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Made in us
Lone Wolf Sentinel Pilot





Vacaville, CA

This came up today and just wanted to get a Consensus of they best way to play it.

My opponent attached a Commissar Lord to a conscript unit that had send in the next wave. Then decided to remove the unit with the ability. Now... what happens to the Lord Commissar?

A. The Commissar doesn't have the send in the next wave rule. Because of this the conscript unit is removed but the Lord stays where he was as a now independent character.

B. The Commissar is removed as a causality, however since he was part of the unit he arrives via the "As many models and exactly the same armaments as the full strength predecessor" clause. (this is how we played it)

C. The Commissar is removed but because he doesn't have the rule he is removed as a causality but not allowed to return.

"Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas."

-Joseph Stalin
 
   
Made in fi
Confessor Of Sins




A. The IC hasn't paid for the rule and doesn't benefit from it. The cost is high but not high enough that I'd let you kill off a wounded IC and have him march back on with full wounds. At the same time it would be unreasonable to demand you remove the IC, ofc.

This message was edited 1 time. Last update was at 2009/05/30 16:14:24


 
   
Made in us
Imperial Recruit in Training




Bremerton, Washington USA

It would work the same as if the conscript squad were running off the table. If he used SITNW while the Commissar Lord was attatched to the squad, the CL is dead. Since the CL does not have SITNW, he can't come back on. The player would have to have the CL leave the conscript squad BEFORE SITNW was used.

Redheads don't need a reason, they ARE the reason. 
   
Made in ca
Pestilent Plague Marine with Blight Grenade





The Frozen North

I think that you would remove the Conscript unit, leave the Commissar Lord in place, where he reverts to being an Independent Character.

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Made in ie
Waaagh! Warbiker




I would say that the LC is removed, but cannot come back.

If anything it's a way of stopping people abusing the combo for long
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

a: the SITNW rule doesn't apply to him. he doesn't get the benefit nor should he have to pay the price for someone else using it. it won't be the first time in the grim, dark future that a squad left a commissar to fend for himself!
   
Made in us
Storm Trooper with Maglight





CT, USA

I'd say (A) for gameplay reasons. This is one of those great things to disscuss with your opponent right as you're putting down the unit. A little time at the beginning can save the game from what could be a battle ending debate midway.

...one amongst untold billions.
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Made in au
Killer Klaivex






Forever alone

I voted for all three.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
Raging Ravener





I say remove them all, as it says any unit with this rule, and there is nothing to say that a unit would loose this when joined by an IC without the rule.
Further i would say that he would not return as he was not part of the the unit when it was new. Though i wouldn't argue the case in a game, they already just gave me 2 KP for doing this, and i can just farm them again with shooting them off table.
I can think of very few situations when the IG player would gain any real benefit from doing this though. You either loosing them for a turn giving up the 2 KP (conscripts and CL [Commissar Lord]) or in an Obj game whatever they were holding. Then they will move 6" from reserves so they run the very real risk of being shot off right away next turn.


"I am the crash of blades, and the furry of the storm. There is no shelter from my wrath, and no reprieve from my judgment." --Unknown (but it sure sounded cool) 
   
Made in gb
Hanging Out with Russ until Wolftime







I say it's Remove the LC and he doesn't come back on. For the Simple reason that the Unit is removed. The IC is part of that unit while he is attached, and thus will be removed, even though he doesn't have the rule, because the rule calls for the Unit to be removed, not "models with this rule"

However, he wont arrive again because he doesn't have the rule and you must have the rule to arrive again (nothing says a LC can reappear, so he cannot).

In short, it's to stop people being cheesy 'tards. If you want to do this, separate the Commissar First!

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Made in us
The New Miss Macross!





Deep Frier of Mount Doom

the simple answer is to not attach him in the first place to the conscript squad. throw him in with some ogryns for extra t5 wounds and place him BEHIND the conscripts. the 6" leadership bubble is your friend...
   
Made in au
Lone Wolf Sentinel Pilot






defiantely A but what you might want to do to avoid any confusion is just take him out of the squad just before you use the rule

Many started armies including: / , , ....and Bretonnia 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Gwar! wrote:I say it's Remove the LC and he doesn't come back on. For the Simple reason that the Unit is removed. The IC is part of that unit while he is attached, and thus will be removed, even though he doesn't have the rule, because the rule calls for the Unit to be removed, not "models with this rule"

However, he wont arrive again because he doesn't have the rule and you must have the rule to arrive again (nothing says a LC can reappear, so he cannot).

In short, it's to stop people being cheesy 'tards. If you want to do this, separate the Commissar First!


I do not agree with Gwar!

But what he's said has pretty much nailed it. If you follow the instruction, the unit is removed (definition of unit, see BGB, we all know it) and then the second part of SITNW happens and the conscripts come back on.

 H.B.M.C. wrote:
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Heh.  
   
 
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