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Made in us
Stinky Spore





So far my Ork Army is composed of:

HQ_ Warboss-125pts
-Power klaw
-Twin-linked Shoota
-'Eavy Armour (4+ Armour)
-Cybork body (5+ Invuln.)
-Bosspole
-Attack Squig

Troop_ Nobz (5 man)-170pts
-Big Choppas
-Stikkbombs
-'Eavy Armour
-Waaagh! Banner

Troop_Boyz (21 man)-197pts
-1 Nob Leader w/ Power klaw, bosspole & 'Eavy Armour
-X1 Big Shoota
- Stikkbombs

Troop_Boyz (21 man)-197pts
-1 Nob Leader w/ Power klaw, bosspole & 'Eavy Armour
-X1 Big Shoota
-Stikkbombs

Fast_Stormboyz (5 man)-85pts
-1 Nob w/ Big Choppa, 'Eavy Armour, & Bosspole

Fast_Deffkoptas (3 man)-180pts
- Twin-Linked Rokkit Launchaz
- Big Bommz

Heavy_Big Gunz (3 Gunz)-84pts
-Kannonz
-Runtherd w/ Grotprod
-3 grots each

Heavy_Battlewagon-225pts
-Killkannon
-'Ard Case
-Deffrolla
-Grotriggers
-Armour plates
-X1 Zzap Gun
-X2 Big Shootaz

Everything above comes out to 1263pts, I'm aiming for 1500pts @ the moment. Any input on wat I should do w/ the other 237pts I'm missing?
   
Made in us
Manhunter




Eastern PA

more boyz. you have to much other stuff. i would get another unit of shoota boyz in there.

There ain't nearly enough Salvage in this thread!

DS:80+S++G+M++++B++I++pwmhd05+D++A++/fWD88R+++T(S)DM+

Catyrpelius wrote:War Machine is broken to the point of being balanced.

sourclams wrote:I play Warmahordes. It's simply a better game.


 
   
Made in us
Missionary On A Mission




The Eye of Terror

More boys.

 
   
Made in us
Implacable Black Templar Initiate




Poconos, PA

A few little things here...

1> Don't give a Warboss a boss pole
A warboss can be singled out in combat and may end up dying way before his squad does. Have a member of the squad carry the boss pole instead so he can't be singled out

2> Stickk Bombs are practically useless
Orks usually at the end anyways and those that slower are even worse in assaults. Those points could instead add more boyz!

3> 'eavy armor is groups
This is more of a personally preference. Only having one member wear 'eavy armor (like the Nobz leading the boyz) doesn't really help too much since its just his saves that it helps. Plus sometimes its just easier to not have to remember he got armor.

4> Battlewagon gun loadout
If you fire a killkannon you can't fire any other weapon (it being an Ordinance weapon and all) so if you give it a killkannon then maybe only give it one more gun just in case it gets blown off.

Also if you are going to use the battlewagon as a transport for orks then don't make it open topped. Orks really love the ability to charge out of a vehicle after it moves.

5> Boyz before toys
Orks need bodies to block those bullets, and there are a lot of bullets coming your way. Try to sqeeze as many boyz as you can into your lists.


However it is a fairly good army there. I would recommend getting an other squad of boyz and then finishing building the Nobz and Stormboyz. With only 5 stormboyz you will have a harder time having success with them.

4500 Points
 
   
Made in gb
Sneaky Lictor





UK

I'd add that the kannons don't need the extra crew or the runtherd keep it cheap and simple. 5 man stormboy squad aint worth squat lose it and buy a Big Mek with KFF, I'd also lose the deffkoptas expensive and not that effective try 12 lootas instead.



 
   
 
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