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Made in us
Tough-as-Nails Ork Boy





Fluff for nutters!
Deffgob was born into a snakebite tribe that developed without any mek boyz do to simple genetic chance. When he was put to the standard snakebite trial of surviving a venomous snake bite, the snake used proved incapable of piercing his thick skin. When a snake large enough to complete the ritual was finally found, the venom wracked the young ork'z body. He was left behind by his tribe in a fitful coma to die. The yound ork awoke to the sound of a wild knarloc and after defeating it, came after the tribe that was foolish enough to think a mere snake could kill him. Upon his return, he immediately challenged the standing warboss in hand to hand combat and emerged the youngest warboss the tribe had ever known. After years of leading the tribe, he was eventually accosted in the forest by what he could only imagine was an enormous, metal beast. He destroyed the warbike with one mighty swing of his 'uge choppa, And had a painboy attach the monster's impressive gob to his own face as a trophy, thusly assuming the name Deffgob. He was then shortly introduced to the tribe of orkz who had sent the warbike as a scout, and learned much of Ork technology. Deffgob never really came to enjoy most of it, but the idea of a devise that would "make me stronga dan a wild squigoth" very much appealed to his mind and he soon had a Powerklaw of his own.

Important stuff!
WS BS S T W I A Ld Sv
5---2---5-6-3-3-6-9--6+

Wargear
Choppy!, Crushy!, bosspole

Crushy! is a Powerclaw in ever way

Choppy! Is a big choppa except that in Deffgob'z enormous grip it is a one-handed weapon, and grants an extra attack (already shown in profile) even though Deffgod carries a PK.

Special Rules

Da biggest and da strongest!, Shootin'z for Gitz!, Feel no pain.

Da biggest and da strongest! Deffgob'z impressive stature allows him to wield his terrifying weapons like no other ork. When Deffgob attacks in close combat, he may split his 6 attacks as he wishes between Choppy! (Initiative 3 but lower str) and Crushy! (Initiative 1 but str 10)

Shootin'z for Gitz! Ork Boyz in an army with Deffgob may not trade their choppaz and sluggaz for shootaz, as "Dat'z not da proppa way ta Krump!" But may instead trade in their sluggaz and choppaz for big choppaz for 5 points per model.

points wise, I'm thinking somewhere around 155.
That's Warboss+PK+big choppa+attack squig(really the 2 cc weaps)=105
+20 for FNP (5 more than 'eavy armor and cyborg body combined)
+30 for the extra pnt in toughness and the ability to split attacks.

This message was edited 1 time. Last update was at 2009/05/28 01:27:26


 
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

Im thinking more along the lines of 200 or so for this.
its pretty much ghazghkull with more attacks and better rules (including FNP)

also take into account that the big choppas for all thing should also boost his points cost alot more.

on a side note, you could allways remove his claw and give the big choppa +3 str instead of +2

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in us
Tough-as-Nails Ork Boy





Well, the PK has to stay because, I kitbashed a really cool model and decided I should right rules for him, after seeing what I had wrought

As for being better than Ghaz, Remember that Ghaz has a 2+/5+ While this guy basically only has a 4+ FNP
And a good half of his points go into Prophet of the Waaagh! Running an entire army 6" automatically has been the deciding factor in just about every game I've brought him in.
I'm going to knock his leadership down, for some reason I thought WB's had a standard 10.
I'm also going to take away the power from Choppy, I was thinking of a way to make it more worth while to ever use that instead of Crushy, but now that I think about it, he would have (up to) 7 str 8 power attacks at I4 on the charge. No f-ing way
   
Made in us
Missionary On A Mission




The Eye of Terror

I like it, i really, really do.
I would play against this army with no problems, if he was around 165 points.

 
   
Made in us
Apprehensive Inquisitorial Apprentice




The Labyrinth

JD21290 wrote:Im thinking more along the lines of 200 or so for this.
its pretty much ghazghkull with more attacks and better rules (including FNP)


...

Ghazgkull= Same number of attacks on the charge, has a ranged weapon, has an amazing Waagh ability, is immune to instant death, and, as mentioned, has a 2+/5++.

This guy I would fight with no problem, maybe with a ten point "customs tax" (price your custom character higher than you think, to make your opponent more comfortable) so 155-165.

Consider the fact that a squad of rapid firing marines will almost kill this guy. (20 shots, 40/3 hit, 40/9 wound, 40/18 unsaved, ~2.22 wounds)
   
 
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