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Made in be
Loud-Voiced Agitator






CODEX: MOVIE NECRONS

NECRON SPECIAL RULES:

Necron

All units with this special rule have the following special rules:

The Face of Death
All units within 6” of a Necron must take a Leadership check or immediately fall back.


Gauss Weapons
These weapons cause an automatic wound on a roll of a 6 to hit, and an automatic penetrating hit on vehicles on the roll of a 6 to hit.

Fearless

We’ll be Back
If a model with this special rule is killed, roll a D6. If a 3+ is rolled, it re-enters play with all its wounds.

ARMOURY

‘The Necrons are come! We are doomed!’ - Canoness Meritia at the Fall of Basilius

GAUSS FLAYER – 24” 6 4 Assault 3 Gauss

PARTICLE WHIP – 36” 10 1 Heavy 3 Gauss 5” blast

LIGHTNING ARC – 24” 8 1 Heavy 2 5” blast

ARMY LIST

‘Death. You shall soon find its peace.’ – The Herald of Dismay, at the charnel-grounds of Hive Typhon

A Movie Necron army uses this Force Organisation chart:


0-1 Lord
0-1 Monolith
0-5 Warriors
0-3 Scarab Swarms
and 0-1 Elite, (choose between Destroyers, Pariahs, Immortals, and Flayed Ones.).

HQ

0-1 Bronze-level Necron Lord
Points WS BS S T W A I Ld Sv
100 6 6 5 5 3 2 4 10 2+

Squad number: 1

Special Rules: Necron, Independent Character, Feel no Pain

Wargear:

Staff of Light (power weapon, Gauss)
The Staff of Light may make a shooting attack once per turn with this profile:
24” 6 2 Assault 4

Options:

Phylactery (allows the Lord to re-roll Feel no Pain) +25 points

Resurrection Orb (allows all Necrons within 24” of the Lord to re-roll We’ll be Back) +50 points

Shield of the Forgotten Gods (gives the Lord a 4+ Invulnerable Save) +50 points

Lightning Shield (any model that hits a Lord or any Necron within 12” in close combat takes a strength 6 hit, no armour saves allowed) +25 points

ELITES

Immortals
Points WS BS S T W A I Ld Sv
50 5 5 5 5 3 1 4 10 2+

Squad number: 5

Special Rules: Necron

Wargear: Gauss Flayers
Options: A squad of Immortals may enter play by Deep Strike if they choose.

Pariahs (0-1)
Points WS BS S T W A I Ld Sv
75 5 5 5 5 2 2 4 10 3+

Squad number: 5
Special Rules: Psychic Abhorrence – All Psykers within 12” of the Pariah squad must make a Leadership test or die.

Wargear: Warscythes (Power Weapons that ignore Invulnerable Saves)

Flayed Ones

Points WS BS S T W A I Ld Sv
50 6 4 5 5 3 3 5 10 2+

Squad number: 5

Special Rules: Necron, Infiltrate

Wargear: 2 power weapons

Options: A squad of Flayed Ones may enter play by Deep Strike if they choose.

TROOPS

Necron Warriors

Points WS BS S T W A I Ld Sv
25 4 4 5 5 1 1 3 10 +2


Squad number: 10

Special Rules: Necron

Wargear: Gauss Flayers

Options: None

Scarab Swarms
Points WS BS S T W A I Ld Sv
10 4 2 3 3 1 6 4 10 +4


Squad number: 3

Special Rules: Endless Tide

Endless Tide – If a Scarab Swarm is completely destroyed, the player may immediately put it back into play on a roll of 4+ on a D6. In addition, they do not count towards the maximum or minimum number of Troops choices.
FAST ATTACK

Destroyer

Points BS Front Side Rear
50 4 12 11 10

TYPE: Skimmer, fast
Access points: None
Fire points: None
Weaponry: Gauss Flayer
Wraiths
Points WS BS S T W A I Ld Sv
50 5 3 5 5 3 2 6 10 +2/4++

Squad number: 3
Special Rules: Necron, Phaseflight
Phaseflight – The Wraith squad may elect, once per turn, to phase out of reality. This means that it may re-roll all the saves it is required to take.
Wargear: 2 Power Weapons
Options: None

HEAVY SUPPORT
Monolith
Points BS Front Side Rear
200 4 14 14 14

Type: Skimmer
Access points: None
Fire points: None
Weaponry: 6 Gauss Flayers, 1 Particle Whip
Special rules: Living Metal, Ponderous Bulk, Teleportation Arrays, Portal
Living Metal – the Monolith ignores all Crew Stunned and Crew Shaken results. In addition to this, weapons which roll an extra D6 for armour penetration purposes do not do so against the Monolith.

Ponderous Bulk – If immobilised, the Monolith is not destroyed. Instead, lay it on the ground. The Monolith may not move from that point on.
Teleportation Arrays - The Monolith may elect to enter play by Deep Strike.
Portal – Instead of firing its Particle Whip, the Monolith may use its portal to replace destroyed Necron squads. On a 4+, the squad is returned.
Obelisk
Points BS Front Side Rear
150 4 13 13 13

Type: Skimmer
Access points: None
Fire points: None
Weaponry: 6 Gauss Flayers, 1 Lightning Arc
Special Rules: Combat Tendrils, Living Metal
Combat Tendrils – Any infantry assaulting the Obelisk automatically take D6 Strength 6 hits before they strike.
Living Metal – the Obelisk ignores all Crew Stunned and Crew Shaken results. In addition to this, weapons which roll an extra D6 for armour penetration purposes do not do so against the Obelisk.

This message was edited 4 times. Last update was at 2009/05/30 10:16:43


 
   
Made in au
Killer Klaivex






Forever alone

They count as power weapons in close combat.

Why? They're only regular blades.

All units within 12” of a Necron must take a Leadership check or immediately fall back.

Stupid. By your wording, it can affect fearless units, which would break the game.

GAUSS FLAYER – 24” 6 2 Assault 3 Gauss

PARTICLE WHIP – 36” 10 1 Heavy 3 Gauss 5” blast

LIGHTNING ARC – 24” 8 1 Heavy 2 5” blast

lolwut. How do you justify AP2 on a basic weapon? In books and stuff, terminator armour, power armour and even carapace armour can deflect gauss flayer blasts.

The particle whip isn't a gauss weapon, it's an explosive created with funky energy and gak.

Psychic Abhorrence – All Psykers within 12” of the Pariah squad must make a Leadership test or die.

This is absolutely riduculous. How the blue feth does a Lord of Change or Eldrad just up and die when he gets near a pariah? That's not how they work in the fluff. They block out psychic powers and cloud people's minds.

Points WS BS S T W A I Ld Sv
25 4 4 5 5 3 1 3 10 +2

FNP, Eternal Warrior, Toughness 5, WBB, and a 2+ armour save? That's just obscene. Not even movie marines were this stupid.

Revise it. Do it now.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
5th God of Chaos! (Yea'rly!)




The Great State of Texas

I think you missed the "movie" part there Cheese.

-"Wait a minute.....who is that Frazz is talking to in the gallery? Hmmm something is going on here.....Oh.... it seems there is some dispute over video taping of some sort......Frazz is really upset now..........wait a minute......whats he go there.......is it? Can it be?....Frazz has just unleashed his hidden weiner dog from his mini bag, while quoting shakespeares "Let slip the dogs the war!!" GG
-"Don't mind Frazzled. He's just Dakka's crazy old dude locked in the attic. He's harmless. Mostly."
-TBone the Magnificent 1999-2014, Long Live the King!
 
   
Made in us
Anointed Dark Priest of Chaos






Cheese Elemental wrote:
They count as power weapons in close combat.

Why? They're only regular blades.

All units within 12” of a Necron must take a Leadership check or immediately fall back.

Stupid. By your wording, it can affect fearless units, which would break the game.

GAUSS FLAYER – 24” 6 2 Assault 3 Gauss

PARTICLE WHIP – 36” 10 1 Heavy 3 Gauss 5” blast

LIGHTNING ARC – 24” 8 1 Heavy 2 5” blast

lolwut. How do you justify AP2 on a basic weapon? In books and stuff, terminator armour, power armour and even carapace armour can deflect gauss flayer blasts.

The particle whip isn't a gauss weapon, it's an explosive created with funky energy and gak.

Psychic Abhorrence – All Psykers within 12” of the Pariah squad must make a Leadership test or die.

This is absolutely riduculous. How the blue feth does a Lord of Change or Eldrad just up and die when he gets near a pariah? That's not how they work in the fluff. They block out psychic powers and cloud people's minds.

Points WS BS S T W A I Ld Sv
25 4 4 5 5 3 1 3 10 +2

FNP, Eternal Warrior, Toughness 5, WBB, and a 2+ armour save? That's just obscene. Not even movie marines were this stupid.

Revise it. Do it now.


These are suppsoed to be "movie necrons". The whole idea is for them to be over the top. It isn't about game balance or fluff. Way to totally miss the point in your rush to once again crap on somebodies parade...

++ Death In The Dark++ A Zone Mortalis Hobby Project Log: http://www.dakkadakka.com/dakkaforum/posts/list/0/663090.page#8712701
 
   
Made in us
Roarin' Runtherd




No. He. Is. Right.

Movie marines were worse than this, and cost like 4x more.

REVISE. NAOW!
   
Made in us
Death-Dealing Devastator





While I do not usually advocate exceeding the parameters of the game's math, have you considered making the Monolith 15 15 15 all around? Even without additional weapons or any other souping up, it would be amazingly effective.

I agree with Org though- the prices seem off for an army that has 2 wounds on nearly every model. What sort of mathematical analysis are you running? Anything related to the codex? I find that can be a helpful guide.

Is this for play against a regular army, or against the broken origional movie marines army?
   
Made in us
Apprehensive Inquisitorial Apprentice




The Labyrinth

CT GAMER wrote:
These are suppsoed to be "movie necrons". The whole idea is for them to be over the top. It isn't about game balance or fluff. Way to totally miss the point in your rush to once again crap on somebodies parade...


Movie marines...movie marines. Oh, yes. The list made to have a small force of very powerful marines that could fight in a balanced game, an entire 1500 points army.
But yours don't need balance?

My apologies for the biting nature of that comment, but I dislike people who miss the point of an exercise while chastising someone for missing the point. Now, to be actually constructive, and evidence-based.

Let's compare the basic troops:

Movie Marine 100 points, 0-6
WS:5 BS:5 S:6 T:6 W:2 I:5 A:3 LD:9 Sv: 3+

with a movie bolter 36" S:6 AP:4 Assault 4, Rending. and grenade 6" S:8 AP:3 Assault 1, Blast
Has And They Shall Know No Fear, and if dying from No Retreat, may fire one of its weapons.
Move Through Cover, Infiltrate, Acute Senses

Your
Movie Warrior 25 points, 10 men
WS:4 BS:4 S:5 T:5 W:3 I:3 A:1 Ld:10 Sv:2+

and a 24" S:6 AP:2 Assault 3 Gauss, where Gauss means 6 to hit wounds or glances. Counts as power in close combat.
Necron, which means Eternal Warrior, Feel No Pain, Fearless, We'll be Back, and enemies within 12" must make leadership or fall back.

While your idea is firm, it's also far too strong, even for the "movie" lists. For 250 points, you have a unit that could single-handedly destroy almost any force you wanted. The rest of the army is irrelevant. 30 strength 6 Ap 2 shots a turn? That's a full squad of terminators, 400 points, done. (30 shots, 20 hit, 100/6 wounds, 100/9 saves equals 11.11 dead terminators. And that doesn't account for gauss rolls of 6.) That's a "squad" of movie marines (assuming all 6 were in a unit) dead. (30 shots, 20 hit, 5 auto-wound, 15/2 wound)

ON the converse side, if 6 movie marines (600 points) fired on this squad, they'd kill A Necron. And on a 4 up, he'd be back. (24 shots, 20 hit, 40/3 wound (20/6 rend- 3.33 wounds, 1 necron) 10/6 unsaved.)

Now, I can see the point of having necrons have more men than space marines, as they're meant to be an unstoppable legion, instead of super-humans, but they need to get about equal.

I'd suggest A)toning down your guns. Have them keep Gauss, but AP 4 or so. This way, you have the shots that kill, but powerhouses remain hard to break. Secondly, I'd suggest at least knocking warriors down to 2, if not 1 wound. 1 wound movie necrons gives us a big army that still have a 11/12 chance or ignoring any non-AP2 weapon. If you wanted, make WBB 3+.



Another problem I have is the sheer amount of stuff. It's great, don't get me wrong. That you made rules for all the units is awesome, but if you look at the marines list, they're a single squad. And I think some of your stuff needs work. For instance, right now your Monolith is cheaper than a standard monolith.

You might want to consider tightening your list. Something like:

0-1 Lord
0-1 Monolith
0-5 Warriors
0-3 Scarabs
and 0-1 Elite, (choose between Destroyer, Pariahs, Immortals, and Flayed Ones.)

SO it becomes clear that you can't field all of these at the same time, but you still have the large numbers.

I'll see what I suggest about other units.
   
Made in us
Death-Dealing Devastator





Why is there Eternal warrior on squads? These guys are supposed to die, and then come back.

Also consider getting rid of fnp. Between the +2 armor saves, FNP, and WBB rolls, these guys will never die. Maybe they will be effective enough with armor and toughness as it is in the codex, the wounds you have given them, and WBB as you wrote?
   
Made in be
Loud-Voiced Agitator






rashad wrote:Why is there Eternal warrior on squads? These guys are supposed to die, and then come back.

Also consider getting rid of fnp. Between the +2 armor saves, FNP, and WBB rolls, these guys will never die. Maybe they will be effective enough with armor and toughness as it is in the codex, the wounds you have given them, and WBB as you wrote?


I've removed Eternal Warrior and Feel no Pain.
   
Made in gb
Longtime Dakkanaut





These don't seem powerful enough for Movie Necrons.

I would:

Reduce WS/BS to 4 (since they are robotic)

Increase S/T to 8.

Monolith shouldn't be available for a 'movie list'- should be an Immortal or something like that.

Then, there shouldn't be a squad. 1 movie necron should be a troops choice, not a squad.

So Troops

Movie Necron 100 points

WS4 BS4 S8 T8 W2 I2 A2 Ld10

3+ Save, WBB, FNP

hello 
   
Made in us
Death-Dealing Devastator





Daba:

That is pretty good. Devastating hits, but few of them, and at a price that a lot of them can be fielded. I still think that WBB and FNP don't belong together, though. Still, good fluffy thinking that makes for a great baseline to work from.
   
Made in us
Missionary On A Mission




The Eye of Terror

T8, WBB, and FNP?

fething ridiculous, only Tau could beat these guys reliably at range, and it would take a whole squad of Fire Warriors Rapid Firing to even have a CHANCE.
They're WAY tougher than a daemon prince, for less points.

This message was edited 1 time. Last update was at 2009/05/30 23:06:26


 
   
Made in us
Apprehensive Inquisitorial Apprentice




The Labyrinth

I'm going to go "on record" here as saying that Daba's way is a fine way to do the necrons. (I will however, also on record, state that I believe his example needs to be toned down.)

My suggestion was based on a different idea of Necrons than his.

For "Movie Necrons", you could go with one of 2 ideas: either my route of the unstoppable legion, or daba's "Necro-terminator" route. It depends on how you see necrons.
Personally, I see the "Movie lists" as needing to pick a part of their army, and drive it through the roof. Movie marines are superhuman killing machines, hence they should be big, bad, and hard to kill. Movie Eldar should be fast and hard to hit. Necrons, by how I see them, should insanely hard to stop. Maybe even have a rule like: "Structural damage: The first wound a necron takes, rather than killing it, forces it to move as if through difficult terrain".

So, I say, figure out what you want from your movie necrons, and go from there.
   
Made in gb
Sadistic Inquisitorial Excruciator






The Midlands

I think instead of making the Destroyer a vehicle, just up the S and T.

 
   
Made in us
Death-Dealing Devastator





Allwillfall:
I think movie lists are supposed to be fluff-accurate lists. Marines are godlike killing machines each capable of being a 1-man army because that's what they are, as are CSM.

Orks really are fluff-accurate as they are, and guard and tau and nids probably don't need movie lists because of it.
   
Made in us
Revving Ravenwing Biker






Crouching in a chair, drinking tea.

none even plays necrons and bad rules

*Blank stare* 
   
Made in us
Apprehensive Inquisitorial Apprentice




The Labyrinth

Rashad: I agree, my wording was incorrect. I meant to say "takes the fluff aspect of the army". The statement was meant to show how some of the many movie lists we have now don't focus on how their fluff goes. (I'm fairly certain that there's little fluff suggesting an eldar has anywhere near the physical strength of a marine. Perhaps I'm wrong.)

The problem is, as some have said, either of my interpretations could be fluff-justified. Some of the fluff treats Necrons like unstoppable terminator-like engines of war. Some of it treats them like a threat that works because you can't stop it.
   
Made in us
Sword-Bearing Inquisitorial Crusader






These movie themed armies make me want to retch.

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Made in us
Death-Dealing Devastator





allwillfall:
True that. Partly why I didn't comment too much about the eldar there. I vaguely remember something about improved muscle density that allowed for impressive jumping or whatever, but I am much too unmotivated to look it up?

Kreedos: that's hardly necessary.
   
Made in us
Sword-Bearing Inquisitorial Crusader






Rashad: These movie armies are hardly necessary.

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