Hey,
With summer kicking it into high gear, I've finally got the motivation to finish my Chaos Daemon army.
However, the dreadful
GW Great Unclean One model has coaxed me into debating weather to rethink my army list or to buy
GUOs from Ultraforge or Forgeworld.
Shelving out some cash for good-looking models isn't a problem, but I'm not confident enough in my painting skills to actually tackle something eye-catching like that, meaning I'd have to hire a professional painter to do the models justice, and then it wouldn't really be "my" army.
So back to the drawing board it is.
I've designed the army for a semi-competitive environment, meaning that I won't face too many cheesy lists (Double Lash plague marines, Nob bikers, et cetera) but I will face
solid, tournament worthy lists (Marine bikers, mech eldar, template/nidzilla hybrid...), and as such, my list has to fall in the same category as they do.
Here is what I had originally:
HQ:
Great Unclean One
Cloud of flies
Total: 165
Great Unclean One
Cloud of flies
Total: 165
Troops:
5 Plaguebearers
5 Plaguebearers
5 Plaguebearers
5 plaguebearers
Elites:
3 Flamers of Tzeentch
3 Flamers of Tzeentch
6 Bloodcrushers of Khorne
Heavy Support:
Soulgrinder
Soulgrinder
Daemon Prince
Iron Hide
Mark of Nurgle
Noxious Touch
Total: 150
Total Army Cost: 1500
Wave Alpha:
GUO
GUO
Soulgrinder
Soulgrinder
Bloodcrushers
Daemon Prince
Wave Beta:
Plaguebearers
Plaguebearers
Plaguebearers
Plaguebearers
Flamers
Flamers
Pretty standard daemonzilla list. It can drop all the scary stuff on wave 1 and let supporters like the flamers and troops dribble in as they become available. Wave 2 is rock solid with plaguebearers dropping into or near cover and going to the ground to soak up any shooting, while flamers have to play a little more cautiously.
The problem is destroying vehicles. I can't do it outside of assault. Yet with enough high-threat targets on the board, and hopefully being able to drop in a half-circle around the enemy, I figured I could catch some tanks in assault pretty easily and I knew that any vehicle that did get assaulted would be gone by next turn. (barring ironclad dreadnoughts of course)
With my old list as a base (model wise), this is what I came up with:
HQ:
Herald of Tzeentch
Chariot
Bolt of Tzeentch
Master of sorcery
We Are Legion
Soul Devourer
Total: 130
Herald of Tzeentch
Chariot
Bolt of Tzeentch
Master of sorcery
We Are Legion
Soul Devourer
Total: 130
Herald of Tzeentch
Chariot
Bolt of Tzeentch
Master of sorcery
We Are Legion
Soul Devourer
Total: 130
Herald of Tzeentch
Chariot
Bolt of Tzeentch
Master of sorcery
We Are Legion
Soul Devourer
Total: 130
Elites:
3 Bloodcrushers of Khorne
3 Bloodcrushers of Khorne
Troops:
5 Plaguebearers
5 Plaguebearers
5 Plaguebearers
5 plaguebearers
Heavy Support:
Soulgrinder
Soulgrinder
Daemon Prince
Unholy Might
Mark of Tzeentch
Bolt of Tzeentch
Soul Devourer
Total: 170
Total Army Cost: 1500 pts
Wave Alpha
Herald of Tzeentch
Herald of Tzeentch
Herald of Tzeentch
Herald of Tzeentch
Daemon Prince
Soulgrinder
Soulgrinder
Wave Beta
Plaguebearers
Plaguebearers
Plaguebearers
Plaguebearers
Bloodcrushers
Bloodcrushers
This adresses the anti-tank problems the previous list had and continues the Offensive/Defensive theme I have going on with the different waves. The chariots and prince can both assault and shoot quite well, and the Heralds' T4 is offset by W5 and eternal warrior. I do lose out on two more
MCs by not taking the
GUOs, but I feel I have more utility. Moreover, I'd have all the models needed for the army with some conversion work on the flamers so they could act as heralds.
I'm not totally sold on changing the list just because I like the Ultraforge/Forgeworld
GUO models so much, but I feel very iffy about the whole ordeal involved with having them painted.
Any thoughts would be much appreciated. I'd particularly like to hear
what things you would change in the list, because that usually offers a lot of insight I might have missed otherwise.
Thanks in advance!