Switch Theme:

Circle Army-Kaya-need advice on which models to get!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Iron Fang





Hey Ya'all I have a 500 pt team of Circle army and need to buy some models for a 750 tourny in a few weeks.
Here it is.

Kaya
Warpwolf
Argus x2 ( I bought the box set)
Woldwyrd
Druids of Orboros
Lord of the Feast
Sentry Stones and the Mannikins
Ravager White Mane (bought him just to fill points....which I calculated wrong...comes to 503 pts but no one has refused to play yet (*whew*)

So I realized that Kaya is more of an assassin warcaster. Up until now I have been using the Argus's to run in and get close to the enemy warlock so she can teleport in and unleash attacks, then pop FEAT and then do it again. The Argus's suck if you ask me. I have only found them good for their 7 SPD (run 14").

I have used Woldwyrd for its animus to get boosted attacks and damage which has helped me kill a few warlocks.

The Druids help my army get in close and take minimal damage along with trapping my enemy's warcaster so he/she can't cast spells.

I am considering getting the Pureblood, Totem Hunter, Goblin Bellows Crew, and/or the Bog Trog Ambushers...
I want to make a Circle caster killer or assasin team (because thats how I see my army performing)
So...any suggestions? comments? demands?! inferences? questions? ummm....yeah....
Here are a few questions just to get the mind jogging...

Could you share combos, stories, or even just appreciation for certain models that would help me decide what to get?
Does anyone have a fast team that has worked well for them?
Should I just switch to a Ravagers army? ....I don't know...ran out of questions already....






lol 
   
Made in us
[MOD]
Madrak Ironhide







Surprised that they even keep upkeeps on with that Woldwyrd around...

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Iron Fang





Well, it has only happened twice...and yeah...some people should read what they are up against




lol 
   
Made in us
Stealthy Grot Snipa





Atlanta, GA

I don't know how set you are on keeping those argus in your army, but here's a few thoughts from my own experiences:

Shifting Stones can be wonderful. Use them to position your warbeasts, or heal them up when needed. I once used them to shift a Warpwolf into melee with a unit of Nyss Hunters, effectively tying them up for the rest of the game. You can also teleport them to block charge lanes.

The Druid Overseer: He's like a swiss army knife for your Druids Orboros. Adds a ton of options, even if you don't always need them. The healing spell could potentially be useful. Druids are already expensive, so mind that balance between versatility and "point sink".

Gobber Fog Bellows Crew: Cheap and useful. If you can find the points, try to fit them in. I generally use mine to Conceal the Druids, giving them an extra +2 DEF. Completely useless in melee, though the gobbers are DEF 15, which is hard for many opponents to hit.

Sentry Stone and Mannikins: Total mvp's. They're often completely and totally worth the points cost. I like to use the Mannikin's splinter burst to try and take out enemy infantry, and I also create forests out of them to block line of sight and charge lanes. They only last a round, but that's often enough to frustrate your opponent.

Lastly, have you considered getting another heavy beast? I almost always run my warlock with a warpwolf and a Gnarlhorn Satyr. They're more durable than light warbeasts, can soak up a bit more damage, and offer more FURY for leaching. Yes, two heavies can be pricey, but it's often worth it. (your mileage may vary)

One fun trick with Kaya is to have the Satyr use it's animus on itself, and then slam a unit of infantry. Try to get a super slam, so that you kill multiple models. The Ram animus will let you move the slam distance, so you can get in melee with the rest of the unit. Then use FURY to buy an extra attack, hopefully killing one more trooper. Afterwards, activate Kaya and use Spirit Door to bring the Satyr back to her, unharmed. Just make sure that you're within the 12" range of the spell, otherwise you're out of luck.

I hope that helps, and good luck!
   
Made in us
Master of the Hunt





Angmar

Personally I'd drop the two Argus for a second Warpwolf (same cost) or Pureblood (cut points elsewere to fit), but then I always run with two heavies. The Pureblood helps your Warpwolf with it's primary weakness, terrain.

I freakin' LOVE Wolves of Orboros and their attachment with Kaya. They are cheap multipurpose troops that can hit just about anything in the game. They are easily killed, but Kaya's Cloak of Mists helps to mitigate that a lot. Note that Cloak expires when the models run or attack, so you will most likely need to recast it every turn instead of upkeeping it.

Here's a Kaya list I've had a lot of fun and success with in the past.

Kaya
Pureblood Warpwolf
Warpwolf
Woldwyrd
Sentry Stone
Wolves of Orboros (8)
+UA
Totem Hunter
497 points

Honestly, once you've got a comfortable set of beasts that works for your Kaya playstyle, you can really mix and match solos and units to your hearts content. As long as the models in question are relatively self-supporting (and most of our stuff is), they will work with Kaya.

"It is by caffeine alone I set my mind in motion.
It is by the seed of Arabica that thoughts acquire speed, the teeth acquire stains, the stains become a warning.
It is by caffeine alone I set my mind in motion."
 
   
Made in us
Iron Fang





Cool, thanks guys! This has helped alot! I agree that the Argus isn't a very good beast but the only reasone why I have it in my army is because of the SPD 7 (run 14 into combat with enemy warcaster then teleport Kaya). But yeah I will take out one at least, but probably both.

Also, I think I will put in another heavy warbeast...either the Satyr for that charge teleport combo (great idea!) or the Pure WW to support my other WW.

Now I have decided to get a Druid Overseer and a Totem Hunter...but probably not the wolves....I kinda want to get the tharn bloodtrackers instead oh and I have decided not to go the Ravagers route....they just wouldn't fit with my playing style.

And yeah, Mr.Gray, your idea about the shifting stones is great, especially for Kaya's teleporting and possibly for teleporting the Satyr back...

Thanks Mr. Grey adn blue loki!




lol 
   
Made in us
Fixture of Dakka





dead account

I'm a fan of using Argus with Kaya. I field four of them. I say get yourself more Argus' and maybe a Pureblood.
   
Made in us
Iron Fang





holy crap!!! four!!! how does that help? just for the teleportation combo? I mean, an argus by itself sucks with its MAT or 5 and its animus only gives it one free attack out of turn which usually misses (with me)...they are cool, but four?!




lol 
   
Made in us
Master of the Hunt





Angmar

Remember that your Warpwolf can also run 14" if it warps for speed, and it can ignore freestrikes while doing it if your Pureblood gives it spirit hunter.

The Argus is only more helpful in the Kaya-taxi role because it has a smaller base and can sqeeze through gaps that the Warpwolf cannot.

On the flip side, the Warpwolf can trample over small based models if your opponent has set up a screen against the Kaya-taxi.

Honestly, the only Warlock I've used Argus with lately is epic Kaya, and that's only so I can use them as Dogpile/Arcane Killer cruise missiles.

Argus are not all that bad really, but their Animus is practically worthless and they just don't do enough to justify using them over something else. They do have their uses, especially if you want to lock up a model by combining Doppler Bark with Knock Down, but I'd rather spend the points on something else nearly 100% of the time. IMO, one Warpwolf is worth much more than two Argus, and the price is the same.

"It is by caffeine alone I set my mind in motion.
It is by the seed of Arabica that thoughts acquire speed, the teeth acquire stains, the stains become a warning.
It is by caffeine alone I set my mind in motion."
 
   
Made in us
Iron Fang





but I'd rather spend the points on something else nearly 100% of the time. IMO, one Warpwolf is worth much more than two Argus, and the price is the same.


Yeah I totally agree. Now, only if they could use their Animus on something other than them and the Warlock, then I might take them... The most slowed thing is that they have the same def as the WW but are smaller....that bugs me...




lol 
   
 
Forum Index » Privateer Press Miniature Games (Warmachine & Hordes)
Go to: