squad this big, makes a HUGE difference.

Plus, he is no slouch in combat.

But yes, a normal commissar may be better as he is not an IC and does not take up an HQ slot, but I fear failing that ld 9 leadership test, even with stubborn and a reroll, and having the entire expensive squad run off or get run down in combat.

This message was edited 1 time. Last update was at 2009/05/22 22:27:51


   
Made in us
Furious Fire Dragon





Fenway Park, Monster Seats

That does sound like a fun unit.

I've been toying with the idea of Yarrick in a Chimera with 5 Ogryns...just to see how they would do.

   
Made in gb
Towering Hierophant Bio-Titan



UK

Yarrick & a big bunch of orgyns would be fluffy & Everyone in the squad is hardy. All fits into a chimera.

50 fearless guardsmen.. tis a scary blob. Yarrick is basically a priest & commissar all rolled up in one.

Being T4, forcing a re-roll on any wounds allocated on him - better than an invunerable/re-roll or not - with a 4+ save, Eternal warrior, 3W & Iron will (Improved WBB essentailly) makes him a hardy bast.

While his 12" stubborn aura would be good for seperate squads resisting charges/stayin in combat - I think the force-multipler of his re-roll on attacks first turn charge too all in his squad is just too powerful. I do thing infantry squad sgts. need to have power weapons, to add a anti-save punch to the sheer brute force of that many str 3 standard hits.

This message was edited 1 time. Last update was at 2009/05/22 23:39:11


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in gb
Proud Phantom Titan







why not also throw in 1-5 priests? couple of strength 6 chainfist attack will help with any high toughness unit.
   
Made in us
Stalwart Veteran Guard Sergeant




Kansas

Yes, ministorum priests with Eviscerator... then some Conscripts, just to make your oppenent truly go WTF


Love Me, Hate Me, Say What You Want About Me. But Everyone Knows All The Girls Want To "If You Seek Amy." 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Yarrick is so much more resisitent than one priest, or even 3. He costs three priests. He is a fair amount more choppy than a priest & he makes everyone fearless.

Hes actually worth 80-105pt of upgrades as he essentailly replaces a commissar & a priest. You pay another 80-100odd points for his insane hardyness & bubble ability.

Um, str 6 is actually pretty power vs T8. Sadly nothing in the IG codex can tackle that kinda toughness in H2H,

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Awesome Autarch






Las Vegas, NV

Priests are IC's, they will get killed before they swing.


On the charge, this unit at full strength and with everyone in the kill zone (works great with outflanking) against a 10 man tactical marine squad does (assuming marines kill 3 guardsmen before they can swing):

84 str 3 attacks
63 hits with rerolls
21 wounds
7 unsaved

20 str 3 power weapon attacks
15 hit with rerolls
5 dead MEQ's

Yarrick swings
5 times
3 hit
2 or 3 dead MEQ's

With Creed ordering them to furious charge, the numbers go way up. It is a brutal squad, plus it is scoring. I have been having great fun with it so far.

Obviously though, templates of any knid bend you over. But, it is fun for a laugh and coming off of the flank and ocmbo charging tanks, squads, whatever, and blowing them all up with guardsmen is just priceless.

Being fearless, they are scoring down to the last man.





Also, I tried Yarrick with 6 Ogryn: savage squad. Nothing super uber like nob bikers or what have you, but just kick ass enough to be a ton of fun without being overbearing. I like them for fun games a lot.

   
Made in gb
Towering Hierophant Bio-Titan



UK

Add a couple of assault flamers & even at 1/2 strength.. that squad should be able to wipe a marine squad.

I think this could work well;

Creed & a chimera, mobile 30" range orders.

One full platoon for shooty goodness. Either one blob or two.

One full platoon with yarrick for outflanky "Look at me!" fightyness.

About 1300pts all in. 116 men & 1 chimera.


What would you say is more important - getting the charge in with those 50guardsmen + yarrick, the turn you come onto the board Or taking casulties but getting furious charge on the squad? So either Al'rahem or Creed. Both would be nuts, but expensive.

But then, creed doesnt need to outflank himself, with a 30" effective range. two outflanking infantry platoons. Maddness! (Edit: Ive read the rules; Combined squads say "At deployement" & creed says "during deployement". If those two timeframe descriptors sync up then fine, otherwise, only one infantry squad).

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Awesome Autarch






Las Vegas, NV

Yeah, Creed is more flexible plus he has more, and better orders.

The squad shoots like hell too.

With 5 melta guns plus take it down, they waste tanks and MC's, with first rank fire, second rank fire they put out 125 las gun shots on the move! I shot the hell out of a black templars squad that way.

The nice things is that they can do either. You can outflank and then soot or assault, or shoot the pistols and meltas, then assault. It is a pretty versatile squad.

The biggest downside is the sheer size of the thing. It is hard to maneuver it.

I read at as yes, they can blob up and outflank as one unit, as the two things happen simultaneously.



   
Made in ca
Stalwart Ultramarine Tactical Marine





Throw in Iron Hand Straken within 12" to give them counterattack and furious charge and then we're talking a decent threat.
   
Made in gb
Towering Hierophant Bio-Titan



UK

Arbalest wrote:Throw in Iron Hand Straken within 12" to give them counterattack and furious charge and then we're talking a decent threat.


At about 550-600pts for 51 men, its not a bad unit. Adding in strakken will start making it just too expensive for what it is.

I say that because yes, its helluva shooty. Assault wise, it needs to outflank (or atleast scout move) to get into assault before too many models are lost so itll need either creed or Al'rahem, so thats additional points. Additional versitile & multi-tasking points, granted.

This kind of mad effective thinking is why im modding two leman russes to Eradictors. Im more scared of 50W fearless hordes than I am of land raiders.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Regular Dakkanaut





Tri wrote:why not also throw in 1-5 priests? couple of strength 6 chainfist attack will help with any high toughness unit.

Priests are worthless. A 1 wound toughness 3 IC that hits at I1 is begging to get killed before it can do anything.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, on the charge, Yarrick has to be moved first to get into btb contact. So there is a chance to wipe him out before his unit is able to strike back.

This message was edited 1 time. Last update was at 2009/05/23 07:32:39


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Awesome Autarch






Las Vegas, NV

Not if he is in the middle of the squad. You can hide him if you are worried he will get killed.

   
Made in us
Infiltrating Hawwa'





Australia

Marbo could kill Yarrick and his super squad with a hand tied behind his back...

DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this.  
   
Made in us
Awesome Autarch






Las Vegas, NV

How exactly does he do that? Or are you just joking?

   
Made in us
Rough Rider with Boomstick





Iron Hand (with standard) + Chenkov behind two 50man platooons. Try it out, it's a lot of fun




The Happy Guardsman
Red Templars
Radical Inquisitor
 
   
Made in gb
Proud Phantom Titan







Liquidwulfe wrote:
Tri wrote:why not also throw in 1-5 priests? couple of strength 6 chainfist attack will help with any high toughness unit.

Priests are worthless. A 1 wound toughness 3 IC that hits at I1 is begging to get killed before it can do anything.

Keep forgetting that they're now IC. I wonder if they got tech priest and ministorum priest mixed up? It would make more sense for the tech priest to be an IC and the ministorum priest to just be joined to a unit at the start of the battle

This message was edited 1 time. Last update was at 2009/05/23 12:25:56


 
   
Made in gb
Towering Hierophant Bio-Titan



UK

In large blobs, if your worried, simply place IC at the back of the squads - where thier 6" charge will not get them into BtB.

Yarrick laughs at everyone trying to kill him. Its a bit of a waste. Hes so hardy!

Priests multiple the goodness of a squad as a whole, rather than be specifically choppy themselves. They also have a 4++ save which allows for engagement with a modicum of saftey. They can also answer the call to walkers & vehicles.

This message was edited 1 time. Last update was at 2009/05/23 13:14:31


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Infiltrating Hawwa'





Australia

Reecius wrote:How exactly does he do that? Or are you just joking?


Joking, but in all seriousness, a Fearless platoon of Guardsmen (especially with the new Orders) can be something quite fearsome. Now if this were done in an army that was equipped with Carapace Armor and Cybernetic upgrades...you've got quite a killer there!

Fearless, 4+ Armor Save, 5+ Invulnerable....not too shabby.

DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this.  
   
Made in us
Mekboy Hammerin' Somethin'






I fought Conscripts, yes conscripts with Orks and with the Power of Iron hand behind them... None of the Orks swung... they all died to the 80 S4 I4 attacks thrown at them...

Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
Made in gb
Towering Hierophant Bio-Titan



UK

I guess - weapon skill 2 isnt that much of an issue vs most types of 'ordinary' troops of WS4 or worse.

Furious charge (creed/strakken) & a weapon skill re-roll (a priest/yarrick) & Leadership solving issues (Yarrick/lord commissar/regimental standard)

make 4pt/model troops fairly choppy.

BUUUT

The lack of frag grenades really kills it for the conscripts. The kinda numbers you can field them in means you'll be covering large amounts of terrain so good proportions of the squad could be liable to I penalties.

This removes the benifits of Iniative bonuses which then in turn removes the bonuses of strength & weapon skill re-rolls - As the models with these benifits have been killed by models swinging thier own attacks at better I.

This message was edited 1 time. Last update was at 2009/05/24 01:11:42


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Awesome Autarch






Las Vegas, NV

They hit WS 5 on 5+ and lack power weapons and special weapons as well.

   
 
Forum Index » 40K General Discussion
Go to: