Gavin Thorne wrote:Ok, I get that, but the Necron Codex is very specific about the differences between the (existing) C'Tan and their followers, the Necrons. Neither the Deceiver nor the Nightbringer use the Necron rule and have their own special rules that are common to all C'Tan as stated in the codex. Just pointing that out since your proposed rules omitted that information.
As far as the wargear goes, if you're going through the effort of making a new C'Tan that has abilities that are not defined in the current codex anyway (essence of gauss and system takeover), why not go the extra mile since you're going to have to refer to the new abilities anyway. As it stands, he's basically a buffed Lord with standard wargear, an innate attack and a special ability. If you're going to give him wargear, make it a little buffed so it stands out against any lords you would field with him. Remember that none of the current C'Tan bother with wargear so seeing it on one almost makes it lackluster: rather than spicing up the necron list with something new you're offering something they already have...
I'm not busting your chops over the rules you've written - they're very in tune with what I'd expect of the Void Dragon, just making suggestions to bring your proposal more in line whith what we already know about the C'Tan and how the rules for them have been written. Do you have any feedback on the proposed alterations to your entry? How do you view the Void Dragon as you've designed him working in conjunction with the current codex, i.e. what niche does he fill?
Thanks for the feed back I'm trying to make it better and don't worry about busting my chops you've got good feed back.
I was thinking of having the Void Dragon work as the ultimate in tank busting and long range warfare as used with the Essence of Guass.
Instead of Having war gear how about phrasing it as some more special abilities such as:
For the resurection orb having "reboot" All Necrons on the table reroll failed wwb rolls and can roll for istant kill.
Just scrap the disruption field.
AS for the Necron rule instead state it as "Molecular rebuild" If the Void Dragon loses all of it's wounds it may take a single wwb roll as if it has Phylactery.
Let me know what you think of these changes and tell me if they seem too much like a Lord still.
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Gavin Thorne wrote:EDIT: If he's a C'tan, drop the Necron Lord wargear and the Necron rule, then give him the standard C'tan rules (MC, move through impassable terrain, etc.). I'd also raise the WS to 4 and the BS to 7.
Essence of Gauss is a little clumsy though, not intuitive. I'd avoid the anti-scatter rules, but raising the BS to 7 will give you minimal scatter with a large blast - 5" at the most and no scatter on average. Maybe try this instead?
Essence of Gauss: The Void Dragon has complete mastery over the Gauss energy powering it's necrodermis and is able to emit beams from it's eyes, reducing infantry to atoms and armor to slag. Choose either a focused beam or a blast before declaring targets.
Focused Beam - Range:48"; Strength:10; AP:1, Lance, Gauss
Blast - Range: 24"; Strength X; AP:3, Large Blast, Gauss, Wounds on 3+
What do you think?
I would never have thought to have given him a higher power stat but whoam I to argue. To the point though I do like how you reworded the description making it much more descriptive. I had wanted to make it to where it was like its weopon was so powerful that when a unit got to close instead of just one figure absorbing the hit it would essentially just explode on contact hence the use of the small blast template instead of the large.
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Heres my thoughts so far for how I'd change it.
Void Dragon(C'tan) Points:330
WS:4
BS:8 S:6 T:8 W:5 I:3 A:3
LD:10
SV:3+/5+
Number of Squad:1
Weapons
Essence of Gauss: Being in complete control of the immense amounts of Gauss power coursing through its necrodermis it may fire a super condensed beam of Gauss through its eyes and rip apart a character atomic layer by layer. The beam is so powerful that when an enemy unit dares to encroach too closely to it The essence will spread explosively towards the fellow soldiers in the unit.
When an enemy unit is hit at 18"
Focused Beam: Range:48", S:9,
AP:2, Lance, Gauss
Scatter beam: range:24", S:7,
AP:3, d3" blast (similar to death strike.)
Special Rules:
System Takeover: When this power is used in the shooting phase you roll
2D6+3 against an armored unit. On a glancing blow roll on the Glancing Table. For a penetrating hit Choose to roll a
D6 on 5+ unit is destroyed, or control the units next movement phase, or choose to control units next shooting phase. Range is 24".
Rise of the Machine: All units you control on the Field (excluding Monolith) receive
WBB. As well all Necron units will be able to take a
WBB as if using a resurrection orb and roll for sweeping advance.
The Eternity of a God: When the Void Dragon Loses all of its wounds it may roll a die to see if it will return to the battle field:
1-2: remove unit from the field as normal 3: has one wound 4:has 2 wounds 5-6:has three wounds. It may reroll an initial failed roll. If this power is used the Void Dragon counts as being pinned for the turn.