As many know I have been working over the past month or so since I got my first .pdf of the guard book ( and subsequently purchased the real one) on trying to build a viable tourney list for the
GT circuit this year. I have now finished 30 games against a small number of opponents playing a large number of hard tourney lists, proxied and otherwise with some interesting results. In particular my last 10 games were an attempt to determine how critical the
PBS will be in my
GT lists.
See this post for the lists, with
PBS are various versions of the first list and without are using list number 2 from this Post:
http://www.dakkadakka.com/dakkaforum/posts/list/240291.page
Here is the win loss record with
PBS
Nob Bikers 3-0 (
PBS is a game changer here, just makes the Biker units a liability)
Mech Lash with Princes 3-1-1 (
PBS had very little role here and I would have been better served without it.)
Cairos Crusher Spam 3-0 (
PBS either made this an easy win, or failed and forced me to play Tag with the Crushers, still the fact that this was a 24 crusher list made it too easy for me to just run from the crushers as they needed to stay in Cairos sphere of awesome.
Mech Lash with Sorcerors and Land Raider 2-1 ( This was a better list not because of the Raider which was just a big melta target, but the switch from princes to sorcerors made the lash much more resilient. Still Lash is only of limited effectiveness against a fully mechanized list and guard die as soon as they fall out of their transport anyway so Lash does not change that much. )
Vulkan Marines 1-1-1 ( rough matchup in many ways its almost a mirror match with the auto twin linking helping to make up for the lower number of melta weapons, My Vendettas were my ace in the hole here with their mobility and long range helping to even the odds.)
Mech Eldar 0-1 ( I cant take too much from this game as neither me nor my opponent was familiar enough with the Eldar to know if it was valid, I just need to track down an experienced Eldar player in the Philly area to have more games against. )
Nidzilla 1-0 ( Vendettas make
MCs cry! – Im going to have to put some kind of slogan like that on one of my Vendettas)
Mech Tau 1-0 ( Again I need a more experienced Tau player to get a better feel on this matchup, but I think it will be similar to the Vulkan Marines as a difficult matchup for Mech Vet.)
Without
PBS
Nob Bikers 0-1 ( this is one matchup I found that
PBS is simply crucial, without it Nob Bikers are a very tough, but not unwinnable matchup for MechVets)
Cairos Crusherspam 2-0 ( I was surprised to find that against a more balanced version of crusher spam 16 crushers and 2 rail tongues, that the Mech Vets actually performed better and did not even need the
PBS, big surprise for me here )
Vulkan Marines 2-1-1 (the toughest matchup by far, god damn those blasted landspeeders!!!)
BT Landraider/Termi Spam 2-0 (easy slaughter, please bring more Landraiders)
Mech Tau 1-0 ( The lack of the
PBS here simply changed my tactics a bit, but In the end having more firepower was slightly better, still a touch matchup for MechVet and very close game won by a single
KP )
CONCLUSIONS.
Overall-
It seems to me that unless you run into an army using one of those very expensive ground pounding mega units that the
PBS goes from being mandatory to just useful. The effectiveness of the MeltaVets both in Chims and in Valks just keeps looking good against anything that is not just massed ground pounding horde which I don’t see as a problem given the number of pie plates, multilasers and heavy flamers I have at my disposal.
My one concern is wondering if there is a better way to deal with opposing Mech Lists that work out to a near mirror match such as Mech Tau, Mech Vulkan, and other MechVet lists?
Is there a better way to give MechVets an edge in that matchup that does not hamstring us against all the other strong builds from other armies?
Unit Reviews:
Here are my feelings on the various units that I have tried in my multiple list incarnations. I have rated each unit as to how well it fits within a MechVet list, these ratings are not to be taken as an over all rating of the unit, only to how well it fits in a MechVet style army list. Here is an explanation of my ratings, then we go on to the units themselves.
MANDATORY = self explanatory, you must have this in your army if you want a solid MechVet list.
IMHO of course
VERY GOOD = An excellent unit that will never let you down, but could be replaced in the list with another equally effective unit, or less effective unit that is cheaper.
GOOD = Does its job well for the cost but should only be taken over a very good unit if it is significantly cheaper.
AVERAGE = Nothing special, only worth including if it fills a role that none of your other units can fill due to cost constraints.
Metla CCS – Mandatory
This unit has just been kicking ass for me, I have used it both in the Valk Rider role and in the Mech role and honestly I am having a very hard time deciding. When in a valk they act as a cheap suicide squqd that almost guarantees a dead Land Raider or
MC. When in a chim. The
CCS stands ready to help with
GBITF,
FOMT, and BID for the rest of the chimera Phalanx while a pair of Vet Squads serve in the Meltacide squad role. In that case the vets are no where near as good as the
CCS but the
CCS is often overkill in the Meltacide role and robs me of the occasional ( in a mech army) utility of the orders.
Inquisitor+Mystics – Mandatory
32 points for a highly effective counter for deep striking meltas is just too good not to have.
Psyker Battle Squad – Very Good / Mandatory in a Nob Biker (or equivalent) heavy environment.
I have found these guys to be either vital or very sub par depending on my opponent. Against any of the fully Mechanized lists becoming more and more popular their utility falls dramatically. However against armies that use the Big Badass Unit of Doom, they are a Silver Bullet that almost never fails.
MeltaVets (Air Cav) – Very Good
These units are not as good as Air Cav
CCS but they are more expendable as well as being a slight bit more survivable and mildly useful against enemy infantry simply due to the extra 6 BS4 lasguns and 5 extra wounds.
Melta Vets (Mech) – Very Good / Mandatory if no Air Cav Melta Vets
Statistically a dead vehicle per turn once they get close, in a full Mech list this is the heart and soul of your army.
Plasma Vets ( Mech) – Very Good
When working in support of your Melta Vets these guys are excellent. They are almost Mandatory in a high
MEQ environment.
Las/Plas Vets (Mech) – Very Good
This is a Plasma Vet squad in a chimera with a lascannon. They are very very good at providing a mobile firebase for support of the chimera phalanx and at providing a localized counter to enemy transports. The squad can reliably pop a transport per turn so that the big guns can vaporize them. The only problem is expense as this puts them up to 190 points and digs my troop points allowance.
Inquisitorial Storm Troopers – Average
They do make a very nice cheap scoring unit if you are trying to cram in more
FA/
HS choices but otherwise are just 50 wasted points. They do seem to make the army theme more reasonable by making the entire ValkDetta contingent into an Inquisitorial Detachment under separate and independent command of the Inquisitor. If I ever decide to paint up another trio of ValkDettas in Inquisitorial colors then this is the way I will go.
Infantry Platoon ( fully mechanized ) – Average
This is two Infantry Platoons with a flamer
PCS all loaded up in chimeras. As much as I like the extra chimera this adds to the army I just keep coming back to the idea that two Melta Vets is a better deal here.
Infantry Platoon (Partially Mechanized, Partially Air Cav) – Very Good
This option is really starting to appeal to me, A mechanized flamer
PCS with two naked infantry squads that ride in the Vendettas to make them Scoring. If I put my
CCS in Chimeras this is the way I will run it I think as the Flamer
PCS is awesome, especially as a way to support the Chimera Phalanx against enemy assaults as well as helping to clear objectives in the late game.
Valkyrie (Gunship w/Rocket Pods) – Mandatory
My Gunship Valkyrie is one of my favorite models I have ever owned, does a solid job against enemy troops and provides a fantastic platform for my Inquisitors Mystics. I will never leave home without one!!!
Vendetta – Mandatory
Come one, 130 points for 3 fast moving twin linked lascannons, do you really need to say anything else?
Demolisher with Plasma Sponsons – Very Good
My beloved Plasmolisher is just pure death on tracks. It kills anything and works just fine on the move. It also works great in squadron combo with a fully loaded Executioner.
Demolisher with Melta Sponsons – Good
Not as versatile as the Plasma Demolisher but obviously much more lethal against vehicles. It makes a terrifying anchor for the advance and works best going right at the enemy. I think this one is a bit redundant in an army with so many meltas though.
Demolisher, naked – Good
I have used a naked demolisher as a squadron mate for my fully loaded executioner a couple times and it was a good choice for a cheaper option. If I cant afford to fully armor out, this is my favorite choice as a squadron mate for any of my full power Tanks.
Leman Russ (Naked) – Good
Used in the same role as the Naked Demolisher it simply trades range for power kind of a 6 of one, half dozen of the other kind of thing. I think that the Demolisher works better as a squadron mate to an Executioner as it has closer synergy in range and preferred targets to a naked Russ. If used alone its nice but just not as terrifying as the Demolisher, and the main role my tanks serve is to keep the enemies attention away from my Chims. The Demolisher always serves that role better.
Vanquisher with Pask – Good (Redundant in standard high melta count list)
I tried this unit once in my Lumbering Blitzkrieg list and a unit of two is pretty effective in a list that runs less meltas but it’s only a stop gap measure to make up for the lack of meltas, not a replacement that works better than them.
Executioner (Naked) – Good
This is another option for a partner in a squadron with a sponsoned Executioner. The synergy is perfect of course, but its just so damned expensive you may as well just take a full Plasmolisher.
Executioner ( w/ Plasma Sponsons) – Mandatory
This is the one unit other than my Melta
CCS that is just automatic in every list build I try. It just kills everything!!! I have lost count on the number of times it has laid waste to 4-5-6hundred point Uber units. And it is just as good clearing the board of whatever falls out of an enemy Mech lists transports after the ‘Dettas pop them. Even in games where it only ever got off a single shot the desperation with which my enemy focused fire on it made it worth its points by allowing the rest of the army to run rampant.
Hydra Flak Battery – Good
Maybe I just don’t know how to use this unit, but it has under performed for me every time I have tried it. Every time I missed the thing it replaced more than I would have missed the Hydras. Don’t get me wrong they do a workmanlike job, they are incredibly versatile and they are dirt cheap. Still I always feel like I am would rather have had another MeltaVet squad, another Valk/Detta or another Russ variant.